CI and stun
is the way chaos inoculation and getting stun locked to death intentional design? ive died so many times because of the way stuns work in this game....you get stunned when u take more damage than a percentage of your life. when u have 1 hp with CI EVERYTHING stuns you. getting caught offguard by certain mobs like the topless chicks that shoot fire daggers at you almost always means certain death if the numbers arent in your favor. This just seems like a MAJOR drawback to the keystone....when i picked it up i thought the only drawback was going to b that i had 1 hp...the longer i have this ability the less i like it.
IGN= Velrixina Last edited by pneuma#0134 on Mar 24, 2013, 11:13:34 AM
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"This is not true. CI calculates stun, and elemental status ailments, based on the 'actual' life value you would have, ignoring CI's setting it to one. These things never use 1 life in these calculations. Taking CI does not in any way make you more vulnerable to stuns or elemental status ailments than the same build would be without CI. | |
so whats causing me to get stun locked to death, and how do i avoid it? is the only way stacking stun recovery? I feel stun should be based off of ES if CI is taken...CI users arent going to take any hp nodes so even if its not calculated at 1 hp its still going to b a very low number which pretty much makes it 100% stun chance.
IGN= Velrixina Last edited by Velrik#5246 on Mar 14, 2013, 10:45:39 PM
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" Except without CI you're prioritizing life nodes instead of ES, effectively making you less vulnerable to stuns and elemental status ailments. If you're reading this, I'm probably on another year-long ban.
Thanks GGG. |
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" Its the catch 22 of CI, when you CI, you almost always end up stacking ES over Life The thing is, the duration of stuns and element ailments (shock,freeze,chilled) etc etc, is proportional to your health versus the damage you take (in other words, the more damage you take and the less health you have, the longer the stun will last) Even though stun calculations will use your "hidden" life value (so even if CI sets your max health at 1, the calculation will take into account the health you would have without CI), almost always that "hidden" health ends up being ridiculously low since characters prioritise ES so much There are uinques that make you immune to stun and freeze (the most feared aliments for CI characters). These uniques often tend to reduce your max health (or only work if you are full health) which is irrelevant if you have CI in the first place |
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so, i guess my question still stands, is this intentional design for late game CI or is this sort of an unfortunate oversight?
IGN= Velrixina
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" But a CI player needs ES to, you know, stay alive and stuff. A CI player doesn't take life nodes because life is 1, regardless. As has been raised in numerous threads, CI players feel that using a life component that in all other respects is hidden, to calculate status ailment is silly. Your statement: "Taking CI does not in any way make you more vulnerable to stuns or elemental status ailments" is obtuse. Taking that one keystone doesn't in and of itself, BUT all the other keystones you HAVE to take as a CI player is what makes you FAR more vulnerable to these ailments. Why is GGG being so stubborn about this? IGN: Kulde
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" i see what you did there... rather than call it a "lie", or "misinformation".... I'd rather you take a moment to think about this: When making a CI build, you don't take life nodes (any of them) if you did take any while getting to CI, you then refunded them. A CI toon has ZERO need to have life nodes, OR any life on their gear. NO LIFE NODES, NO LIFE ON GEAR FOR A CI BUILD <--- do you see EVERYONE'S point about this now? pp WILL NOT take life nodes just due to a "messed up" way of calculating stun/freeze etc. I am a GGG fanboy... but I've kind of had it with "this particular excuse" for CI and stuns etc (find a new way to calculate it...level based... or a % of ES and % life etc). Having stun/freeze etc based SOLELY on Max Life is a mistake. ty tl:dr GGG has made a mistake (imho) and the above describes my view |
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pssh, why even use CI, use shavronnes
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" Because I then have to stack Chaos Resist. IGN: Kulde
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