A broad P2W definition in law would paint premium stash tabs P2W
As much as I hate Pay to Win mechanics, regulating them legally makes absolutely no sense at all without also regulating every trading card game ever.
There are also countries that ban loot boxes as gambling but if they still allow Magic: the Gathering then it's just inherently nonsensical as a law. It's like the pinnacle of old people having absolutely no idea what they are doing or talking about. |
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" Taking this one step further: PoE is one of the few games that doesn't allow you to earn currency you can spend on stash or game convenience/whatever. Lets look at most mobile games. Almost all of them are f2p with a currency attached. Every one I have ever played, you can earn this currency, albeit slowly, without spending money. Hell, lets look at PC games. Warframe. The currency in that game is platinum. Its used to buy "stash pages" aka warframe slots, weapon slots, inventory slots. Its used to buy convenience, weapons, transmogs, MTX. You can actually trade for that currency to other players. Someone bought it, and then traded it. Once you got it, you can use it for anything in the game. Anything. Meanwhile in POE, you cannot earn their currency whatsoever. All of their stuff is hidden behind a pay wall. And make no mistake, QoL and convenience is P2W. Like you said, its one of the more classic P2W models used. The only thing that isn't P2W, is cosmetics. If its something that gives convenience/QoL/advantages, no matter how small, like being able to hold more items or trade easier, its still P2W. Just because it doesn't fit the extreme narrative of blatant RMT items, doesn't change that fact. |
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" Don't really agree with this. If you want specific cards, buy them from stores. If you want an equal playing field, draft. If you just want to have fun with friends, buy pre-made decks. You can even buy challenger decks if you want to do FNM or enter other somewhat competitive play. Calling boosters lootboxes is honestly dumb. The cards are very real and have actual value. There are multiple ways to not go for boosters and still play and enjoy MTG. And if you do go for boosters, there are tons of reviews about how to best spend your money to get a fairly good part of your money back by selling the cards you got. In particular the really expensive decks are not made by buying boosters. The tournament play is also not enabled by the players buying boosters. All this revolves around stores selling individual cards; this is a risk at a business level and will never be banned. “We are the race of flesh, We are the race of lovers.” Last edited by Frostride#6705 on May 14, 2019, 8:44:24 AM
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" Why would you need to download a 3rd party program to sell anything without public tabs? That's blatantly not the case. A lot of arguments here are based on people's lack of knowledge rather than reality... "You want it to be one way, but it's the other way"
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" People's arguments on the PEE TWO DUBBLEYOO issue are pretty much always based on one thing - they don't think Grinding Gear has given them enough free shit. The people who do the arguing that premium tabs are PEE TWO DUBBLEYOO are the ones who refuse to drop a dollar on the game to obtain a premium tab and figure they're entitled to experience 100% of the game's content comfortably and without any single attempt Grinding Gear could ever make to persuade them to pay their shot. The fact that they CAN experience the entire game, and far more comfortably than most any other freemium title allows, matters little. They want free tabs so they can continue to freeboot. Doesn't matter than one five-dollar investment solves the issue forever, and that not making the investment is also fine if you don't care to sell items. Selling items sucks anyways and isn't generally required even in so-called Mandatory Trade League - buying items is, but you don't need a premium tab for that. Everyone figures they're entitled to not only fifty storage tabs, all of them premium, and a free suite of every enhanced storage tab Grinding Gear has ever made, but also a steady stream of free cosmetic consumables of their choice so they can continue to gleefully not put a single dime into the game. Which is absolutely moronic. If you're not going to spend money on path of Exile, there are vastly better reasons to do so than because you think 'free to play' means "I never have to pay for anything ever and they'll just keep giving me cool shit for free". You're wrong and you should feel bad. She/Her
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Good comment, but please stop using the word "investment" like you expect some type of return on your $5.
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" I own every special tab, and I own god knows how many premiums. Too many. Just because we dont have supporter packs beside our name doesn't mean we are some freeloaders. I've spent more money on this game than multiple games combined. I still stand by my assertion that anything QoL, convenience-related, or gives an advantage of any kind outside of what players get with the base game, is P2W. The only thing not P2W are cosmetics. I'll go a step further and say PoE's model is even worse in some cases, since most F2p games with similar models allow you to earn the real money currency in some form or fashion; be it in-game, or from other players. PoE's is completely behind a pay wall. If all you think P2W is, is buying items, well thats very short-sighted. |
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Free-to-play games require one of two currencies for you to get something: money, or time. In multiplayer games especially, players investing their time in the game is just as important as players investing their dollars (with "investment" being used in the sense of being engaged with/passionate about, not financial investment, Shags). The free players provide the bulk of the playerbase for online games, and so long as they're willing to invest that time, most freemium companies will happily let them keep playing.
PEE TWO DUBBLEYOO is paying to win, not paying to play less. Once you put your money where your mouth is, you're utilizing the game's other required currency - namely, currency. Paying to shorten tasks you find onerous is nothing more than exchanging money for time, i.e. paying with one of a freemium game's two required currencies rather than the other. 'Paying for convenience' is no more PEE TWO DUBBLEYOO than things like paying for character slots or other account services is. Notice nobody ever complains about an account having limited character slots, because Grinding Gear was unusually generous in doling out free slots. PEE TWO DUBBLEYOO would be things like "activate this cash shop upgrade to improve Item Quantity by 100% for your next five maps" or "activate this cash shop item to increase your character's damage dealt by 50% for the next hour of game time". Which are real things that happen all the time in Korean super grinders, and which Grinding Gear is fortunately keeping well away from the international game even if those items are often considered a mandatory requirement for those particular markets. Yelling about premium tabs being PEE TWO DUBBLEYOO is just disingenuous whining. She/Her
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Your Peetwodubbly thing is actually so annoying, I'm not even gonna read that.
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Maybe you should've been around when every third thread was about how literally everything Grinding Gear has ever sold was PEE TWO DUBBLEYOO, rather than being about how much people hate trade, and all these arguments were actually something faintly resembling fresh.
Much like the trade thing, premium tabs being PEE TWO DUBBLEYOO has been argued to death, raised by Animate Spectre, then argued to death again so many times even the bones have decayed away. If it takes a bit of mocking to convince people to give it up as a bad job because they're bloody wrong? Then by Grabthar's hammer, I will mock. She/Her
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