Sarlaiel's DW BM Duelist Build. High life/dps/aoe/regen/block. The perfect DW build

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Tygerwoody wrote:
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firefry wrote:
Not talking about skills and gear makes a thread like this significantly less useful than it could be.

Skills and gear comprise at least 50% of the effectiveness of a build. There are many different combinations one could choose etc.

There are tons of "builds" that are only effective with multiple high-quality gems, 6L gears, and hundreds of orbs spent attaining them. The point? Those builds aren't useful for 90% of the playerbase who will never have these things. Essentially rendering them useless to those players. Also, there are many builds that hinge upon particular weapon setups, stat selections, or combination of skills. Leaving all this vital information out again, essentially makes a build of dubious usefulness.

We'll never know in this case.

Tyger's post, his choice. But at the end of the day, I think the guy deserves 100% to be called out for being unconcerned about helping others, while he brays about helping teh "struggling duelists". He's not helping them that much at all.


This is just getting comical now.


It's a little silly on both ends. Yours for not saying you use cleave with any number of support gems, and them for needing someone to hold their hand so much.

Guys, there really aren't that many skills in the game, it's not that hard to figure out something that works.
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Bmonkey5 wrote:
I've made a duelist and got him to lv71 (as of now) using this build.
This build is the best.
With using very fast elemental weapons, I get up to 3.92 aps.
I use a 5 linked cleave to faster attacks, life leech, added fire dmg, weapon elemental dmg and I never die in maps du to life leech coming in so fast.
I found elemental weakness curse to be the best when the most of your dmg comes from all kind of different elementals. Just pop decoy totem on bosses and it survives enough so you can just nuke the boss down. I love this build, good job.


Thing is, This isn't a Duelist 'build'. It's actually very generic, if you look, you can do the exact same from Templar, Marauder or Duelist. It's just late game life and elemental, you fill in the blanks.

A passive tree is literally less than half of a build without gear or skills (obviously) For an example look at this:

This could either be a great build or a terrible one, but what does this give without knowledge that the main skill is a 10% freezepulse ? suported by a 10% Faster Projectiles and 15% LMP ? linked in a 6 socket 5L chest to life on hit, life leech and increased critical strikes ?

Or that the end game dagger and spirit shield give a combined 130% increased spell power and 100% global crit multiplier ? etc. etc. etc. A generic link to the majority of life and elemental nodes on the left of the passive tree, very barely counts as a build. Honestly, people really should not be having problems looking at the passive tree and mapping out a path, because that is barely scratching the surface of a build, and the tree is very simple.

(link in spoiler wraps just for purpose of saving space)
Last edited by Powertrip#1893 on Mar 19, 2013, 12:35:25 PM
Firefry had it spot on. He talks about wanting to help duelists, but helps them none. He links them an unoptimized generic duelist build that looks like 95% of the duelist builds out there today, and doesn't explain the most important part.

Truthfully? His claimed DPS isn't impressive, so at this point the thread REALLY loses any worth.
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The skills I use are ice comet, backstab, and magic missile.
Come on Tyger...we all know you are using a 5L chest with 5 support gems and that you have two 4L rapiers.

I am to a point with this build where I need to go all-in on gear. Gotten to lvl 56 with okay gear that I was able to pull 2.8k DPS dual strikes but in Merci Western Forest I am having to do a lot of dancing. I have a fever, and the only prescription in more DPS!

Again thanks for the passive ideas and helping me get creative. I have actually been enjoying using blind with my cleave and due to AS I get a lot of procs.
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Winterfel wrote:
Come on Tyger...we all know you are using a 5L chest with 5 support gems and that you have two 4L rapiers.

I am to a point with this build where I need to go all-in on gear. Gotten to lvl 56 with okay gear that I was able to pull 2.8k DPS dual strikes but in Merci Western Forest I am having to do a lot of dancing. I have a fever, and the only prescription in more DPS!

Again thanks for the passive ideas and helping me get creative. I have actually been enjoying using blind with my cleave and due to AS I get a lot of procs.


It's not hard to figure out. If you go physical build you use cleave + added fire damage, faster attacks, concentrated area and either mana or life leech (life on hit).

If you are are elemental use something like cleave, elemental weapon damage, faster attacks, concentrated area and life on hit.

Physical auras are haste and hatred.

Elemental auras need anger and the lightning one, I forget the name.

Set up a dual strike with similar gems to your cleave for single target.

/thread.
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Lask001 wrote:
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Tygerwoody wrote:
"
firefry wrote:
Not talking about skills and gear makes a thread like this significantly less useful than it could be.

Skills and gear comprise at least 50% of the effectiveness of a build. There are many different combinations one could choose etc.

There are tons of "builds" that are only effective with multiple high-quality gems, 6L gears, and hundreds of orbs spent attaining them. The point? Those builds aren't useful for 90% of the playerbase who will never have these things. Essentially rendering them useless to those players. Also, there are many builds that hinge upon particular weapon setups, stat selections, or combination of skills. Leaving all this vital information out again, essentially makes a build of dubious usefulness.

We'll never know in this case.

Tyger's post, his choice. But at the end of the day, I think the guy deserves 100% to be called out for being unconcerned about helping others, while he brays about helping teh "struggling duelists". He's not helping them that much at all.


This is just getting comical now.


It's a little silly on both ends. Yours for not saying you use cleave with any number of support gems, and them for needing someone to hold their hand so much.

Guys, there really aren't that many skills in the game, it's not that hard to figure out something that works.


He isn't using cleave. See my posts like 3 pages back. I wouldn't say this is optimum for ele cleave... So, all of the people saying yeah this helped me are probably like level 50.

"I am a special snowflake"

"My APS is 2.6"

"My attacks cost 80 mana"

"My build is built around stun"

80 Mana would be consistent with Leap Slam, lvl 14-17 is 17 base mana.

17 * 1.6 * 1.7 * 1.5 * 1.15 = 80 with rounding. That would be Conc. Effect, Weapon elemental Damage, Life on Hit, Faster Attacks.

Leap Slam is weird and only uses the IAS from your main-hand weapon + other sources, not the actual speed of the weapon itself. A club with 22% IAS I picked up is only like 1.55 APS, but still decently fast with Faster Attacks support. I personally just had an increased AOE gem and none from passives, but with -30 from Conc. Effect and only 12 from passives, the range will be kind of bad.

Maybe I am wrong on the support gems, but it does work out to what mana cost he said.

Infernal Blow seems plausible because of taking Lava Lash, or if the right combination of Added Fire or whatever boosts damage nicely, but the base mana cost is like 12, so any decently pricy mana cost multipliers like above only work out to 56 mana. The AOE on this skill is horrible, like Detonate Dead range, so I don't suggest it.

Ground Slam is fairly close in the mana cost, 15 for lvl 16-18 then 16 after. My "duelist" is a melee witch with triple curses and about the same attack speed and this actually worked kind of well for her. With a fairly bad, random scepter I get close to the 2.6 APS (listed) and with flammability/critical weakness about 20% chance to crit, plus I can run hatred and get lots of freeze.

15% quality Ground Slam at level 8 is giving me 28% phys dmg, 35% reduced enemy stun threshold, and +22% stun duration. I picked up this belt too, so once I get a decent weapon, I can see how worth it these stun mods are:



Dual-wielding Opal Scepters, I think the 40% elemental damage would be global and work on dual-wield Ground/Leap Slam even though it only uses your main hand attack. I'm not sure about stuff like +20% fire damage or flat elemental explicit mods transferring though.

That's all the AOE's that seem plausible to me. Cyclone seems generally bad. For a single attack, I don't know. Double Strike seems like the best DPS and you can dual wield a mace/sword combo if you wanted.

Final note: APS is bugged with Ground Slam dual-wield in the character sheet but should be correct for Leap Slam. To get the real APS with Ground Slam, take off your offhand weapon and multiply by 1.1
Last edited by Chypre#0921 on Mar 19, 2013, 3:37:31 PM
It's very possible, I wasn't really trying to guess specifically what he was using, but more to make a point. You could switch cleave with a different skill and it should work.
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Lask001 wrote:
You could switch cleave with a different skill and it should work.

Exactly my point in the entire thread. There are plenty of different skills and gear combos that this build would work for.



For reference, if I was using cleave I would do a hell of a lot more damage AOE(I am using a 6L btw). I personally don't like using cleave, although its incredibly powerful. Different strokes I guess...
Stop being a clown and post your build. This is a build thread not a guess how special I am thread.

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