"We are not adding a Trade Market to the PC version of Path of Exile. "

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succmadik wrote:
Balance game around trade. Make trade intentionally awful. GGG logic.


Tbh also what has made PoE successful so your logic is the flawed here :) So happy they stay with their decision on this one.
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Shagsbeard wrote:
The reality is that it's doing fine without one.

Though the days before poe.trade and the official site--those were really quite chaotic for trade. That the players took the API tools available and constructed the current system is incredible. Players made it work better than I ever expected to see in a game with PoE's item system.
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vio wrote:
never change a running system, especially if it runs for 7 years+ this way.

i really laughed at the reddit shitstorms to change ggg's mind, guys posting the hivemind opinion without being able to answer to the simplest of questions challenging their opinion.

in the best case you earn insults. reddit is a shithole of self centered, egoistic guys who never thought about designing a arpg, let alone running one.


The system has changed a few times over the course of the game. At first it was actually using trade chat. Then people used the forums and had forum shops and later procurement was used as well for this. Then later on Poe.Trade came out and you would use procurement for that as well to post your items. Later GGG announced you could use premium tabs to post your items on Poe.Trade etc. The latest change was GGG adding there own search function instead of only having Poe.Trade. I'm sure there are a few other changes I may have missed but these were most of them.

GGG may not bother with an auction house too because it will hurt them financially. With all the new tabs that allow you to easily list your items for sale would later become not as useful and that would maybe ruin the tab sales. The economy/player interaction is probably a smoke and mirrors thing and adding an auction house would more than likely harm $$$ making aspect for them.
I disagree that the "player interaction" thing was smoke and mirrors. They know that easy trade would ruin a game based on wanting stuff. It would turn it into a job. Work hard enough and you'll get the item you want. They didn't want that type of game.

They saw that adding barriers to trade would be the middle ground they sought. Having to get both buyer and seller together in the same instance to trade made trade just bad enough that people would still do it, but not make a habit of it. They dubbed this barrier "player interaction", and people interpreted that as however would fit their agenda.
Gotta flash those shiny mtx during trades. To bad that bots doesn't have mtx. Maybe GGG should gift mtx to the bot sellers?
It might sound cliche , but go back and read the AH related forums for Diablo 3, you will understand that for the price of speed buy-outs other problems will rise.There is a reason why blizzard did completely remove the whole thing. Economy in game is not the same as real life economy. AH might seem like a beautiful Utopian ideology but the stink of the shit that could release from it may destroy everything. The game is not doomed , this has been the way it is since 2013.
Don't try to hold it, flow with it.
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arknath wrote:
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succmadik wrote:
Balance game around trade. Make trade intentionally awful. GGG logic.


Tbh also what has made PoE successful so your logic is the flawed here :) So happy they stay with their decision on this one.


They didn't, their decision was trade chat. What made them successful was more XYZ creating what we have now.

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shahriarx1_91 wrote:
It might sound cliche , but go back and read the AH related forums for Diablo 3, you will understand that for the price of speed buy-outs other problems will rise.There is a reason why blizzard did completely remove the whole thing. Economy in game is not the same as real life economy. AH might seem like a beautiful Utopian ideology but the stink of the shit that could release from it may destroy everything. The game is not doomed , this has been the way it is since 2013.


This was more related to their itemization, and the AH took the blame. Diablo 3 only had 3 real stats on an item, damage, survivability and recovery. Other than that all items were exactly the same. No choice gearing caused the problem not the auction house.

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Shagsbeard wrote:
I disagree that the "player interaction" thing was smoke and mirrors. They know that easy trade would ruin a game based on wanting stuff. It would turn it into a job. Work hard enough and you'll get the item you want. They didn't want that type of game.

They saw that adding barriers to trade would be the middle ground they sought. Having to get both buyer and seller together in the same instance to trade made trade just bad enough that people would still do it, but not make a habit of it. They dubbed this barrier "player interaction", and people interpreted that as however would fit their agenda.


Except that this is exactly the game they made. Improving your gear is pretty awful without trading because you still need to make sure it meshes with all your other gear. They made a game where they have said that their solution to content availability was literally "Go trade for it." If they really want a game where people aren't constantly trading they should go back to square one, and make decisions that don't constantly ask people to trade more. Their design decisions from day one lead to what is likely the most trade necessary game in the genre, Diablo in it's full RMT auction house glory still required less trading for upgrades than this game.
Last edited by j33bus#3399 on May 4, 2019, 6:06:48 PM
Nonsense. Many of us play without trade at all.
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shahriarx1_91 wrote:
It might sound cliche , but go back and read the AH related forums for Diablo 3, you will understand that for the price of speed buy-outs other problems will rise.There is a reason why blizzard did completely remove the whole thing. Economy in game is not the same as real life economy. AH might seem like a beautiful Utopian ideology but the stink of the shit that could release from it may destroy everything. The game is not doomed , this has been the way it is since 2013.


except Blizzard took it one step further and deleted any economy at all. you can't trade anything worth trading, unless you were playing with another player when that item dropped, and you only get two hours to do it. similar in WoW, all because they fear RWT too much
the end is near!

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