Why not have an in-game Auction House?

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reprot9x wrote:
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Nibelton wrote:
what part of "bots" you ppls didnt undestand ?
lol bots already exist. In fact, I love trading with bots. Much more than with regular players. Bots always have time for a trade. Bots never try to scam you. Bots make the trade quicker. Bots also never forgets to thank you after. <3


sure, bots exist. but not a reason to make it worse.

do you recommend sick people to kill themselves cause eventually they will die anyway?
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Mar 13, 2019, 12:19:41 PM
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Madix wrote:
Will some people corner markets or use bots? How is that any different than right now?



difference is the frequency youre able to trade and the quantity of trades per time.

what people ironically call "player interaction" is preventing players from mass buying certain items to manipulate the market.

in a game with freely registered accounts there is no way to limit the amounts of automated trades per second as people can create unlimited accounts using bots.

also, there is no way to implement an auction house without repercussions, it's either using premium tabs or separate space which would either make premium tabs pay2win or ruin their business model.


they have a offline trading mechanism in their chinese version which compensates the loss of income with pay to win elements. introducing them here would be against their principles and piss off alot of supporters.
age and treachery will triumph over youth and skill!
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vio wrote:
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Madix wrote:
Will some people corner markets or use bots? How is that any different than right now?



difference is the frequency youre able to trade and the quantity of trades per time.

what people ironically call "player interaction" is preventing players from mass buying certain items to manipulate the market.

in a game with freely registered accounts there is no way to limit the amounts of automated trades per second as people can create unlimited accounts using bots.

also, there is no way to implement an auction house without repercussions, it's either using premium tabs or separate space which would either make premium tabs pay2win or ruin their business model.


they have a offline trading mechanism in their chinese version which compensates the loss of income with pay to win elements. introducing them here would be against their principles and piss off alot of supporters.

it seems to me all AH supporters ignore a big factor; mass buying.
this mass buying can lead to an easier market manipulation and eventually end of the trade as we know in PoE.

as we discussed before, a small portion of the players can(or do choose to) put themselves in dev's shoes.
Trust your mind and strengthen your abilities!
Have you guys never played other online RPGs? MMOs? I don't get it, you're all thinking as though markets and auction houses have never been implemented before.

Mass buying would not work in a proper market without a cost- that's why most markets have some fees involved. People will buy very cheap things and set their price higher but there is a limit to what things can sell for. If some douche wants to buy every tabula rasa and try to sell them for 100 exalt each, he won't sell any of them. Items in a market with the right amount of scarcity will automatically set their prices over time- just like real life. Some items would go up in popularity and therefore will go up in price. If you're that worried about it, you can set "caps" like Black Desert has.

It is really complicated but it's also largely automatic. It's already happening on the PoE trade sites, things have a general value that gets dictated by scarcity/demand. The only thing about PoE's system is that many players are excluded.

Last edited by Madix#3066 on Mar 13, 2019, 12:53:58 PM
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Aquatic26 wrote:
There is already an official Auction House on poe's website, as well as an unofficial one on poe trades.


*facepalm*

an indexer =/= an auction house
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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Madix wrote:
Have you guys never played other online RPGs? MMOs? I don't get it, you're all thinking as though markets and auction houses have never been implemented before.

Mass buying would not work in a proper market without a cost- that's why most markets have some fees involved. People will buy very cheap things and set their price higher but there is a limit to what things can sell for. If some douche wants to buy every tabula rasa and try to sell them for 100 exalt each, he won't sell any of them. Items in a market with the right amount of scarcity will automatically set their prices over time- just like real life. Some items would go up in popularity and therefore will go up in price. If you're that worried about it, you can set "caps" like Black Desert has.

It is really complicated but it's also largely automatic. It's already happening on the PoE trade sites, things have a general value that gets dictated by scarcity/demand. The only thing about PoE's system is that many players are excluded.



15 years of korean mmorpg experience here.
AH was implemented and players did choose player interaction over AH almost always.
Trust your mind and strengthen your abilities!
i also think if you setup a automatic system that comes with a fee, players will not use it but build a external solution.

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madix wrote:
Have you guys never played other online RPGs?

if ggg kills premium tabs as a guaranteed income source, it needs to find other ways. like charging for normal leagues' participation and leaving only permanent leagues free to play.

removing the trading functionality from premiums will piss off all players who bought them for this purpose.

if an automatic trade system would base on premiums i had 200+ trading tabs in temp leagues and 1k in permanent leagues without any disadvantage except having to price my items once.

age and treachery will triumph over youth and skill!
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Madix wrote:

...bla-bla... WOW,BD ...bla-bla... POE


Spoiler
https://www.youtube.com/watch?v=YpuRcmPnSTM

just wow.
they not even remotely close to each other in every aspect other than mobs slaying.
you look like you dont care about argument,commons sense and whatnot,you are just dead set on AH disregarding everything.
Last edited by Nibelton#3140 on Mar 13, 2019, 2:06:26 PM
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Nibelton wrote:


i undestand,that you having problems to comprehend how capitalism works,so i forgive you for your ignorance. not everyone can actaully use thier heads b4 talk.


Nope, it's YOU having problems to comprehend capitalism.

Two major factors dictate price - ask and offer.
Ask is determined by item's usefullness, meta, etc.
offer is determined by drop rates.

How bots do affect it? Useful items are still useful, trash are still trash. infrequent items are still infrequent.

And the last nail into your claim's coffin:
Current trading system is just as convenient as AH, if we trade only expensive items (let's say, 1 exalted and more). 1-2 min game time lost for invite/tp/trade/ty is nothing when performing 1 exa+ trades.
So obviously, with transition to AH, prices on expensive items wont change much. I dont really care about cheaper items, cause trash is worth a shit.

But expensive items will HOLD their value, you wont see them 10x cheaper, nor 10x more expensive. With trade bots or without.

To be honest, i dont even care about trade bots. They dont have any serious impact on gameplay, cause they dont produce any good. It's just like market traders dont affect nation's economy much. Production, on other hand, is decisive factor for nation's economy. That's why farmer bots (ones that farm currency & items) are the ones who deteriorate economy.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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MortalKombat3 wrote:

Nope, it's YOU having problems to comprehend capitalism.

Two major factors dictate price - ask and offer.


...what in the hell are you talking about?
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