Button to "unfreeze all mobs" after clicking monolith?

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baronzo wrote:
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imLuCaSsS wrote:
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baronzo wrote:
There's a reason why they threw this league into the trashcan during development, as Chris admitted during his GDC talk. Because the whole unfreezing and waiting mechanic is complete ass. This will be the most boring, brainless league we've had in years.

that's the point of the thread, dude.

I don't want another garbage league, and it's kinda easy to fix this problem. Just create a "unfreeze all" button. Just like "accelerate" button inside memories.

I want to click in a monolith and destroy everything, fucking yes. That's how I have fun.

They don't want to admit this garbage league is just a reskinned breach, so they'll keep the cancer unfreezing mechanic.

Considering that ZiggyD (who had an interview with the developers for his league-related video) has said that one of the major inspirations for Legion was actually Breach, and that the entire mechanic functions very similarly to Breach, I think GGG has quite thoroughly admitted this league is a reskined breach with extra mechanics.
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Bowspin wrote:
Path of Exile created players that are so impatient that their perfect league would be to spawn lvl 90 in an all flat map with billions of mobs rushing towards them endlessly, auto good loot pickup, auto trading of what they pickup, winter orb activated and looking at their stash stacking up thousands of chaos automatically before their eyes.

"aaaah what a great day I made 3519 chaos today"


And people would still die and complain the game is too hard or not rewarding enough.
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KnightAgenta wrote:

They don't want to admit this garbage league is just a reskinned breach, so they'll keep the cancer unfreezing mechanic.
Considering that ZiggyD (who had an interview with the developers for his league-related video) has said that one of the major inspirations for Legion was actually Breach, and that the entire mechanic functions very similarly to Breach, I think GGG has quite thoroughly admitted this league is a reskined breach with extra mechanics.

well GGG ( chris ) confirmed in reddit days before release that this new league was going to be a breach 3.0 league.

And they have no problem with that.

We, the community, neither. We like that.

What I'm asking here is just for a button.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on May 31, 2019, 12:40:47 AM
I agree with the OP. I'd like a "release all at once" option.

Having to whack every mob hard enough to wake them up already feels like busywork before the league even starts and it's not likely to be enjoyable over the longer run.
Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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caboom wrote:
i would be happy if they simply remove the timer when hitting wich enemys you want to activate, looks like a big "screw you" for non fast AOE builds.


To be fair, the GAME is a big screw you to non fast AOE builds.
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
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EnjoyTheJourney wrote:
I agree with the OP. I'd like a "release all at once" option.

Having to whack every mob hard enough to wake them up already feels like busywork before the league even starts and it's not likely to be enjoyable over the longer run.

Yessssss.

That's why this thread is here. I could easily imagine that even before league starts.

But oh well, let's wait 5 days then to re-create or ressurect this thread asking exactly for the same thing. People will have to taste it first.
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
This is not a good idea, for all of the reasons people who remember the original Maelstrom of Chaos can attest to. Now, I'm sure for most people in this thread there isn't really a reason not to have the Unfreeze All button, so I want to make it clear I'm not talking about any of you in particular before I say the next part, which is certainly a little bit inflammatory towards... well, to bad players.

Simply put: a lot of people who play POE have no idea how bad they are at this game because they lack the self-awareness to see the areas they need to improve. Many, many players constantly die without understanding what's killing them or what they can/should do about it. These are the people you often see making "One-shot complaint" threads and crying about "being forced to play meta builds," even though power creep in POE has gotten so ridiculous that trollbuilds can easily reach endgame on a budget of a couple exalts or less (I did it with Sire of Shards fireballs in Synth and Mjolner Dual Strike Champion in Flashback, which are about as far from the meta as you can get).

Anyway, let's think about what the results of The Button would actually be like. Top players and streamers would be hitting it every single time and blowing through the Legions like a chainsaw through hippies, and the people who watch their streams would then think that hitting The Button was the way they should be playing. And they'd get slaughtered, because they aren't good enough to play at that level, and they'd come here and/or go to Reddit to make pages and pages of angry WHY GAME SO UNFAIR threads. We know this would happen, because that's exactly what happened in Betrayal league: bad players kept executing the syndicate members (because that's what the top players were doing) until the syndicate became too difficult for them to beat. And somehow, this was the game's fault.

So as much as I personally would like an unlock-all button, and I'm sure most of the people in this conversation would benefit from having it, we've got to keep in mind that there are a TON of bad players who absolutely could not survive the consequences of triggering All Da Mobs at once. The system as designed puts a DPS-check on activating the Legion mobs, helping protect less skilled players from themselves. Does this hand-holding go a little too far? Probably. But given the community reaction to the Syndicate it's hard to expect GGG to have done literally anything else.
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ARealLifeCaribbeanPirate wrote:
This is not a good idea, for all of the reasons people who remember the original Maelstrom of Chaos can attest to. Now, I'm sure for most people in this thread there isn't really a reason not to have the Unfreeze All button, so I want to make it clear I'm not talking about any of you in particular before I say the next part, which is certainly a little bit inflammatory towards... well, to bad players.

Simply put: a lot of people who play POE have no idea how bad they are at this game because they lack the self-awareness to see the areas they need to improve. Many, many players constantly die without understanding what's killing them or what they can/should do about it. These are the people you often see making "One-shot complaint" threads and crying about "being forced to play meta builds," even though power creep in POE has gotten so ridiculous that trollbuilds can easily reach endgame on a budget of a couple exalts or less (I did it with Sire of Shards fireballs in Synth and Mjolner Dual Strike Champion in Flashback, which are about as far from the meta as you can get).

Anyway, let's think about what the results of The Button would actually be like. Top players and streamers would be hitting it every single time and blowing through the Legions like a chainsaw through hippies, and the people who watch their streams would then think that hitting The Button was the way they should be playing. And they'd get slaughtered, because they aren't good enough to play at that level, and they'd come here and/or go to Reddit to make pages and pages of angry WHY GAME SO UNFAIR threads. We know this would happen, because that's exactly what happened in Betrayal league: bad players kept executing the syndicate members (because that's what the top players were doing) until the syndicate became too difficult for them to beat. And somehow, this was the game's fault.

So as much as I personally would like an unlock-all button, and I'm sure most of the people in this conversation would benefit from having it, we've got to keep in mind that there are a TON of bad players who absolutely could not survive the consequences of triggering All Da Mobs at once. The system as designed puts a DPS-check on activating the Legion mobs, helping protect less skilled players from themselves. Does this hand-holding go a little too far? Probably. But given the community reaction to the Syndicate it's hard to expect GGG to have done literally anything else.

did you realize what you said makes absolutely no sense "Mr.Very good player with private profile" ( maybe some lvl 85 SC player? LOL )

If players die clicking in the unfreeze button then they can just NOT CLICK ON IT anymore.

You don't need to play like streamers, it's up to you. The button will still be there. You click if u want to.

done
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
Last edited by imLuCaSsS#6273 on Jun 2, 2019, 7:40:04 PM
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imLuCaSsS wrote:

did you realize what you said makes absolutely no sense "Mr.Very good player with private profile" ( maybe some lvl 85 SC player? LOL )

If players die clicking in the unfreeze button then they can just NOT CLICK ON IT anymore.

You don't need to play like streamers, it's up to you. The button will still be there. You click if u want to.

done.



Bullying others in your post requesting a feature will only get ignored by the staff.

That said, as I think about the league and trying to level to 100 as quickly as I can, I too would love a fast way to spawn as many warriors as possible.

A button doesn't seem to fit the league theme or lore and is not going to happen. Chris also rationed that if a character was unable to break out all of the monsters, then it would not be able to kill all of the monsters. His contention was that a fast build = a good build = a fast clear & fast kills.

BUT, what if there were two other monoliths, one on each side somewhere random, that if you hopped or whirled or dashed over to and smacked them, then everything would instantly come alive, probably smashing your face, but nonetheless getting you what you are asking for.


-juo
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imLuCaSsS wrote:
did you realize what you said makes absolutely no sense "Mr.Very good player with private profile" ( maybe some lvl 85 SC player? LOL )


My characters are private because I design builds and compete in private league races, but it really says a lot about you if your first reactions to a completely non-hostile (and I believe well-reasoned) post are to look up their profile and then attack them for... honestly, for no reason at all. I never even mentioned my own skill level anywhere in the wall of text you're replying to here, and I honestly don't think it's relevant in any way to the points I was articulating.

To return to those:
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If players die clicking in the unfreeze button then they can just NOT CLICK ON IT anymore.

You don't need to play like streamers, it's up to you. The button will still be there. You click if u want to.

done


You clearly didn't read my entire post, which is understandable. It was long, and I probably could have given it a pass to make it a bit more concise. I'll restate:

Of COURSE the button would be optional, but that doesn't mean players would be smart enough to opt out of clicking on it if they saw streamers doing that. As I pointed out, people had the option of NOT upgrading the syndicate members during Betrayal league, but that didn't stop them from doing it anyway and creating content they could no longer beat. The DPS-check of damaging mobs to unfreeze them is the logical solution to that problem.
Last edited by ARealLifeCaribbeanPirate#2605 on Jun 2, 2019, 8:29:04 PM

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