Trade
The best I can think of that could remedy the situation and stop trading issues/complaints. It is a change that allows for everyone to pick a flavor, and is ultimately about choice:
In the footsteps of the proposal made some 1-2 weeks ago https://www.pathofexile.com/forum/view-thread/2593293 A NPC that stays in hideout and is among player allies (like Einhar, Helena, Zana & all the others), this NPC could/should follow game lore and lvls up as the other allies do. A regular stash tab is 12x12 squares, this NPC starts with a 6x6 square tab that increases + 1x1 up to a 12x12 (lvls 2 to 7. Seven is maxlvl for allied NPCs right?) in this tab items/currency are placed for auto sale, without needing us to make the sale personally. (Buyer still has to party and go into our hideout to interact with NPC for buy. I explained it in greater detail at proposal thread linked above, for anyone who cares to read.) So it basically allows each player a small/limited shop, this way players will not need to sell EVERYTHING personally, only the items that are bigger or more costly or aren't stashed in the NPC (or the NPC has run out of). This creates a trading influx for the games most sought after items/currency, like for example MAPS. The good side is that, ultimately, is up to each player to select what he/she places on sale at the NPC and therefore how frequently he will have to restock the NPC or be bothered to come make trades personally. Less problematic/stressful and faster for both buyers and sellers. The bad side is that this makes the deflation path -during the course of each new league- a bit faster than it currently is. I doubt it will have much IF ANY effect on standard. To note, I've never dealed much with trading out of Hardcore, I rather play HC even if I die constantly (my choice), and in HC the prices do tend to hold out for (a lot?) longer. So I dunno how the deflation/inflation really goes on normal leagues. Premium tabbers still get a sort of advantage (that they paid for) since they can restock the NPC often due to larger stock, while remaining able to sell most of the extra tabs content (just not automatically via the NPC). Anyway, what do DEVs think about this? I know the lovely MrsDeath_ and Cyzax will probably see this as the plague since it makes trading easier, but current state of things may be nearing a revolt of pitches and forks (or worse, a bot takeover) lest GGG acts. "It is a cruel joke that man was born with more intent than Life." Last edited by ramosmichel#3404 on Jul 25, 2019, 2:29:13 PM
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" you just mention ggg's main issue with automatisation. try to come up with solutions that increase demand for items age and treachery will triumph over youth and skill!
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" I understand the issue, specially after the explanation you did on previous page, but GGG has to weight if at this point, the automatisation (even to a lesser extent like I tried to propose) and the impact it does on market/economy is worth the shot. Obviously something on the scope of an AH is a NO. " Theres a simple one wich is perfect, fits the deadlock/impass like a glove! But a part of the players WILL have a stroke (until they get used) over this: Make every item degrade/wear out and ultimately break! No repair at blacksmith like we did in Diablo 2. Item level influences item duration - For example a level 12 Gorebreak has kinda low duration, a Gorebreak of lvl 70 has a lot more duration, maybe 4x 5x times more. The duration is displayed as it did in Diablo 2 and wears out the same way (just a lot slower, obviously). Devs should find the sweet spot for items durations and if it changes between types: weapons/armors/jewelry, etc. I recall that Diablo 2 armors would break faster the more hits you took, but I may be wrong on that. This solves the issue and adds extra flavor. Items can have modifiers that affect the duration, market/trade flourishes, higher lvl items are more valuable due to durability. Players who play more therefore are richer still need to craft and acquire stuff constantly (each few days?). Legacy items will be treated like a treasure in a museum. Items may acquire the Indestructible/Eternal mod (corrutped only maybe?), items can have the Ethereal counterparts which are stronger but duration wears out faster (I loved ethereals in D2). Lots of possibilities there!! (As Maligaro would say). EDIT - Forgot the SSF, altough players there should be aware of the difficulties for that mode, GGG could slow down the ratio of item degradation for SSF, then revert back to normal IF/whenever the character is moved to normal leagues. "It is a cruel joke that man was born with more intent than Life." Last edited by ramosmichel#3404 on Jul 25, 2019, 2:31:42 PM
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"It also doesn't show you all the items. And only offers you the top 5k results. meaning You may be paying 50c for something worth 5c. And that is the reason you might feel it to be more responsive. Because it is. It isn't guaranteed that you will get the cheapest items to show up first. On the contrary it only shows 5k results. If the result has more items it is more likely you will pay more than it is worth. By like 800% in some examples. As I have proved in my other thread. And GGG have admitted too. I don't recommend you use anything official from GGG. When it comes to trade. It is guaranteed to screw you more than help you. Last edited by TheLockedGuy#0038 on Jul 25, 2019, 4:35:29 PM
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"Wrong!!! They made it. Because when poe.trade went down once. They lost more than half the players for the week it was down. It was than that GGG finally realized that trade was important to players. Also note it isn't even a copy. It a much much worse implementation of POE.Trade. POE.Trade has more filters. Especial when new items come out. Just try and filter the legion jewels on the name it was sacrificed for. You'll find POE.Trade superior in just about every way. "WOW!!! LOL trade on console. You mean the one where it has like 0 filters. And you spend years scrolling through normal items before you get to the magic/rares? Nah the AH was made on console because didn't have an interface for console for third party websites. And they wanted to make trade as shit as possible so people would just play SSF mode. Hell if you use the official trade website you are just paying for overpriced items. As it is clear you probably don't even understand how/why it is implemented. Last edited by TheLockedGuy#0038 on Jul 25, 2019, 4:38:13 PM
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" snap! no, chris excluded that since the game started and they hate it probably like they hated the flasks from d2. but an automated trade would allow ggg to act as a anonymous buyer who just clears player's offers until a solid lower base price for items is reached. or they increase prices at the npc traders so it's worth picking up rares again. age and treachery will triumph over youth and skill!
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yeah this games trade is just broken, its like that guy ali who runs around deleting every post he deems worthy even if its only saying to others to calm down, hey musta made him look bad for me having to do his job.
Im not a good guy, but because of you ima try to be one, one day at a time... Last edited by Iceborg1307#4213 on Jul 25, 2019, 5:54:07 PM
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" Doh! They should review it, now I really feel like playing with items that have a timed lifespan ^^, the madness and the possibilities and everybody going nuts until they grow accustomed! Such a fine chaos that would make LoL. Anyways, thanks for the talk! "It is a cruel joke that man was born with more intent than Life."
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" Actually another reason automated trading is within consoles is the lack of easily searchable items. From what Chris was saying there are no API etc, to look up items. so to find that awesome item you have to browse page by page of junk to find the good item in order to buy it. Where here we can find the good items easily, and then have to get someone to respond to us to buy it. Basically it flips the difficulty of the process on it's head. That said have not done a console trade myself so just got that from the words he said. |
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