EXP LOSS POLL

If you are a such a casual player that it takes days to recover 10% experience, don’t you think your expectations of how high you should level are a bit too unrealistic? That penalty only really gets super harsh once you get over 90.
Guild Leader The Amazon Basin <BASIN>
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Last edited by mark1030#3643 on Aug 13, 2019, 9:23:10 PM
"
Fruz wrote:
"
Wladicorist1 wrote:
nope its not the same
you literally compared the endgame boss to normal maps lol
a boss is a damn "BOSS"


Irrelevant
, bosses are already balanced around the current mechanics, as maps are.

Try again.



"
Wladicorist1 wrote:

also if i dont get anything worthy after playing my char like 400 hours has bad mechanics that other games do better

Have you ever asked yourself if you were not doing something wrong ?
Has that ever happened ?

you didnt got what i've said

Spoiler
Try Again

oh so running a map like 200 hours and getting nothing except exalts?
what should i do wrong? i grind almost the same like the streamers do
sometimes im using uber plus strict filter so only ex's are visible and other valuable items
so means im doing nothing wrong except the fact that i skip all the other currency also if i have to "buy" everything where is the fun?
youre talking like i have "zero" experience in arpg's h&s's and do smth wrong
the game's rng is crap imo and my opinion is based on my experience
if you dont get it skip my comments and stop bothering me with your tries to trigger me thanks

Spoiler
Try again

this conversations here are meaningless
people are trying to argue about "opinions" and wont accept it
guess whats "irrelevant" here...
right your comments

mark1030
If you are a such a casual player that it takes days to recover 10% experience, don’t you think you’re expectations of how high you should level are a bit too unrealistic? That penalty only really gets super harsh once you get over 90.

my slayer is 95 dude
i stopped playing him cus it got boring grinding the same maps with different map mods all over again stop after every third map to refresh sextants and die to a random creep that has certain effects stacked from outta nowhere
i spend 30 ex to build a mf deadeye like i did in delve league
to give the doctor a try ...
but nope thats even more boring
this game doesnt know how to sustain players to play for a long time

[Removed by Support]
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Last edited by Dux_GGG#0000 on Aug 14, 2019, 5:26:31 PM
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demon9675 wrote:
My solution is better build balance so that we’re not trapped in this binary status quo where meta builds-of-the-league never die and anything else does all the time. GGG needs to stop handing us obvious “I win” build choices, and then difficulty can be adjusted much more easily across the board.

Even though that's quite the exageration, I agree with the general sentiment, build balance has been messed up for a while, and I believe that it's not all on purpose, it's partly on purpose ... and partly because spending more time on the balance would cost money and that GGG don't want to invest too much in something that they do not deem that important, maybe ?


"
nadaku wrote:
but the death penalty mechanic is bad.
it forces you to play a certain way , build a character with massive aoe or stay at range. Skip bosses - as you are better off semi clearing maps and opening a new one.

No

That's merely what players who do not build proper characters like to tell themselves instead of asking themselves how they could improve, but they would rather blame the game and QQ here, it's so much easier after all ...


"
nadaku wrote:

If you are on a super fast clear build, the penalty feels bad but you are clearing maps in 1-2 mins and will gain it back in 30 mins.

Clearspeed is now one of the metrics that makes a character good or not.
You might not like it, but that does not matter, that's how the game is now.

=> if your character is bad, then ... well, it's on you.
If you die on a character that is slower ( which means that you should have more time to see anything coming at you, and react, and play safer ) ... then it's even more on you, you messed up.



"
nadaku wrote:
add a cap to the amount of total lost experience per level such that everyone can progress eventually.

Soft caping "bad" build is the whole point of the penalty.

I don't know how to say this in an easier way seriously -____-"

[Removed by Support]

"
Wladicorst1 wrote:
my slayer is 95 dude

Since you didn't understand what he meant, let's make it explicit :
You're NOT casual, period.


"
Wladicorist1 wrote:
i stopped playing him cus it got boring grinding the same maps with different map mods all over again stop after every third map to refresh sextants and die to a random creep that has certain effects stacked from outta nowhere

=> TLDR : the guy is just assuming that randomly dying is completely normal for a lvl 95 character, and that none of it is his fault.
therefore ... BLAME THE PENALTY ON DEATH!!!!

I mean, what else, right ?
Who are we, to question this guy's skill after all, right ? He made it to level 95, he must know everything there is about character building and stuff.


/s
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Dux_GGG#0000 on Aug 14, 2019, 8:02:31 PM
Make the penalty a map mod
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Fruz wrote:
I mean, what else, right ?
Who are we, to question this guy's skill after all, right ? He made it to level 95, he must know everything there is about character building and stuff.

oh what else is there to know? did i forgot to read the buffs of the creep that one shot me? oh im sorry i forgot this is a online turn based rpg my fault lel
what am i thinking just jump in and kill some stuff?
dude you just have no idea and still accusing me of not knowing the game lol
dont know what your problem with me is exactly but get over it
in case you missed the point of my comment... i didnt even tried to go beyond lvl 95 because for me its boring af

"
Fruz wrote:
Why are you rumbling on your own about something completely off-topic that nobody cares about here ?

it seems you care alot lol since its even worth mentioning :)

"
Fruz wrote:
No

That's merely what players who do not build proper characters like to tell themselves instead of asking themselves how they could improve, but they would rather blame the game and QQ here, it's so much easier after all ...


thats another ignorant comment about someone having his own opinion
if he thinks the dp is bad you wont change his mind by saying "no"
even if i would be down to get a char to lvl 100 one day i still would have the same opinion which is that the death penalty is bad because it forces you to play a certain way... means avoiding content that is fun
and here you are another accusation of QQ because someone just mentioned his opinion
so you think people here are crying? you must've a really bad knowledge about human beings
"
Fruz wrote:
=> if your character is bad, then ... well, it's on you.
If you die on a character that is slower ( which means that you should have more time to see anything coming at you, and react, and play safer ) ... then it's even more on you, you messed up.

rng is rng you cant blame the player for bad rng your arguments are completely off ...
"
Fruz wrote:
I legitimately have yet to see one actually good suggestion that would still soft cap bad build and be different from the current penalty, seriously.
Many suggestions that would give an incentive to players to not play the game anymore for a while or similar nonsensical stuff .... it's quite terrible really.


PS : if you don't like perceiving thing as aggressive, try not to throw silly absolute truth as "this mechanic is bad" (which is clearly what you implied, even if it was not 100% explicit), then you won't be called out on it.

what benefits do you scratch out of a soft cap for bad builds? its like someone is taking stuff from you if the death penalty will be reworked or rebalanced
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
"
Wladicorist1 wrote:

rng is rng you cant blame the player for bad rng your arguments are completely off ...

LOL
You just literally prooved my point.
"
Fruz wrote:
=> if your character is bad, then ... well, it's on you.
If you die on a character that is slower ( which means that you should have more time to see anything coming at you, and react, and play safer ) ... then it's even more on you, you messed up.


You are literally blaming RNG because you don't understand why you die, instead of wondering what you did wrong.



"
Wladicorist1 wrote:

what benefits do you scratch out of a soft cap for bad builds? its like someone is taking stuff from you if the death penalty will be reworked or rebalanced

Captain obvious to the rescuuuuuuuuuuuuuuuuue !!!

-> the whole game balance obviously .... If there is no level soft cap for bad build, everybody can just pick the fastest dps/clearing setup and screw defences all together -__-"
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Fruz wrote:
-> the whole game balance obviously .... If there is no level soft cap for bad build, everybody can just pick the fastest dps/clearing setup and screw defences all together -__-"

the worst argument ever "mimimi QQ then everyone would just play fastest clearspeed mimimi QQ build"
oh jesus so what? you gonna feel better if there are less less lvl 90+ characters in the game that you never encounter except for trading maybe??
"
Fruz wrote:
LOL
You just literally prooved my point.

Spoiler
try again
you should probably read and understand comments properly instead of making something up that isnt there :)

"
Fruz wrote:
You are literally blaming RNG because you don't understand why you die, instead of wondering what you did wrong.

if there is no time to even react with human senses then its literally bad game design change my mind dude
also
LOL you just literally "prooved" my point.
"like you understood every death you've experienced in the game (if youre non hc of course)"
also i read my refference to "turn based rpg" again
of course im blaming rng for the death i encounter in the game
because its "completely out of nowhere" you faceroll 2 hours of maps until "suddenly" the game decides to make a bad joke on you and take 2 hours of progress from you :)
i dont think you'll ever get my point but
Spoiler
try again

"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
"
Wladicorist1 wrote:
"
Fruz wrote:
You are literally blaming RNG because you don't understand why you die, instead of wondering what you did wrong.

if there is no time to even react with human senses then its literally bad game design change my mind dude


LOL

I'm going to try one more, one last time before I throw you in the ignore list because you keep rumbling and going full circle since you seem to just no be albe to understand what is being said :

If you don't have time to react and just die ..... YOUR BUILD IS MESSED UP.

Got it ?
No ?
Then have fun keeping dying and blaming the game because of your own poor decisions.



PS : if you don't understand how making defensive choice pretty much meaningless would be one of the worst possible idea for game balance, it likely means that you don't understand much about game balance to begin with, seriously.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 14, 2019, 10:07:10 PM
Yes, it should be removed.

The XP loss on death actually discourages me from even trying 'hard' content (Ascendancy, Syndicate, Abyss, Delves...etc).

The fear of death and XP loss means I simply chicken out and avoid that content.
"
Wladicorist1 wrote:

"
Fruz wrote:
LOL
You just literally prooved my point.

try again
you should probably read and understand comments properly instead of making something up that isnt there :)


Actually, you generally summarize Fruz very well right there. It's just the way he works.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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