Automated currency pickup would make me so happy

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Lightelder wrote:
You seem to enjoy the action. I do too. I also spent hours crafting, watching guides on how to make currency or I look an eternity at my PoB to save 2 skill points. Some players maybe do not enjoy the action. Here is a video of Chris Wilson stating that certain players only care about new crafting mechanics in a league: https://www.youtube.com/watch?v=pM_5S55jUzk&t=6s

I would consider much fewer things to have "not even a bit of relevance to creating an enjoyable game-mechanic".

I personally enjoy several of the aspects you see as totally unnecessary. E.g. I like to look at the meta and try to predict what will increase in price, when to stash exalts and when to stash chaos. Spotting a niche in the market, a supply shortage or a demand spike: That feels really good.


I love to play Eve Online, I'm a trader there, also I'm playing Entropia Universe, same there, trading is something I highly enjoy, much like crafting. I would say I'm using more time tinkering around with crafting in-game then actually playing the game if I have a good day.

This doesn't make my statement irrelevant though because of a following reason:
How does PoE market itself? As a trading-simulator or as an ARPG? The answer is: an ARPG.

Hence they need to put their focus on this department first and foremost, if something else comes in the way of the ARPG-element... it has to go, even if some people enjoy it. The amount of people driven off by the wrong marketing is higher then the amount of people staying for other reasons.

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Lightelder wrote:

Imo a loot pit shouldn't allow me to stash additional items.
Possible solution: As soon as I enter the pit, I can fill up my inventory. When I leave it to unload my inventory, everything left behind will wash away into the ocean.


Even easier solution: A separate instance which has the leftover portals, everything is tightly packet in there and you can pick up whatever you want in the small space. Won't change it all that much, keeping the flair of the game while allowing more functionality. And every time you leave: one less portal left.

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Lightelder wrote:

Kulze's idea is cool, too. The list needs to look nice, though. After all PoE has this feature where you actually see the item on the floor, not generic sacks.


Yes, that's a given, they layout needs to be in line with the overall feel of the game. Though this can be achieved easily. Making it a order-like layout where you can choose the ilvl and base and it shows everything.
It would actually raise the enjoyment of looking through the loot rather then seeing something drop and thinking 'nah, not worth it' in comparison. Also it's a time-sink in itself, just a different setup.

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Lightelder wrote:

As for the "loot getting lost by the transfer if quantity is high". Hmm, overly-optimistic me would say: GGG learnt from Synthesis and will be able to solve the issue in the future.


Let's hope, I don't have high hopes for that though, it has to do with the limited space on the ground and how items are allocated to separate spaces, the same issue causing server-crashes which never have been tackled since... a long time.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
Auto pickup currency should be in the game.

It could be an option in the menu just like enabling HP bars.

For those who dont like , DONT USE IT.
This is totaly needed, too many shards, currency types to pickup, why do the chinese have a pet that collectts currency and we, the ones that supported this game for so long, cant have such a thing? dont we deserve it? Question after question.
Last edited by ebeninami#0603 on May 23, 2019, 11:50:46 AM

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