EXP LOSS POLL

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Fruz wrote:
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Wladicorist1 wrote:
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Fruz wrote:
You are literally blaming RNG because you don't understand why you die, instead of wondering what you did wrong.

if there is no time to even react with human senses then its literally bad game design change my mind dude


LOL

I'm going to try one more, one last time before I throw you in the ignore list because you keep rumbling and going full circle since you seem to just no be albe to understand what is being said :

If you don't have time to react and just die ..... YOUR BUILD IS MESSED UP.

Got it ?
No ?
Then have fun keeping dying and blaming the game because of your own poor decisions.



PS : if you don't understand how making defensive choice pretty much meaningless would be one of the worst possible idea for game balance, it likely means that you don't understand much about game balance to begin with, seriously.


oh please put me on ignore QQ
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Turtledove wrote:
Actually, you generally summarize Fruz very well right there. It's just the way he works.

[Removed by Support]
oh well... you see the problem...
if the game doesnt give me "time" to "react" and simply want me to leave it to character stats why even bother balancing the game around manually dodging n stuff like that? btw my slayer is well balanced out
i simply dont want to waste time to level further because of bs like that ...
[Removed by Support]
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Last edited by Nichelle_GGG#0000 on Aug 16, 2019, 12:23:59 PM
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Turtledove wrote:

[Removed by Support]


I've argued similarly with fruz a few times, and despite the back and forth when i approached him with a question after the fact he still cooled his head and answered it very constructively, Compared to a lot of regular posters who would not be able to do that, Its pretty respectable.

Maybe everyone involved here should try to cool your heads and you know, be constructive lol.

Passion should not be mistaken for anger/etc.

Also on the topic or at least some of the posts i've seen, This game is pretty low on needed reaction speeds, I literally dance around things that some players make threads about CONSTANTLY (syndicate) what a complete joke, And i'm not even good.

Can i get some mentions on the things that are too fast for human reactions? too lazy to read through arguments i deal enough with that in other threads.

Edit: Things you KNOW are coming but have crazy speeds can generally be avoided ESPECIALLY with the new action queue system, thats saved my life more than a lot of things this patch.

and before anyone thinks im against this topic here's my previous post:

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SilentSymphony wrote:
I'm all for the exp loss staying, but here's a thought regardless.

How about a consumable item/currency that is as rare or rarer than an exalted orb that when you die with it in your inventory you do not lose exp.

It could be similar to scarabs and other items having multiple tiers, the final tier voiding all exp loss where the lesser tiers only stop a percentage from being removed.

Players who do not use these items should be in some way differentiated from players who do, Those who play this game well and have a high level of skill deserve some kind of reward for that, even if that reward is the fact that they did not use it is displayed in some way.

Note: not talking about the rarity of ex in legion however, drop rates are just crazy atm.

The only thing stopping me from going to 96 right now is just the time investment but i'm on a pretty tanky build compared to a lot of other players.


Try to find common ground and work your way from there
Innocence forgives you
Last edited by Nichelle_GGG#0000 on Aug 16, 2019, 12:25:06 PM
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SilentSymphony wrote:

Can i get some mentions on the things that are too fast for human reactions? too lazy to read through arguments i deal enough with that in other threads.


While 'only' league-related the timeless templar 'light-disc' is thrown underneath your character. If a single effect comes up at the time it usually is positioned right underneath your character as you don't see it moving... which leads to an immediate death at time.
The disc produces several projectiles which all count as separate entities, hence each single projectile will hit you while standing on it, thus raising the damage from a mere 1k hit to 8-10k at times. Doesn't happen often but does happen.

The new animation-cancelling doesn't offer any way to solve this either, the whole situation usually can only be avoided by seeing the animation of the mob spawning it, by the time it spawns it's around 0,5 seconds until a death at most. You have to be in motion by the time it is cast or you're a goner.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
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Klixen_E wrote:
Yes, it should be removed.

The XP loss on death actually discourages me from even trying 'hard' content (Ascendancy, Syndicate, Abyss, Delves...etc).

The fear of death and XP loss means I simply chicken out and avoid that content.



If you dont even want to run a abyss, you either have a terrible connection or you wont sit down and see over your build on what you are doing wrong.

Hard content is uber elder or scary T16 map mods.
And dont come me with "i play only for fun" I also play for fun, but atleast im trying to get things done. and if that means to follow a build or looking into something, sure ill do it.
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SilentSymphony wrote:
Try to find common ground and work your way from there

I am having a hard time finding any common ground at all.
Can we even agree on some of the most basic things, like the idea that players running away from content may be due to the penalty, and that it's a bad thing?
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Qiu_Qiu wrote:
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SilentSymphony wrote:
Try to find common ground and work your way from there

I am having a hard time finding any common ground at all.
Can we even agree on some of the most basic things, like the idea that players running away from content may be due to the penalty, and that it's a bad thing?


Should GGG design their game to be played by as many players as possible and completely discard the original niche that they were targetting ?
Should they keep doing that and PoE turn end up in a complete easy-fastfoodlike-mainstream game eventually ?

I hope they won't.

You can't please everyone, a game cannot catter to everyone.
This does not mean that all feedback should be discarded, but it also does not mean that everytime a player is unhappy with the game, there is necessarily a problem.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 16, 2019, 3:06:41 AM
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Fruz wrote:
Should GGG design their game to be played by as many players as possible and completely discard the original niche that they were targetting ?

Should they keep doing that and PoE turn end up in a complete easy-fastfoodlike-mainstream game eventually ?

I hope they won't.

You can't please everyone, a game cannot catter to everyone.
This does not mean that all feedback should be discarded, but it also does not mean that everytime a player is unhappy with the game, there is necessarily a problem.


And here goes any possibility of finding a common ground. His (their?) premise is that any change to the penalty is going to fuck the game up. There can be no discussion from there.
I am merely pointing out that you saying that there is a problem does not necessarily mean that there is a problem.


Any change to the penalty that would make it loose its function of soft cap would definitely hurt the game.
And any change that would have it keep its function of soft cap will likely result in the same amount of whinning around here, with the same players complaining, so I don't quite see the point of changing a system that is already working as intended at the end.


This discussion has been going on for ages and I personally have yet to see one single good suggestion to improve / replace the penalty, this alone tells a lot (to me) ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 16, 2019, 3:47:41 AM
I don't see how removing the death penalty would ruin the game? Some weaker builds could get higher levels, but what harm does it do to you? If someone has such weak character, even 6 portals wouldn't help him to clear map and not to mention he would gain nothing from delve.

What is so wrong with more people getting to lvl 100? Does it cost you something as other player? I think not. Players who do get to level 100 with current game mechanics will still get to 100 (maybe only faster), some players who were playing low 90's will get to 100, but still it's a long grind to get there. And players who quit while not understanding mechanics of the game or not using good builds will still get bored and quit.

With this change game may retain more players. Don't know why would someone quit game if soft cap is removed since good players won't lose anything (only those who are bothered because they are not elite ones with lvl 100 under their belt).

Changing the mechanics like D2 is not possible because it cannot be implemented game wide (no go in delve, cannot do on 6 portal gone). Only change I can see is XP boost for deathless leveling (like 10% XP boost if you did not die until 50% of new character level, 15% boost at 75% of level) and losing boost after death.
This way noobs level slowly and good players get rewarded for excellence.
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Kulze wrote:
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SilentSymphony wrote:

Can i get some mentions on the things that are too fast for human reactions? too lazy to read through arguments i deal enough with that in other threads.


While 'only' league-related the timeless templar 'light-disc' is thrown underneath your character. If a single effect comes up at the time it usually is positioned right underneath your character as you don't see it moving... which leads to an immediate death at time.
The disc produces several projectiles which all count as separate entities, hence each single projectile will hit you while standing on it, thus raising the damage from a mere 1k hit to 8-10k at times. Doesn't happen often but does happen.

The new animation-cancelling doesn't offer any way to solve this either, the whole situation usually can only be avoided by seeing the animation of the mob spawning it, by the time it spawns it's around 0,5 seconds until a death at most. You have to be in motion by the time it is cast or you're a goner.


While i have not had that particular situation happen to me, the disc definitely scares me with how much damage it has done to me while not even standing on top of it, So maybe i can see that being a problem.

The disc does account for a fair amount of my deaths in legion content for sure.
Innocence forgives you

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