Why soul-binding items when equppied is a good thing for trade and fun.
Imagine this: Person A buys a Tabula Rasa for 15c, uses it for a few hours, then resells it for 15c. Person B then buys it, uses it for a few hours, then sells it for 15c as well. This process repeats on and on.
Currently a single Tabula drop can easily be "rented" by a few dozen players with no real cost incurred by those who used it since they just resell for about the same price. To balance this, GGG has had to make the Tabula relatively rare. Now, imagine this: Equipping an item makes it bound to a single character. A Tabula drops, and you have to choose between using it, or trading it. There is no reselling after using, so there's no way to buy one and then recoup the cost once you're done using it. With the current drop rate, this would make the item go up 30x (rough estimate to illustrate a point) in price. Now if GGG wanted have it retain the current value and similar usage, they could have it drop 30x (also just a made up figure to illustrate my point) more often. This effectively adds an item-sink to the game, and item-sinks enable more good items to drop while retaining their value, and more valuable items dropping is fun. :) On another note, because of this massive item sink, GGG could make trade more convenient (i.e. an AH or something like it) without most of the downsides they list in their manifesto. Last edited by KZA#6416 on Jun 21, 2019, 3:12:42 PM Last bumped on Jun 25, 2019, 2:58:24 AM
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" Oops. Got ahead of myself. Fixed it. Last edited by KZA#6416 on Jun 20, 2019, 11:54:11 AM
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" Most people talk about "soul binding on pickup" which is what I really can't stand the idea of. This is a trading game and you should be able to trade for anything. With that said, soul binding on equipping is... significantly less ridiculous. I wouldn't want them to overuse it ("every unique item as soon as you equip it" would be a bit... much) but now that GGG have implemented this incubator system, unique items could have an incubation period or something for soulbinding? With that said, if they implemented soulbinding like this, I'd want it to be per-character, not per-account, and that might make significantly more people unhappy :P |
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Soul binding items, Bind on Equipped..
LoL haven't heard that for ages. Last edited by Molochmane#0328 on Jun 20, 2019, 12:06:28 PM
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" Common misconception. Dionysus wasnt a drunk, and didnt inspire that either. Certainly influenced people to indulge, but more for joy and to forget about the perils and struggles of life. Also, like any good dealer knows, he didnt partake heavily in his own supply.
Spoiler
also one of his descriptives focusing on "religious ecstasy" is particularly amusing and interesting on how it was interpreted with fertility
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln |
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It would really be very bad for the game. A key part of an ARPG is upgrading your gear bit by bit. You can't just remove that from the genre and claim it's brilliant...
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Soul binding did as much harm to D3 as AH did.
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They could accomplish much the same thing by simply charging a "tax" on trading. They wont be doing that either.
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If you ask me the best way to curb flippers is to prevent bought items from being traded for 24-48 hours.
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Too many people outside of GGG earn their living by selling POE items so I'd expect nothing but hostility towards any ideas that could potentially take money out of their pockets.
Remember when I won a screenshot contest and made everyone butt-hurt? Pepperidge Farm remembers.
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