The ending of POE ?

"
Monster_T wrote:

38k playing 10min ago - yeah, just 10times higher as you have said - its completely dead, yes.
C'mon...


Synthesis debuted on a friday to 111,114 on Steam
Last Friday, at the same time, 42,115 On Steam.

Peak the next day, Day 2 of League 98,904
Peak Last Saturday, 46,373

Completely dead? No.
In a seriously bad spot right now? The numbers point to: Definitely.

No matter how you slice it, 3 weeks into the league, Synthesis has lost >50% of it's steam playerbase. It took Betrayal twice as long to shed 50% of it's player base on Steam. In the business of statistics, and retention (something I analyze as a professional) that is a deeply troubling trend, and points to problems with the product.

Even adjusting for the massive hype bubble that Betrayal had due to the timing of Betrayal and the Community's "rage" over D:Mobile, You simply cannot account for the heightened decay that Synthesis is going through with the publicly available data.

I have to believe that GGG has a better grasp on the numbers, and that they have employees who are in the business of parsing these numbers, but considering that when they tout concurrency numbers, they are only ~50% more than what you see in Steam ratings, it's safe to say that the variance between the actual loss of players, and the steam loss of players are pretty close.

Based on the Steam numbers, you have to imagine that the current state of things has GGG and Tencent going through plenty of unpleasant conversations focusing on how to course correct. You don't build the momentum that you had with Betrayal, and then trip so hard on the follow up without repercussions. Even if this doesn't cost people jobs, it should at the very least get them thinking about how to fix this, in the very near future.

I wouldn't be surprised if 3.7 brings some sort of flashback / legacy / mashup league that doesn't take much balance / resource work, while they reformulate a plan on how to fix this.

I could be wrong. I wouldn't be surprised if I'm wrong. But at some point, the numbers don't lie, and they will have to reorganize, and take stock of the player revolt that they've witnessed so soon as such a massive wave of success.
"
Biovital wrote:


Don't even bother replying to this guy. He's the leader of the white knights, there could literally be 1 person playing and he would say the game is in a fantastic spot.


Could you elaborate who are other members of so famous "whiteknights band" that I lead?
"
shoju wrote:
"
Monster_T wrote:

38k playing 10min ago - yeah, just 10times higher as you have said - its completely dead, yes.
C'mon...


Synthesis debuted on a friday to 111,114 on Steam
Last Friday, at the same time, 42,115 On Steam.

Peak the next day, Day 2 of League 98,904
Peak Last Saturday, 46,373

Completely dead? No.
In a seriously bad spot right now? The numbers point to: Definitely.

No matter how you slice it, 3 weeks into the league, Synthesis has lost >50% of it's steam playerbase. It took Betrayal twice as long to shed 50% of it's player base on Steam. In the business of statistics, and retention (something I analyze as a professional) that is a deeply troubling trend, and points to problems with the product.

Even adjusting for the massive hype bubble that Betrayal had due to the timing of Betrayal and the Community's "rage" over D:Mobile, You simply cannot account for the heightened decay that Synthesis is going through with the publicly available data.

I have to believe that GGG has a better grasp on the numbers, and that they have employees who are in the business of parsing these numbers, but considering that when they tout concurrency numbers, they are only ~50% more than what you see in Steam ratings, it's safe to say that the variance between the actual loss of players, and the steam loss of players are pretty close.

Based on the Steam numbers, you have to imagine that the current state of things has GGG and Tencent going through plenty of unpleasant conversations focusing on how to course correct. You don't build the momentum that you had with Betrayal, and then trip so hard on the follow up without repercussions. Even if this doesn't cost people jobs, it should at the very least get them thinking about how to fix this, in the very near future.

I wouldn't be surprised if 3.7 brings some sort of flashback / legacy / mashup league that doesn't take much balance / resource work, while they reformulate a plan on how to fix this.

I could be wrong. I wouldn't be surprised if I'm wrong. But at some point, the numbers don't lie, and they will have to reorganize, and take stock of the player revolt that they've witnessed so soon as such a massive wave of success.


To be frank here: Betrayal and especially Delve went extremely well in the whole Community (there where prolems with both more or less, but that aside). Those two -last- leagues where very succesful in player retention.
And now, with a League that does not have comparable longevity - Synthesis - there is crying everywhere about the "End of PoE"...

Face it - this league isnt as good as two before - thats all!
There is no rational argument that proofs that PoE is dying - just because one not so succesful league...


Of course; there are huge problems in PoE, such its powercreep and imho way too fast pacing, etc., but I really dont get the sheer mass of "dark seeing" here.
Lets be clear, I never said this was the death of PoE.

But lets also be clear. This massive of of a failure on the heels of the most successful league in the history of the game IS a problem.

TLDR:
Death? No.
Serious Problem? Absolutely.

Talk to other people who do marketing and analytics. We aren't just talking about a league with a short shelf life. We're talking about a poorly received league on the heels of the height of the game's popularity.

This is the type of thing that will have lasting effects on the game's ability to draw in new-ish players, who stopped playing after the failures of Synthesis. They have created a former customer base that they can't win back, and in the age of the internet, those people all have a voice that can reach people. The fallout from Synthesis will have a significant dampening effect on the progress they had made with betrayal.

If that dampening effect isn't addressed. If the problems that exist now aren't fixed, if they don't move forward in 3.7 with a vision on winning back the fringes of the playerbase now that have a bad taste in their mouth based on the league? Well, this may not be the death, but this could be the slow decline that leads to the death.

There are those who will ride or die PoE. That's not the people that GGG needs to concern itself with right now. It's the people who have been turned off by Synthesis, and the Standard Atlas debacle.

As the Steam charts show, GGG rides that opening wave of the league, and those waves were getting big. I could be wrong, and PoE could weather Synthesis, and the 3.7 wave could buck the trends, and be an improvement over Synthesis numbers. But, that's going to take some serious self reflection by GGG, and a forward focused path to win back players.

Otherwise? I would wager that the 3.7 League Launch spike on Steam will probably fall short of 6 digit concurrent players. Probably somewhere in the 15-18% drop off range. My assumptions would put it somewhere between 93k on the high side, 88K on the low end.

That estimation is based on past Steam data for the game, as well as some of the analytical values that I use in my day job.

There is a model that I use at work that could put the 3.7 spike down as low as 75k concurrent, depending on releases of other games, alone.

No, I don't work in Video Game market analysis, I work in e-Commerce Data, and build statistical models regarding fluctuations in the market that I work in. Not the same, but the curves of the Steam Charts are comparable to the peaks that I see in my market, just at different intervals.

So, yes, there is some assumption, and a margin of error. But the point still stands, that without a course correction between now and the launch of 3.7, there are going to be less than "amazing" numbers in the future of PoE's concurrent player spikes at the beginning of leagues, which will lead to a small retained playerbase as the league ages.
Everytime we have a league that is "not great" we get these POE be dead. Then comes another good/great league and they run in hide.

Look, I personally hate this league. It is my least favorite since Talisman, and that is a high bar. The drop rates suck, the mechanics are not fun to me, etc. etc.

I just use it as a chance to play and/or explore other games. Now I generally don't buy packs when I don't like a league, but I plan on being back at some point.

Do I have concerns? Sure! In my opinion, they are pumping out unfinished leagues at too fast of a pace. The should at the least drop it to 3 leagues a year, with maybe a legacy league in between them for player retention. That would give them a chance to iron out things before they lose a ton of people, just a few weeks in. Don't know if that would have mattered with this league, it just doesn't fit.

Dead? No!

As far as rare T8 maps going for EX in standard, that is pure BS. You can search on trade site and they are going for alcs.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.
"
shoju wrote:
Lets be clear, I never said this was the death of PoE.

But lets also be clear. This massive of of a failure on the heels of the most successful league in the history of the game IS a problem.

TLDR:
Death? No.
Serious Problem? Absolutely.

Talk to other people who do marketing and analytics. We aren't just talking about a league with a short shelf life. We're talking about a poorly received league on the heels of the height of the game's popularity.

This is the type of thing that will have lasting effects on the game's ability to draw in new-ish players, who stopped playing after the failures of Synthesis. They have created a former customer base that they can't win back, and in the age of the internet, those people all have a voice that can reach people. The fallout from Synthesis will have a significant dampening effect on the progress they had made with betrayal.

If that dampening effect isn't addressed. If the problems that exist now aren't fixed, if they don't move forward in 3.7 with a vision on winning back the fringes of the playerbase now that have a bad taste in their mouth based on the league? Well, this may not be the death, but this could be the slow decline that leads to the death.

There are those who will ride or die PoE. That's not the people that GGG needs to concern itself with right now. It's the people who have been turned off by Synthesis, and the Standard Atlas debacle.

As the Steam charts show, GGG rides that opening wave of the league, and those waves were getting big. I could be wrong, and PoE could weather Synthesis, and the 3.7 wave could buck the trends, and be an improvement over Synthesis numbers. But, that's going to take some serious self reflection by GGG, and a forward focused path to win back players.

Otherwise? I would wager that the 3.7 League Launch spike on Steam will probably fall short of 6 digit concurrent players. Probably somewhere in the 15-18% drop off range. My assumptions would put it somewhere between 93k on the high side, 88K on the low end.

That estimation is based on past Steam data for the game, as well as some of the analytical values that I use in my day job.

There is a model that I use at work that could put the 3.7 spike down as low as 75k concurrent, depending on releases of other games, alone.

No, I don't work in Video Game market analysis, I work in e-Commerce Data, and build statistical models regarding fluctuations in the market that I work in. Not the same, but the curves of the Steam Charts are comparable to the peaks that I see in my market, just at different intervals.

So, yes, there is some assumption, and a margin of error. But the point still stands, that without a course correction between now and the launch of 3.7, there are going to be less than "amazing" numbers in the future of PoE's concurrent player spikes at the beginning of leagues, which will lead to a small retained playerbase as the league ages.


Like I've alrdy said; the last two leagues where the most succesful leagues in the entire history of PoE - and now, with one not as good league, the current playercount is still higher as in Delve (which was part of said record breaking) - and people are predicting the future downfall of the game - why the hell? There is neither proof nor something else to back that way of thought...

It doesnt matter where you work - its obviously way too early to make such asumptions. Thats all Im saying.
Last edited by Monster_T#7247 on Apr 2, 2019, 5:37:41 PM
You obviously don't work in marketing.
Been playing PoE for a long time, but i have completely stopped playing since they changed Direct X. They ruined the game for me.
"
shoju wrote:
You obviously don't work in marketing.

Thats correct - but in what way that proves my points wrong? We are speaking here about an estimated playcount of ~250.000. And when you just think about the fact that GGG never did a huge marketing campaign, there is still a huge potential left.
Take a look at politics - same partys with same agendas but different faces - it fkin works since tenth of years again and again and again.

Dont get me wrong; Im not saying you are entirely wrong - there is of course a small tendency towards a shrinking playerbase, at least the last player counts show that - but thats just that: a small tendency.
And Im asking you now with what magic you and your knowledge from an marketing company are able to predict such unpredictable circumstance?

Last edited by Monster_T#7247 on Apr 2, 2019, 6:03:06 PM
GGG have entertained me enough over the years that they get a pass for this one, it isn't my cup of tea and i can loosely see what they were going for it just doesn't add up.

It does frustrate me that its kinda filled with the same mistakes as betrayal, but i'll give them another league or two to get one right.

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