Make the endgame higher maps viable for "normal" solo characters

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RestInPieces wrote:
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Undon3 wrote:

The conclusion is, the endgame needs to be streamlined and there should not be any ridiculous obstacles - just to "OMG, let's keep them away from lvl. 100". Progression should be constant and interesting, with better challenges.

Farming layers are not challenges, are CHORES.


I told you once i'll say it again. If you feel the need to reach 100 in a short amount of time and in a "streamlined way" - get over it. It is a soft cap. Do you know what that means?

Would you be bloody happier if you reached the cap at the end of merciless?
If yes, PRETEND YOU DID.
Games are finite. The content has to end at some point.
Whining because the also offered us a sandbox-y end game (which you should consider as an extra) at the end of the campaign is simply retarded.

Take D3 for example. It caps you at the end of the content and after that farming items is the only bloody thing you do. Would you be happier if that exp bar went away here as well? Would you be happier if there was no map system and you had to make piety runs like in D2?


PS: Every time you say the word "streamlining" a poor kitten dies, so please don't mention it again.

EditPS: Repeat - get over this crappy new age MMO mentality OR GO PLAY ONE.


Thanks for the useful contribution and the (not so) veiled insults, take care.

This is an online-only game with a 10 yrs plan. Only then you can talk about finite.

Streamline levelling and content. I love cats, none of mine died when I wrote it.

BTW, you should talk with the GGG devs about the new-age MMO mentality, they made the game MMO-ish, online-only and with party play being more rewarding than soloing.
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Last edited by Undon3#5633 on Mar 13, 2013, 4:39:33 PM
Oh common, i barely insulted you. And i don't care about insulting you i'm just trying to get something across. Did you actually give any thought to what i said?

POE is a better D2 as i see it. An ARPG good old hack n slash, improved, but faithful to the original recipe.

It is not MMO-ish and i don't know how you got that idea!
Don't be confused, online only is not an MMO characteristic excusively you know and doesn't influence anything in-game-wise. As for the party/solo point you made - as i said earlier - i agree. But i couldn't stand idle about the rest of the things you said, i had to answer and i honestly hope you do give some thought to what i say.

PS: None of yours died because i'm not there to strangle them!
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RestInPieces wrote:
Oh common, i barely insulted you. And i don't care about insulting you i'm just trying to get something across. Did you actually give any thought to what i said?

POE is a better D2 as i see it. An ARPG good old hack n slash, improved, but faithful to the original recipe.

It is not MMO-ish and i don't know how you got that idea!
Don't be confused, online only is not an MMO characteristic excusively you know and doesn't influence anything in-game-wise. As for the party/solo point you made - as i said earlier - i agree. But i couldn't stand idle about the rest of the things you said, i had to answer and i honestly hope you do give some thought to what i say.

PS: None of yours died because i'm not there to strangle them!

D2 rewarded skill so much more than POE that it isn't close. POE is so random that it's completely arbitrary. Someone who hasn't even beaten merciless can become far richer than the 85 that grinds maps all day. D2 has a viable high level PVP scene that isn't completely bonkers. D2 has workable melee builds. D2 didn't require you to grind just so you can grind. It didn't have endgame item upgrades that you need to beat diablo/baal only drop from diablo/baal.

There's a difference between random and 100% utterly arbitrary.

And please quit repeating ARPG and MMO as buzzwords in your argument. Genres are fluid. Good games stand on their own.
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UnderOmerta wrote:
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RestInPieces wrote:
Oh common, i barely insulted you. And i don't care about insulting you i'm just trying to get something across. Did you actually give any thought to what i said?

POE is a better D2 as i see it. An ARPG good old hack n slash, improved, but faithful to the original recipe.

It is not MMO-ish and i don't know how you got that idea!
Don't be confused, online only is not an MMO characteristic excusively you know and doesn't influence anything in-game-wise. As for the party/solo point you made - as i said earlier - i agree. But i couldn't stand idle about the rest of the things you said, i had to answer and i honestly hope you do give some thought to what i say.

PS: None of yours died because i'm not there to strangle them!

D2 rewarded skill so much more than POE that it isn't close. POE is so random that it's completely arbitrary. Someone who hasn't even beaten merciless can become far richer than the 85 that grinds maps all day. D2 has a viable high level PVP scene that isn't completely bonkers. D2 has workable melee builds. D2 didn't require you to grind just so you can grind. It didn't have endgame item upgrades that you need to beat diablo/baal only drop from diablo/baal.

There's a difference between random and 100% utterly arbitrary.

And please quit repeating ARPG and MMO as buzzwords in your argument. Genres are fluid. Good games stand on their own.


You haven't played D2, have you?
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RestInPieces wrote:
"
UnderOmerta wrote:
"
RestInPieces wrote:
Oh common, i barely insulted you. And i don't care about insulting you i'm just trying to get something across. Did you actually give any thought to what i said?

POE is a better D2 as i see it. An ARPG good old hack n slash, improved, but faithful to the original recipe.

It is not MMO-ish and i don't know how you got that idea!
Don't be confused, online only is not an MMO characteristic excusively you know and doesn't influence anything in-game-wise. As for the party/solo point you made - as i said earlier - i agree. But i couldn't stand idle about the rest of the things you said, i had to answer and i honestly hope you do give some thought to what i say.

PS: None of yours died because i'm not there to strangle them!

D2 rewarded skill so much more than POE that it isn't close. POE is so random that it's completely arbitrary. Someone who hasn't even beaten merciless can become far richer than the 85 that grinds maps all day. D2 has a viable high level PVP scene that isn't completely bonkers. D2 has workable melee builds. D2 didn't require you to grind just so you can grind. It didn't have endgame item upgrades that you need to beat diablo/baal only drop from diablo/baal.

There's a difference between random and 100% utterly arbitrary.

And please quit repeating ARPG and MMO as buzzwords in your argument. Genres are fluid. Good games stand on their own.


You haven't played D2, have you?

I've played D2 since the very first patch and still have D2x installed. Probably have forgotten more about the game than you ever knew about it.

But thanks for your well reasoned and useful response. When one does not have anything useful to say, use ad hominem. Thanks for proving that you have nothing to say. Good day, sir.
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UnderOmerta wrote:

I've played D2 since the very first patch and still have D2x installed. Probably have forgotten more about the game than you ever knew about it.

But thanks for your well reasoned and useful response. When one does not have anything useful to say, use ad hominem. Thanks for proving that you have nothing to say. Good day, sir.


Yes, i'm sure you have... from the first patch... totally obvious from your statements about it. The "not completely bonkers pvp" won the prize though!
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RestInPieces wrote:
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UnderOmerta wrote:

I've played D2 since the very first patch and still have D2x installed. Probably have forgotten more about the game than you ever knew about it.

But thanks for your well reasoned and useful response. When one does not have anything useful to say, use ad hominem. Thanks for proving that you have nothing to say. Good day, sir.


Yes, i'm sure you have... from the first patch... totally obvious from your statements about it. The "not completely bonkers pvp" won the prize though!
D2 had several PVP guilds with organized PVP tournaments, because PVP at high levels was workable.

But sure, you have no clue about the differences between how D2 and PoE handle their RNG and you want to make assumptions about my D2 experience.

As I said, I've probably forgotten more about D2 than you've ever known, but you must've been too busy getting killed in D2 PVP so you complain about it being broken.
I do agree with OP and much of the later posts related to solo play rewards. I'm primarily solo player, been that in D2, D3, TL and Tl2 and I still roll mostly solo in PoE.

It also took me long time to get used to a fact I receive less experience and loot (at least till you hit lvl68 when the decay stops) just because I level up. I still dont understand why the experience does not scale steeper as you level up but you rather get less and less experience from available content. This just does not make sense to me in an ARPG.

Lastly, mapping. I have not been able to reach lvl71 maps. I have probably 30+ lvl66 maps, 20 lvl67, 8-10 lvl68 and 3 lvl69 maps in my stash. I like to run lvl66 and 67 maps because they are rather relaxing and "effortless". I run 10ths and 10ths of lvl66 maps. I dont even roll them lately for proper mods because: (1) I would run out of alteration orbs (2) I can sustain those maps pretty much running anything. Running low level maps feels appropriately rewarding for the risk and effort required.

The issue lies with higher level maps where costs skyrocket. Even much more rare lvl67 maps, compared to lvl66 maps, are heavily taxing my alteration supplies. These maps, and even lvl66 ones, wont provide me enough loot for vendor as solo player to sustain alteration usage. I dont even talk currency because it is complete joke in this regard in any map. I have my 3rd character on the way to 66, I get disproportionately more currency on those low level characters than is my 82 ranger getting in maps--be it "white" lvlv66 or 4-times rerolled rare 69 map. This is a joke, bad one at that.

I could also talk about economy that totaly steamrolls solo players. The inflation, despite good intetion of GGG, is rather rampant these days. I cant generate enough wealth to keep up with it. This means I get poorer day by day, my chance to buy an upgrade is lower and lower. All this while I bust my balls and blow much of my already limited wealth on maps that do not provide much more than hope for that ONE drop that turns the tide. I havent been lucky yet and I'm not sure how long I can stay in the game chancing my luck.

Despite all of the above, I like Path of Exile. Some of the ideas in this game are outright brilliant. I currently keep myself busy with alts, both for refreshing experience and wealth generation, but it wont last forever.
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UnderOmerta wrote:
D2 had several PVP guilds with organized PVP tournaments, because PVP at high levels was workable.

But sure, you have no clue about the differences between how D2 and PoE handle their RNG and you want to make assumptions about my D2 experience.

As I said, I've probably forgotten more about D2 than you've ever known, but you must've been too busy getting killed in D2 PVP so you complain about it being broken.

Yea sure, whatever you say, you can say "i forgot more than you ever knew" as many times as you want if it makes you feel better, but you won't get any credentials for it :)

About the matter at hand, none should feel obliged to reach 100 level as it has been made virtually impossible to reach on purpose.

If you are annoyed by the fact that maps give you experience and you think that they should only offer itemization and ask for separate experience offering content (so that you can "steadily" reach 100), you can just pretend you reached the cap in the campaign content's end and ignore the experience bar when in maps and just farm for items.
Last edited by RestInPieces#6294 on Mar 13, 2013, 6:31:27 PM
Every day someone gets fed up with the shitty bad luck they've been having for weeks and makes a qq post

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