EXP LOSS POLL

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Revnaut wrote:
What is safe content anyway? I spammed T16 maps and memories last league to get to 100, even then it still took a long while. I can't even imagine running yellow maps to get to 100.


From a purely logical standpoint, you should stop playing a map when:
[Experience gained per instance] < [10% experience to next level] x [frequency of death]

So if 1 map gives 0.2% to you next level and you statistically die once every 49 instances of a certain kind of map, then it is logical to stop playing that map, despite the fact that playing it more may help decrease the frequency at which you die in it.

That's from the logical standpoint. When playing casually, you don't do the maths, and the penalty is frustrating enough that you simply go to the shortcut:
if ([Number of deaths in an instance of a map] > 0)
then
[Never play that map again];

Even though a high level map could possibly give you more XP than you statistically lose.
I told myself long time ago not to participate in discussion related to XP loss. These forums are not made for any constructive discussion on this topic nor there is any indication GGG is willing to do anything about this "problem" anyway.

However, three moderator's warnings forced me to make an exception to my rule above and I will chip in for the sake of civilized debate.

I always hated death penalty, be it experience loss or otherwise, in any game I have played . I simply do not like when game takes away what I have worked for. My principal issues with death penalty in Path of Exile are (1) its dis-proportionality between experience loss and how much time it takes to recover lost experience and (2) fact you are forced to play high-level content to progress your character, ie. gain experience, where danger of death is significantly increasing while reward are not.

Ad 1.) Flat 10% experience loss is too drastic at higher level, certainly past level 93. Increasing experience penalty from high level character is making grinding levels above 93 a chore. Add to that extreme penelaty of 10%, which can easily represents 10, 20, 30 and at later levels even several hours of grinding. My view is the penalty should be dynamic in a way that it maintains approximately same ratio of time required to regain lost exp on all levels. This might need to be done in stages but it certainly should not be a case where I die as lvl95 where it takes me nearly 2 hours to regain lost experience.

Ad 2.) Exeperience penalty itself is big issues on its own. Level 100 is no longer anything special, it is no longer a symbol. There is also no reason to consider achieving level 100 a problem as such character is barely more powerful than lvl93 character. I can not chain T15 maps endlessly as a solo player, even in Legion where map sustain is very good, which are the only map that still give decent amount of experience at level 95. Even if I could chain T15 maps, running these maps would expose me to highest danger of dying due to scaling.

I, personally, have struggled with Path of Exile's death penalty for a long time. I have now come to terms with a fact that I will not be progressing past level 93, quickly or at all. My problem is that I still need motivation to play--some way to meaningfully progress my character even at very high levels because gearing does not provide this opportunity (not very often).

I'm not going to be fighting for removal of death penalty or stop playing the game, however, I would be much happier camper if no such thing was existing in PoE.
A games shortcomings should not be highlighted by its mechanics . This gane has major technical issues. I'm a new player, and have had to train myself to recognize desync issues in delve before I take xp hit, to quickly shutdown game. Other games you might overlook these flaws, here it highlights the games issues. Screw what we want the developers shouldn't want that. Ideally game runs as well as other games currently , it does not.

It's strange that dev's don't have a better system as the labrynth is a pretty darn creative gating technique . My guess the xp penalty is left over from when game was much smaller and to hold players interest. Now its to appease hardcore players. It definitely hurts new player retention, I think they're making incorrect assesmant on how badly. Still they probably will have improved system around time Diablo 4 releases. There is currently zero competition .
Simple replace death penalty by 25% increased exp buff when you didn't die by last 10% of experience.
bump fump lel
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
The game NEED a penalty for dying - should it be an EXP loss or something else is an other discussion.

Would there be a different penalty, I'm fine with stopping EXP loss on deaths.
You should be penalized for dying. Have a checkbox when you make your character.

What do you want your death penalty to be?
Experience
Losing links on your gear
Losing quality on your gear
Losing levels on your gems
Losing quality on your gems

Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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lockept93 wrote:
The game NEED a penalty for dying - should it be an EXP loss or something else is an other discussion.

Would there be a different penalty, I'm fine with stopping EXP loss on deaths.

it would be fine if their combat system wasnt so overcomplicated that when you hit multiple mobs multiple calculations happens at that half second with everything happening on the screen and other outside factors such as server overload the first weeks of a new league for example it's not the players fault.

keep your penalty as they will, I will cap myself and die as much as I like since I don't have any desire to reach lvl 100.. still it's a shit way to increase the online player metrics..
"Parade your victories, hide your defeats. Mortals are so insecure."

Poe 0.2/10

Returning to poe in 3.27: ATROCIOUS game performance, 5/10 league and I apprently missed the loot back in the last league. The more things change the more they stay the same..
Last edited by Xystre#4581 on Aug 11, 2019, 2:56:51 AM
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lockept93 wrote:
The game NEED a penalty for dying - should it be an EXP loss or something else is an other discussion.

Would there be a different penalty, I'm fine with stopping EXP loss on deaths.


Lose a finger.
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mark1030 wrote:

Losing levels on your gems
Losing quality on your gems



that s not bad suggestions lol sadly buying level 20 gems is not expensive. However WOuld be funny to also loose level to corrupted support .
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302

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