Automated currency pickup would make me so happy
" Which also isn't true, you can upgrade to alchemy or alteration along the line of conversion with vendors. Through this line each currency has a separate value. Even removing the 'pick it up or not' option wouldn't outright make them invaluable, it would simply shift the value around. So while the thought about the value shifting is right, the though that it would essentially worthless afterwards is just simply wrong. And if you take into respect how often people would go ahead and alt-spam something compared to now it's even more obvious that it would just switch the focus in this case. " Auto-loot wouldn't change anything about this aspect. What you're talking about is the absolutely failure of anything resembling balance in PoE. Also you're fairly right, the game is on the brink to being just a simple bullet hell rather then an ARPG already... which is a shame. We got all the mechanics in place... though they just do less and less to change the experience in a major way as everything gets made ridiculous in one direction or the other. As for the currency-part: Grim Dawn is a great example for auto-pickup BUT dangerous encounters and enjoyable game-play, it's not quite like D2 though, another take on the genre which is also good, just different. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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" Mobs possess zero danger to any good build in Diablo 2 outside of a super rare circumstance of Lightning Gloams with Fanaticism/Conviction Aura and Dolls (which can easily be avoided with max FCR and teleported away from). |
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I like auto-pick up for currency.
And while we're at it: I'd also like to see town portals and identify scrolls removed. Another useless time-sink and relic of the past. “Human decency is not derived from religion. It precedes it.”
― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 |
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" I see how the conversation got there, but please discuss this in a different threat. Topic of this threat: "Automated currency pickup in PoE". " As Kulze stated: Not having to click on every piece does not eliminate all the "value". The item still has it's crafting utility. I get that there are many players who really enjoy picking up 4000 armour scraps to sell them for 10 chaos and won't have fun anymore when that price drops to 1c due to lower demand. There is also a small portion of the player base who would be happier if they never had to deal with picking up or trading armour scraps except when they use a lot of them. Same goes for scrolls, shards and the like. If I use a currency heavily, I actually need more than drops. Then I'd need to buy them (happens now with fossils for example). When I need to buy them because picking it all up annoys me too much, than the pickup process should be changed. Preserving the tedious pickup process so that currency values stay as they are... no, just no. Sure it will lead to price shifts. It will not destroy all value a currency has. That would mean that all value of said currency comes from it being really annoying. Let tomorrow be about solutions. Today is about vengeance. - John Oliver Had a Chaos-DoT-Caster-guide for any class, then 2021 patches happened^^ https://www.pathofexile.com/forum/view-thread/2485596 Last edited by Lightelder#6734 on May 19, 2019, 8:22:51 PM
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One other argument shines through occasionally: "Some players choose the annoying-pick-up-and-trade-away to make currency. Do not take that option away from them."
A valid point. I want to buy a certain item (maybe build enabling) and don't have the currency. Than it would be great if I could do something a little more tedious to get the currency faster than I would through "normal" playing. Auto-pickup of currency items would plummet the chaos per hour of such strategies. It would practically invalidate collecting scraps, scrolls and augments for trading them away. There would have to be an alternative method available if you really want to engage in "work" to make more currency than by just playing. Good thing we already have that, it's called chaos recipe. A tedious process to make currency that can be avoided if one doesn't want to do it. Unlike collecting augmentations, which is tedious and gives you a disadvantage (no augmentations / need for trading -> tedious/pay chaos) if you avoid it. Farming methods that make PoE more tedious even if I don't engage in them (pickup of alterations, augments, ...) should not be protected in any way. They need to go. Voluntary farming methods need to be in this game (they are, chaos recipe is one example, checking every side area while delving is another). Let tomorrow be about solutions. Today is about vengeance. - John Oliver Had a Chaos-DoT-Caster-guide for any class, then 2021 patches happened^^ https://www.pathofexile.com/forum/view-thread/2485596 Last edited by Lightelder#6734 on May 19, 2019, 8:20:33 PM
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" Who said something about vendors or alchemy? i am talking about how low value those trash currencies would be if they took no time to pickup. its about how much time you spend the currency and how often it drops. if it drops way too often and it takes no time to pickup that would instantly devalue the currency when you implement the auto-pickup. this should be a simple math problem. supply and demand. if you make the supply easier to get the demand would diminish in return therefore making those currency prices go lower and lower. eventually yes prices would switch but prices would be determined by how rare a currency drops instead of what we have right now which includes elements of human perception and decision. Trust your mind and strengthen your abilities!
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As usual, you miss the point MrsDeath_.
What he was talking about is that it doesn't matter if players could pick up 6 trillion wisdom scrolls, their value comes from their exchange rates at the vendors--not from other players--because nobody trades in such low currencies. The only borderline currencies where some people actively trade them and others filter them out are around the 1/3 - 1/2 chaos value, but again, vendors secure a minimum value for these currencies. The fact that anyone ever pays more than 2 alch for a chaos just means they can't do math, because a chaos is functionally the same as a Scour + Alch, which in terms of vendor cost is 4 chance + 4 jewelers (or 8 alts). Your entire argument is based on either your own inability to do this math, or a disingenuous omission of it. Tired of trolls? Ignore them. https://www.pathofexile.com/forum/view-thread/1473168 Last edited by Albinosaurus#7360 on May 20, 2019, 1:32:36 AM
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Making more common currency drop less frequently, but in larger stacks seems reasonable.
However as far as OP's idea is concerned: god no. |
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" It's an important thing to take into account, the vendor-recipes are a major think fixing the lower-value of currency effectively. " Exactly true... if it weren't for the vendor recipes, hence this: " Is a really simple math problem, you're right, so here it comes: First of, we need to discern which currency-orbs are 'valuable' in some way. Absolutely to be ignored are wisdom and portal-scrolls, those drop so often you don't ever have any concerns... besides cluttering your stash. Trasnmutations are also not in the equation, those aren't used often, Augs are a bit more used... but also not that often. The first actual valuable item are Alterations, so let's go with them as a starting progress: To get 1 Alteration you need: 336 Wisdom scrolls/112 Portal Scrolls/16 Transmutations or 4 Augmentations. That's the lower limit. If we go further along the line we already see that the mathematical reasoning for 'it would de-value' isn't very large at all: Jeweller (6-S item after all, how many do we find per map? 2-3 usually?) aren't worth to be traded in via Alterations, those are far too much worth for actual use to give the vendor. Fusings come solely from Jewellers anyway, as do chromes in dire needs, following the exchange-line here... but let's give fusings and chromes a chance, right? So 1 Fusing needs: 8 Alterations 1 Chrome needs: 6 Alterations Starting here Wisdom Scrolls become ridiculous in amount, so not an issue with going along the conversion-line. The same goes with Portal Scrolls. Transmutations and Augmentations are actually still viable to a degree there. But! It doesn't end. Scourings take 32 Alterations, Regrets 64 Alterations, the same going for an alchemy. So... to get 1 Alchemy we would need either: 21504 Wisdom Scrolls (Good luck!) 7168 Portal Scrolls (Good luck as well!) 1024 Transmutations (Yeah, in-between it will happen, coming closer) 256 Augmentations (Ok, that's do-able) So, since simply picking up all unique items and throwing them at the vendor takes care of them already.... there isn't any issue present, the only actually affected currency-orbs are therefore: Fusings Jewellers Scourings Chances Regrets Having cheaper 6L items means that rare-chests actually get some value back, so an actual good thing. Cheaper jewellers means nothing at all, you get them shoved down your throat one way or another. Scourings aren't all that much of an issue, they are higher up the conversion-chain already, so people would actually go ahead and craft more. Chances get us a more deterministic way of creating uniques, which is actually a good thing, not having to depend on the 1/10000 chance of it dropping in a map, instead we can use our 1/5000 or so chance of creating a unique (which would cost a LOT still). And Regrets... who cares about them? Re-rolling a character is no issue, the few recipes that use them are rarely used in a league anyway. So this leaves the other currency-items left: You could get chaos orbs by chancing bases and creating chaos-recipe sets. Not a very wise time-investment anyway. You could create more Divine Orbs with 6L items... also a very very bad conversion-rate still, so not an option. Exalted orbs are out of the question anyway. Annuls are out of the question anyway. Mirrors.... well, completely out of the question. Regal Orbs: Here we have our bottle-neck so nothing gets out-of-hand with auto-pickup. So it's already solved to 95%, it won't have a major effect on the market. A small devaluation... sure, but nothing major. " With the lower-limit of The conversion-line to Alchemy-Orbs... at which point alching bases or chancing bases becomes a viable options which represents another sink to remove them out of the economy. " Hey! Wow! That's actually how it should be, supply versus demand. I like that... just what people suggest here. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
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" Nobody trades in such low currencies ? Are u kidding me? Is this really what your argument based on ? I personally know people who do trades in "such low currencies" and i do them myself aswell. There is a market for trading low end currencies and making profit off the difference between price margin. Im starting to think people are clueless about poe's trade system here. There is a whole trade section for bulk currency trade. Its not just one map trades that happen in poe. If i had to give an example it would be jeweller's trade market. Its pretty profitable for someone who can read the market. Trust your mind and strengthen your abilities!
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