Make the endgame higher maps viable for "normal" solo characters

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BigRussianDude wrote:
Every day someone gets fed up with the shitty bad luck they've been having for weeks and makes a qq post


No worries, there is far more trolls that will put those QQ post to the right place they all belong to. Like your one-liner. Useful addition. Not.

PS. Get off my internet.
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Baron01 wrote:
I do agree with OP and much of the later posts related to solo play rewards. I'm primarily solo player, been that in D2, D3, TL and Tl2 and I still roll mostly solo in PoE.

It also took me long time to get used to a fact I receive less experience and loot (at least till you hit lvl68 when the decay stops) just because I level up. I still dont understand why the experience does not scale steeper as you level up but you rather get less and less experience from available content. This just does not make sense to me in an ARPG.
Spoiler

Lastly, mapping. I have not been able to reach lvl71 maps. I have probably 30+ lvl66 maps, 20 lvl67, 8-10 lvl68 and 3 lvl69 maps in my stash. I like to run lvl66 and 67 maps because they are rather relaxing and "effortless". I run 10ths and 10ths of lvl66 maps. I dont even roll them lately for proper mods because: (1) I would run out of alteration orbs (2) I can sustain those maps pretty much running anything. Running low level maps feels appropriately rewarding for the risk and effort required.

The issue lies with higher level maps where costs skyrocket. Even much more rare lvl67 maps, compared to lvl66 maps, are heavily taxing my alteration supplies. These maps, and even lvl66 ones, wont provide me enough loot for vendor as solo player to sustain alteration usage. I dont even talk currency because it is complete joke in this regard in any map. I have my 3rd character on the way to 66, I get disproportionately more currency on those low level characters than is my 82 ranger getting in maps--be it "white" lvlv66 or 4-times rerolled rare 69 map. This is a joke, bad one at that.

I could also talk about economy that totaly steamrolls solo players. The inflation, despite good intetion of GGG, is rather rampant these days. I cant generate enough wealth to keep up with it. This means I get poorer day by day, my chance to buy an upgrade is lower and lower. All this while I bust my balls and blow much of my already limited wealth on maps that do not provide much more than hope for that ONE drop that turns the tide. I havent been lucky yet and I'm not sure how long I can stay in the game chancing my luck.

Despite all of the above, I like Path of Exile. Some of the ideas in this game are outright brilliant. I currently keep myself busy with alts, both for refreshing experience and wealth generation, but it wont last forever.

Thanks for dropping by :)

BTW, it's not about disliking the game, it's just about "features" that are extremely frustrating and alien to me as a veteran RPG player, the rampant and unchecked RNG, the walls, the lack of real classes, the ambiguity of game's direction, the content rehashing offered as amazingly rare items and so on. With all of these and more, I still like PoE.

Problem is, I just ran my last 71 Colonnade map. Obviously, no map drops (at least I didn't get a 66, so I don't feel insulted by the game). As a side effect, I found my first Regal Orb in the entire game, yippee, best orb drop I got in PoE. In desperation for something useful, I alched all the wands from the map, chanced any item I knew that had a unique roll possible. NOTHING USEFUL. Even chaosed stuff out of boredom quite a few times, yeah, since I won't get good uses for chaoses any longer...

... because I'm out of maps. Knew this crap moment will come a while ago. Sure, still have maybe 2-3 66s and 2-3 67s (which I got from 3x66s). Ran a 67, crawled one totem length at a time through some nasty swift alchemists and rhoa hexproof desyncing crap, all again for nothing but some alteration and alch shards, and the obvious less than 1% XP. Took me just as long as the 71 Colonnade, especially with my Pulse nuke gimped with IIQ/IIR gems.

So yeah. All that remains is to decide what to do now.

It is VERY ironical to me. Because, as a new player (saw only the last month of CB maybe), I went and worked my way up through lame builds and one-shotting mobs and all the newbie traps.
And I always, always believed that I won't be able to progress because I will die too much. Now, I (probably partially) fixed the build, I learned to survive for extended periods, made my way solo up to this point, all self-found gear, self-found build...

... to find that RNG stops me.
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Last edited by Undon3#5633 on Mar 13, 2013, 6:57:14 PM
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RestInPieces wrote:
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UnderOmerta wrote:
D2 had several PVP guilds with organized PVP tournaments, because PVP at high levels was workable.

But sure, you have no clue about the differences between how D2 and PoE handle their RNG and you want to make assumptions about my D2 experience.

As I said, I've probably forgotten more about D2 than you've ever known, but you must've been too busy getting killed in D2 PVP so you complain about it being broken.

Yea sure, whatever you say, you can say "i forgot more than you ever knew" as many times as you want if it makes you feel better, but you won't get any credentials for it :)

About the matter at hand, none should feel obliged to reach 100 level as it has been made virtually impossible to reach on purpose.

If you are annoyed by the fact that maps give you experience and you think that they should only offer itemization and ask for separate experience offering content (so that you can "steadily" reach 100), you can just pretend you reached the cap in the campaign content's end and ignore the experience bar when in maps and just farm for items.

Like I said, thank you for proving that you have absolutely nothing to contribute intellectually early on. At least you spared me the waste of time. I am not trying to earn "credentials" (what a ludicrous thing to try to earn online, go get a job if you want credentials), but I'm not going to stand by and let you make absolutely braindead comments about D2 while you hope that people who actually played and understood D2 just ignore you and let you soapbox.

Tell me, what was 'random' about runewords? The narrow range they could roll? What was random about crafting in D2? More than Half the mods were straight from the crafting recipe. In early D2c what was random about SoJ drops? If you had a nagelring and a manald heal, you got one. In no way can you say that an ARPG by definition is just layers on layers of clusterfucky RNG when the gold standard of the genre was nowhere near as random as you claim. What was arbitrary about unique drops? You were guaranteed an item class that was difficulty appropriate. No quill rains while in 70 maps. Except you didn't actually play D2 (or you were one of those scrublets that picked up the game after the treasure chest bundles were released and think you were old school).

I don't see anywhere that undon thinks he's obligated to level to 100, so stop with the straw man arguments (look that up, because I doubt you know what it is), just that he shouldn't have to grind just so he can grind some more.
RNG didn't stop you. EVERYONE must maintain upwards mobility with maps. This is what you have a problem with, and this isn't going to change.

Want to pretty much run 70s all the time? Better play 66-69 every now and then. This holds true for everyone. Maps do not drop any differently between group and solo.

Everyone has to drop back down from time to time.
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SL4Y3R wrote:
RNG didn't stop you. EVERYONE must maintain upwards mobility with maps. This is what you have a problem with, and this isn't going to change.

Want to pretty much run 70s all the time? Better play 66-69 every now and then. This holds true for everyone. Maps do not drop any differently between group and solo.

Everyone has to drop back down from time to time.


Actually group play is much better for mapos, this was already stated elsewhere. The difficulty increase for extra health mobs have is much lower than the loot gain you get.

Group play (maps or not) does net you better loot because relative to the amount of loot you get, you go through the content faster
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deteego wrote:
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SL4Y3R wrote:
RNG didn't stop you. EVERYONE must maintain upwards mobility with maps. This is what you have a problem with, and this isn't going to change.

Want to pretty much run 70s all the time? Better play 66-69 every now and then. This holds true for everyone. Maps do not drop any differently between group and solo.

Everyone has to drop back down from time to time.


Actually group play is much better for mapos, this was already stated elsewhere. The difficulty increase for extra health mobs have is much lower than the loot gain you get.

Group play (maps or not) does net you better loot because relative to the amount of loot you get, you go through the content faster


I'm unsure of why you quoted that quote. All I was saying there was that no matter if you're in a group or not, you will not always have upwards map mobility. It is impossible.
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SL4Y3R wrote:
"
deteego wrote:
"
SL4Y3R wrote:
RNG didn't stop you. EVERYONE must maintain upwards mobility with maps. This is what you have a problem with, and this isn't going to change.

Want to pretty much run 70s all the time? Better play 66-69 every now and then. This holds true for everyone. Maps do not drop any differently between group and solo.

Everyone has to drop back down from time to time.


Actually group play is much better for mapos, this was already stated elsewhere. The difficulty increase for extra health mobs have is much lower than the loot gain you get.

Group play (maps or not) does net you better loot because relative to the amount of loot you get, you go through the content faster


I'm unsure of why you quoted that quote. All I was saying there was that no matter if you're in a group or not, you will not always have upwards map mobility. It is impossible.


You said maps do not drop differently between groups or solo, although technically correct (in context of loot drops in general), in practise its completely different due to what I stated earlier

Group play will always net you more loot, both because of the reduced difficulty factor versus loot dropped, and certain builds will progress much better in a group environment than a solo one
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UnderOmerta wrote:
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RestInPieces wrote:
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UnderOmerta wrote:
D2 had several PVP guilds with organized PVP tournaments, because PVP at high levels was workable.

But sure, you have no clue about the differences between how D2 and PoE handle their RNG and you want to make assumptions about my D2 experience.

As I said, I've probably forgotten more about D2 than you've ever known, but you must've been too busy getting killed in D2 PVP so you complain about it being broken.

Yea sure, whatever you say, you can say "i forgot more than you ever knew" as many times as you want if it makes you feel better, but you won't get any credentials for it :)

About the matter at hand, none should feel obliged to reach 100 level as it has been made virtually impossible to reach on purpose.

If you are annoyed by the fact that maps give you experience and you think that they should only offer itemization and ask for separate experience offering content (so that you can "steadily" reach 100), you can just pretend you reached the cap in the campaign content's end and ignore the experience bar when in maps and just farm for items.

Like I said, thank you for proving that you have absolutely nothing to contribute intellectually early on. At least you spared me the waste of time. I am not trying to earn "credentials" (what a ludicrous thing to try to earn online, go get a job if you want credentials), but I'm not going to stand by and let you make absolutely braindead comments about D2 while you hope that people who actually played and understood D2 just ignore you and let you soapbox.

Tell me, what was 'random' about runewords? The narrow range they could roll? What was random about crafting in D2? More than Half the mods were straight from the crafting recipe. In early D2c what was random about SoJ drops? If you had a nagelring and a manald heal, you got one. In no way can you say that an ARPG by definition is just layers on layers of clusterfucky RNG when the gold standard of the genre was nowhere near as random as you claim. What was arbitrary about unique drops? You were guaranteed an item class that was difficulty appropriate. No quill rains while in 70 maps. Except you didn't actually play D2 (or you were one of those scrublets that picked up the game after the treasure chest bundles were released and think you were old school).

I don't see anywhere that undon thinks he's obligated to level to 100, so stop with the straw man arguments (look that up, because I doubt you know what it is), just that he shouldn't have to grind just so he can grind some more.


Hehe, no offence, but your nerd-rage is entertaining!
I see you abandoned the "no grind to grind","balanced pvp" arguments and found a more decent one... on wiki perhaps? :D

...ok now ON-TOPIC again:

OP RNG is stopping you at what exactly? Can you elaborate?
Again as Slayer says, it is more like a soft cap for everyone.
Also if RNG is limited in any way the game will greatly lose its value IMO.
And there is absolutely no need for classes, the current system offers a lot of options and diversity, more than a class system could ever offer!
As for content rehashing - if you mean the art - i agree but they said they will work on it.
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SL4Y3R wrote:
RNG didn't stop you. EVERYONE must maintain upwards mobility with maps. This is what you have a problem with, and this isn't going to change.

Want to pretty much run 70s all the time? Better play 66-69 every now and then. This holds true for everyone. Maps do not drop any differently between group and solo.

Everyone has to drop back down from time to time.

I DID play 66-69s, and consumed ALL of what I had. I remained only with 66s, a few of them I transformed in 67s now.

And where in the world did you hear about RPGs that force you in lower level content? Please, give a few examples.

Typical RPG progression is up... and up....

And everyone has to "drop back" because the system is crap and forces them. Please stop singing praises to it.

Saying it again:
It is JUST rehashed content, offered as very rare items. The maps are NOT great gear to warrant such rarity, they are CONTENT.

Clarification: I don't mind it's all a rehash (GGG, small indie team etc., completely understand), not even the mobs or the bosses having anything original, just high level copies from normal content. I DO MIND it is offered like some rarity item "OMG a map dropped!!!", when it is only same-old, same-old content. I also do mind they are offering it as the sole alternative for levelling, so you are forced thhrough it, it's eith grind for grind and RNG over RNG, or you won't progress, and you know, it's not like you play PoE for RP/story purposes.

And yes, I want to run content that is efficient for my level. It is hardly my fault you can get to 80 in less than a month, if I were to design the game, it would have taken 3 moths for that, and when the 3 months would have been over, I would have already offered new content at suitable levels, with suitable rewards, to keep high level players interested.
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Last edited by Undon3#5633 on Mar 13, 2013, 7:59:04 PM
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Undon3 wrote:
It is hardly my fault you can get to 80 in less than a month, if I were to design the game, it would have taken 3 moths for that, and when the 3 months would have been over, I would have already offered new content at suitable levels, with suitable rewards, to keep high level players interested.


It's easy to say that you would have designed content lasting for 3 months. But it isn't feasible for anyone. Do you want to take D3 as an example? Go ahead. But don't bring an MMO as an example because as you very correctly said you don't play an ARPG for it's campaign/lore/quests/socialcrap etc. What makes ARPGs tick, is, as blunt as it sounds, slaying monsters with spamming skills and RNG.

Maps are indeed rehashed content. It wouldn't be possible to be otherwise. If i may say it's cleverly rehashed content and i personally like it - it's a neat sandbox where the campaign ends. I don't have unreal expectations. Did you expect forever-ending campaigns? As i said above take D3 or TL as examples they have MUCH shorter lifespans.

Btw do not ever vendor lower level maps for higher ones. You will most probably gain more maps by completing them. Also try buying maps instead of wasting the same currency to get the perfect 100+q mods (if that is the case).
Last edited by RestInPieces#6294 on Mar 13, 2013, 8:25:18 PM

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