[0.10.3b] CI DUALWIELDING MELEE DUELIST (updated 16/03/2013)

i noticed you changed 40 dex, 24% aspd and 30% 1h damage for crit damage and more ES, i don't know at which branch you got, but if you had those, did you feel a big change with that ?

also, with 6 pts you could get 35% "evade" freeze and chill, would you sacrifice something to get it to use another ring with better stats ?
Last edited by berny#2952 on Mar 16, 2013, 4:15:30 AM
"
Laxgimly wrote:
I noticed you dropped Blinding Speed and Repartee for more crit (throatseeker, by CI). I'm still getting up there (lvl 50, just picked up the keystone nodes and now loading up on ES increasing nodes, so haven't picked up many dps nodes), and was wondering if you're noticing the increase in crit multiplier greatly outweighing the 12% atk speed and 24% physical damage, if you're there with your build. Just curious about the change.

Really enjoying the build though, very fun so far. Thanks for putting the guide together.



Throat seeker is definitively not a requirement for the build and Blinding Speed/Repartee are very good as well - it is quite flexible in that sense to what you like to be honest. I have actually updated the guide to show that route taken, with Throat Seeker an alternative - as with my current gear, my Crit multi is already around 500% without Throatseeker, so Repartee/Blinding speed/acceleration would be a better DPS increase.
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976
Last edited by iMbaQ#2112 on Mar 16, 2013, 10:15:00 AM
"
berny wrote:
i noticed you changed 40 dex, 24% aspd and 30% 1h damage for crit damage and more ES, i don't know at which branch you got, but if you had those, did you feel a big change with that ?

also, with 6 pts you could get 35% "evade" freeze and chill, would you sacrifice something to get it to use another ring with better stats ?


It was going through to Acceleration and Blade Master perhaps.

I have adjusted the guide to the acceleration node. The Blade Master node can still be used instead of an ES ring above Conduit.

Really flexible depending on your gear.

I don't know if the 6 points to evade chilled/frozen is a good investment as those skill points will only be useful against freeze/chill. I think you should save those points elsewhere and use Cannot be frozen boots or a Dream Fragment ring. Alternatively, Granite flasks of heat work just as well.
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976
Last edited by iMbaQ#2112 on Mar 16, 2013, 10:21:13 AM
Thought about cyclone as aoe instead of cleave?
Not telling you its better, have no idea, just wondering if this build works with cyclone
"
WindslayerNL wrote:
Thought about cyclone as aoe instead of cleave?
Not telling you its better, have no idea, just wondering if this build works with cyclone


I did some testing on it, in its current state, I couldn't see it outperforming my cleave. It has slower clear speed and less DPS and less control from my experience. It's main boon is that you cannot be stunned, but I am using a Chayula so I am not benefiting from this. I think it may receive a buff shortly. If it meant you couldn't be affected by ailments altogether, I could see it becoming a real contender.
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976
Last edited by iMbaQ#2112 on Mar 16, 2013, 3:38:58 PM
Hello to everyone, seems like a cool build.
I had something similiar in mind for a time now but
had trouble deciding on alot of things your guide solved those problems.
Ive modified the build abit to suit my playstyle better,
in terms of dps its practicly the same but i get diamond skin
and icebite+arcing blows to spread some more shocks and freezes
with all those crits going around. The price to pay for those nodes
is taken from es nodes wich is still slightly over 200%+20% max es.

heres what i had in mind

Also i tried to make a variation with unwavering stance and iron reflexes it takes 114 points instead of 111 but preserves all stats as the build above. I just think that having a free slot
for amulets is worth it instead of having chayula as a must. Because good rare amys provide so much in terms of both dps and surviveability at the same time.
Id like your opinion on that.
hi... just wanna ask...
wad did u took on cruel bandit quest.
i can understand dat both 12% physical dmg and 6% atk spd do well wif the build.
but im interested in which did u took o.O
and thanks for the good guide man~ it helps a lot =)
"
ChikkenChaser wrote:
Hello to everyone, seems like a cool build.
I had something similiar in mind for a time now but
had trouble deciding on alot of things your guide solved those problems.
Ive modified the build abit to suit my playstyle better,
in terms of dps its practicly the same but i get diamond skin
and icebite+arcing blows to spread some more shocks and freezes
with all those crits going around. The price to pay for those nodes
is taken from es nodes wich is still slightly over 200%+20% max es.

heres what i had in mind

Also i tried to make a variation with unwavering stance and iron reflexes it takes 114 points instead of 111 but preserves all stats as the build above. I just think that having a free slot
for amulets is worth it instead of having chayula as a must. Because good rare amys provide so much in terms of both dps and surviveability at the same time.
Id like your opinion on that.


I think you forgot to add static blows to the build :).

I current do 136-365 cold damage with hatred. The cold passive will bump that up to 176-474.5. I feel that getting 2 physical nodes at 10% damage each (so 20% physical damage) would probably me more worthwhile in the long run.

Static blows is an interesting idea - currently the lightning damage isn't too high - but more shocks is pretty cool I guess. Most mobs will probably die too quick though to take advantage of the shock - it will be best used against bosses - but as it stands, the builds lightning damage is too low so even with the duration buff - the shocks are likely not going to last TOO long, but it could be something to test.

Unwavering stance, I debated about it myself. I can't say it is not workable, but if you do try it let me know how it works. I do like that evasion allows you to dodge reflect damage though. Weapon block doesn't work vs reflect, so you would be relying completely on armour reduction.

Armour can only reduce damage, while if you dodge attacks, it can mean not being slowed, shocked by elemental attacks. Big note though is, evasion is greatly improved by Enfeeble due to the reduced accuracy effect (currently my enfeeble has 62% reduced enemy accuracy), you will miss out on that bonus by going Unwavering stance.

"
TheLastName wrote:
hi... just wanna ask...
wad did u took on cruel bandit quest.
i can understand dat both 12% physical dmg and 6% atk spd do well wif the build.
but im interested in which did u took o.O
and thanks for the good guide man~ it helps a lot =)


I took 12% physical damage - I took this before the patch buffed the attack speed to 6%, making it actually pretty worthwhile now.
ign KlearSpeed

1.3 Torment - Scion Kinetic Build Guide (HC Viable)
http://www.pathofexile.com/forum/view-thread/1146976
Last edited by iMbaQ#2112 on Mar 16, 2013, 4:57:14 PM
well i understand dat the patch buffed the atk spd from the bandit quest of cruel.
just worry about the mana consumption. cause having faster atk spd = more spam and mana may use up faster just afriad dat it wont be able to leech back for mana wise.
wad would u recommend actually do u think having the 6% atk spd might end up wif mana problem?
hmm... and 1 more qns, if i were to take all pieces pure es. is it worthless to pump into the body and soul node since i would have 0 armour from my gear.

Report Forum Post

Report Account:

Report Type

Additional Info