Aura Bots Need to be Nerfed HARD or Timers Gotta Go
" Notwithstanding the subsequent post, 125c would be an increase of 150%. |
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" I don't have a side on this... people can play the game how ever they want and it doesn't affect me in the slightest. People should just be clear in their assumptions when they start arguing about something though. If you assume the aura-bot is another player, you get vastly different results than if you assume it's being run by the same player. A third type of play, where you automate your aura-bot is considered cheating. If that's what you're complaining about, then you need to find another solution than nerfing. |
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As far as I can tell, everyone in this topic is "right" except for Nicholas_Steel, who is so wrong that he should probably spend fifteen hours reading the PoE wiki before the next time he tries playing the game.
Anyway, I can only tolerate playing solo but I don't mind that people that can form efficient groups have the ability to get ahead in the game. Last edited by codetaku#0468 on Jun 17, 2019, 9:45:22 AM
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This is where aurabots are strong:
![]() https://i.imgur.com/LmHx6IX.jpg 200%+200% from leechers and ~200iiq from rolls + aurabot. If you want a free crash to desktop, just press alt. They usually work as a team. - There is one (sometimes illegally shared) account that runs non-stop T16 maps with HH&MF TS ranger. - Another player plays the aurabot which is supposed to click all clickies and stick to the carry. - There is usually a dedicated third person for selling and rolling maps (and buying them if required). - The others are leechers. Sextants and maps are all calculated and perfectly optimized. Even T16 zanas and other league mechanics get skipped because they are not worth the time. The aurabots are kinda required to carry a full T16 party at INSANE speeds. If you fall behind you can't catch up anymore because they likely clear & loot faster than you can walk/dash/jump. I you fall behind too often, you get kicked. The whole thing is often one big lag fest and when the obelisk spawn appears the whole thing freezes because server can't handle the massive clear. Their profits are beyond insane as well. This is a strategy that is being employed for at least 2 years now I think. I know some that do this every league. I believe that most of the current party mechanics need a serious overhaul anyway. It's either all solo or completely abused. Last edited by silverdash#0964 on Jun 17, 2019, 10:23:42 AM
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Computer specifications: Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's Last edited by Nicholas_Steel#0509 on Jun 17, 2019, 2:40:46 PM
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OP, don't let jealousy ruin the game for you.
Remember when I won a screenshot contest and made everyone butt-hurt? Pepperidge Farm remembers.
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People playing PoE toghether.
NERF PLEASE THIS CAN'T BE HOPPENING I guess we should remove 2 aura friendly ascendancy as quite clearly playing together but getting less should be punished. By getting less. 150/2 = 75 200/3 = 66.67 250/4 = 62.5 300/5 = 60 350/6 = OVER 9000 just kidding it's 58.33% Maybe if you only care about one guy getting 250% increased currancy whilst everyone else gets zero. Then you might be right. Most people partying aren't doing it so they get more loots. Altho tbh it should be. Reality is, with perma allocation you'll probably get over 40% less. I guess your chance of seeing an Exalt goes up. Doesn't mean it'll be yours or it'll be profitable splitting it 6 ways every time one drops compared to 6 people soloing easier maps. Also take note of the big hp bonuses mobs get at 2/3/4/5/6 party members. With recent buff to mob life is this really that good of an idea. White mobs are still trashed but a party will certainly need counter regen & a lot of damage increase to take down decent moded mobs. Normal Monster Life 50% 100% 150% 200% 250% Magic Monster Life 60% 120% 180% 240% 300% Rare Monster Life 80% 160% 240% 320% 400% Unique Monster Life 100% 200% 300% 400% 500% Last edited by GhettoJesus#0213 on Jun 17, 2019, 10:33:59 AM
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" Dont think that's true we need an expert path of exile player to confirm this im pretty sure its 250% currency instead of 600% currency shared among all |
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" Someone missed my post! " Your misunderstanding of the mechanic is so bad that I don't believe you've ever read anything about party play in this game at all. The number of players affects the total amount of currency drops in the map, directly. There is no such thing as "each player has a drop rate" (even though the IIQ of a player who deals lethal damage is relevant to the ultimate drop results, those results will still be allocated uniformly to all players in range when an allocation method is enabled). Loot is allocated to players after it's generated; you seem to be imagining that this game's drops work like D3's, where everyone has their own loot on some kind of fundamental level. They don't. That's why "free for all allocation" is even possible. At 6 players, there's a 350% currency drop rate (100% + 5 * 50%), which means that on average, people are picking up 58.3% as much currency as usual. Last edited by codetaku#0468 on Jun 17, 2019, 12:01:58 PM
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"I'm not "jealous" of anyone... Again, the problem is that I LOSE money running timeless conflict solo just because the emblem prices are set by aura bot groups who hit loot cap within the time limit. I wouldn't care if they made 10x more profit than me, but it's absolutely an issue that solo players can't profit at all without getting extremely lucky drops. |
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