"We are not adding a Trade Market to the PC version of Path of Exile. "
" The point is, they did break the economy. They just don't care. |
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" Limited access exists to ensure afk free trading bots don't access the market constanly and refresh 50 browser tabs 10000 times per minute like it's happening now. GGG is just too afraid to implent anything on western version. They are also easier to catch if the input happens in the client than in external website where bots constantly spam/snipe/flip for deals. "In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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" https://youtu.be/pM_5S55jUzk?t=319 The GGG Managing Director said it. We are not mental jerking here. It's the fucking truth. "In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick Last edited by IIPheXII#5639 on May 4, 2019, 8:19:09 PM
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I've seen Chris. He doesn't look at all scared.
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" He talked a lot about the gaming needing trade, and very little about the game being balanced around it. I agree with Chris; the game NEEDS trading. But it's still more than doable without much of it. You don't have to trade to do anything in the game. You might have to trade to do certain things repeatedly, but that's based on a player choice. Anyhow, the balance is fine now between acquiring gear through slaying monsters and acquiring gear through trade. I feel they'd feel forced to alter this balance if trade became more... Efficient... Or easier... Or accessible. Why? To use the same logic as you: Because they've said so. DIRECTLY, something he didn't do in your video. Bring me some coffee and I'll bring you a smile.
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" Yep, the game needs trading. What it doesn't need is intentionally problematic trading. What it never ever ever never should have is forced trading. Trading maps was never a fun thing in the past so GGG introduced the need for random maps! Brilliant! Now trading is even more boring (yay) but on the positive side, more people can watch each others mtx'es and hideout decorations when trading for those random maps (whoohoo!). Last edited by succmadik#1506 on May 4, 2019, 8:46:56 PM
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" https://youtu.be/pM_5S55jUzk?t=377 They "respect items in an online economy". In other words: control the value of items in the economy through drop rates. Oh wait they didn't say exactly so in the conference, but they did here:
Spoiler
https://www.pathofexile.com/forum/view-thread/2025870
Trade Manifesto: Consequences of Easy Trade So given that we love trade and feel it is critical to Path of Exile's formula, why is there so much debate around trade in this game? Most of it stems around whether trade should be easy or not. While easy trade sounds great on paper, there are some important considerations! Easy trade reduces the number of times a character improves their items. People who are heavily engaged in trade perform fewer item upgrades to achieve their final build. They get there in fewer steps, because they can easily buy items that are close to what they need. Simply put, their character progression is more about trading than it is about getting items from monsters. We believe that it is more fun to slowly and iteratively upgrade a character over time and to have a longer journey to gear a character up. Knowing that a monster could drop something that improves your character is a great motivator for playing one more level! Easy trade means reducing drop rates Compare two hypothetical games. In the first game, trade is very difficult. The majority of items that can't be used by your character are not traded to other people. In the second game, trade is very easy. Many of the items that you can't use are traded to other people for items that you can. In the second game, because of trade, you have a much higher acquisition rate of useful items. While that sounds great if you want instant gratification, in reality it means that the second game either receives reduced drop rates relative to the first, or ends up being a whole lot easier and less challenging to achieve goals in. Easy trade would make the disparity between different players too great Both of the above points are even worse when you consider that the level of engagement with trade varies substantially from player to player. Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league. The subset of players who regularly trade strongly overlaps with our core reddit and forum communities. Chances are, if you're reading this, then you're one of the top 10% of players in terms of engagement with advanced systems. The difference in magnitude of trading (and hence item acquisition and progress) between non/low-traders and heavy traders is gigantic. While a regular player would be lucky to accumulate a small handful of Exalted Orbs in a league, a trader might reach hundreds in the same timeframe. This enables them to fully-gear Shaper-capable characters while the non-trader is still in mid-tier maps or lower. The significant differences in character power and player progression caused by trade has already created a situation where Path of Exile is very hard for some players and quite easy for others. Some people never stand a chance of seeing some of the Atlas of Worlds content, while others can rather quickly defeat it and are looking for new challenges. We're tentatively okay with the degree to which this occurs currently, but it would be much worse if trading were made substantially easier. (which is the long explanation of the conference) So i'll just extract a key sentence here for the TL;DR version: "Easy trade means reducing drop rates" Do drop rates reduce on their own? Nope, they get reduced by GGG depending on trading. In other words, drop rates for items are indeed balanced around trading... And what you heard from that conference about items beign the core part of ARPGs https://youtu.be/pM_5S55jUzk?t=287 where character level etc doesn't amtter that much. So that having a bit of intellence leaves us with two factors: -Drop rates for items are based around trading -Items are the core progression for beating the game Conclussion: Game progression and difficulty is based around trading. "In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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" As this guy says; the trading was made dogshit on purpose because of their item worth on the economy philosophy. "In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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" Literally this. I don't understand how people want a auction house when even the Chinese complain about it and wish they had our system. ![]() That image is for rare crimson jewels, you can only filter items by Rarity and the item base. So good luck finding a jewel or anything with the mods you want. Right now on Poe.trade there's 47,741 rare crimson jewels. At 144 items per page that would be 331.5 pages of jewels you would need to look through to see if the one you want is for sale. Imagine going through hundreds of pages like that to find a crimson jewel with the right mods on it, or hundreds of pages for a unique with the corrupt implicit you want or socket colors. Not to mention the billions of pages for gems or flasks. You can't filter by mods or anything, so you would need to hover over every single one and it would take literally ages to buy anything you needed. Last edited by Jourdain#2724 on May 4, 2019, 10:13:16 PM
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" Sure I'd take that chineese ah in a heartbeat. Even if you show the stuff that I'm not interested in, I already know that buying "content" and consumables are going to be great. |
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