Who else won't even be TRYING d3

"
MaxTheLimit wrote:

It's repetitive because it's lacking the full content. Many skills, areas, weapons, environments aren't completed yet. There is a whole act missing. The second act is still far from complete. I think they've shown off a more than enough content for a beta. It's not like the Diablo 3 beta has revealed more. Why would they reveal EVERYTHING in the beta?

I wanted to believe that, but patch 0.9.7 didn't bring anything interesting...
auras (passive skill), elemental arrows (is it exciting? it's just one more arrow...)

"
MaxTheLimit wrote:

The crazy character builds that people are posting sort of deflate your point. You DO have the ability to make VERY unique builds.

well yes, to some extend. My point was you can do crazy build with respec aswell. People think the passive tree is deep. It's not once you played the game and know it. It's just a question of knowledge. GW2 doesn't try to trick the player into spending wrongly his traits points, and it still has a deep "tree" because you still have to make some choices about how you will play your character.

"
MaxTheLimit wrote:
"
kodr wrote:


What exactly is unique in that example? Maybe I missed it...

The bull rushes toward you and knock you back. The "waller" affix make the monster creates some walls. Combine both and you get a bull charging at you and crushing you against a wall if you didn't escape in the right direction.
I also see some waller archer where they were using walls to protect themself from frontal attack.

There were also other "new" enemies in this area, like the trees dropping poisonous mines (exploding if you stepped on them), and it's just act1...

There are also other skills videos where they show more enemies, but the zergs around here only think about "duh dumbed down" when it's not.

Another example, the big enemy who protect himself with his big claws, you have to hit him from behind.

"
MaxTheLimit wrote:
You are offering an entirely one sided view, forgetting that many people aren't you. I fully see your point on a lot of what you say about Diablo 3. I just don't share your overall opinion. I dispute a lot of what you have to say about the Path of Exile situation though...Ragers and isolated dumb comments aren't excuses for that.

I agree, but that's pretty annoying to read people saying D3 is dumbed down when it's not (see the example with the waller bull). They just don't pay attention and sound like some kind of hipster for bashing the popular game when it's actually better (in my opinion of course).
I don't really like the art direction aswell, but I prefer a better gameplay over better graphics. Heck, I play League of Legends which has some pretty shitty graphics!
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Last edited by kodr#0209 on Mar 28, 2012, 4:19:40 PM
"
kodr wrote:
I, for one, like the changes in D3.
They removed annoying and useless stuff, and they seem pretty confident the gameplay is fun without adding gimmick (like ID scroll).

What's funny here with people bashing D3 is that the D3 community:
- don't even know about PoE and don't really care
- they know about it and they think it's a boring game
- they don't think D3 should be threaten by it

It's only the PoE community who think PoE is a worthy challenger and try to bring this game up to D3's level by comparing it to D3 (I didn't see a thread on diablofans about PoE vs D3 for example).

In the end... who cares?
If you enjoy PoE, good for you!

I stopped playing it because I think it was boring, I was just trying to do "my job" by giving some feedbacks to improve the game because I was in the beta, but all the bashing about D3 broke me, it was ridiculous and pointless, especially when I think D3 is a better game. I was tamed enough to not bash the game people enjoy here (PoE) and tried to respect their feeling, but it seems they don't really care about the other way around.

People here critize D3 for playing 1% of the game in the beta, did they even look at the skills and variety of gameplay?
That's one thing PoE is lacking, the game is boring because it's repetitive, the skills are repetitives, they didn't introduce new gameplay in 0.9.7, it doesn't look bright for future patch.
Try to take a look at D3's skills and see the difference, here is a tool I made: http://syl.comli.com/d3/?

People think they are free do to what they want with their character in PoE? Really? Did they actually think about it?
Nah... it's just an impression based on the passive skill tree.
Look at GW2's traits, that's how it should be done. They're not trying to trick noobs, they didn't overdo it, they made something pactical where what's important in the end is the choice you make to create your build, and not some noob trap where you can't respec and screw your character.

Overall, people thinking D3 is too simplistic missed completely the big picture here. Skills have different gameplays, monster AI has variety, bring those 2 things in one game and you have an interesting gameplay.
Example: Waller bulls just outside the beta area.
Yep, it's just after the beta, and they already have a new gameplay I never saw in a hack'n slash.

Inferno champion have 4 affixes... yep, can't wait to see Waller Jailer Vortex Molten champions...


Y'know... This is a thread for folks to voice their own reasons not to play D3. I dun recall anyone bashing those who like D3, only Blizzivision for having made D3 into something other than what those of us who are disappointed in what we've seen it become wanted it to be.

So, you feel that PoE (which you state you no longer even play) isn't as good as D3. Folks here are posting all sorts of negative opinions about D3, with which you don't agree.

There are plenty of other fora in which you can discuss the game which you find to be superior, and not have to deal with the people here with whom you disagree (which, BTW, you could also do by simply not reading/posting in threads which obviously discuss the merits/demerits of the two different games).

My question to you: What are you still doing here? =0[.]o=
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Last edited by Raycheetah#7060 on Mar 28, 2012, 4:21:03 PM
I, for one, recently cancelled my pre-order of D3 that was placed back in February 2010 (about 2 years after the game's official announcement... about another 2 years before release). I now have no desire to play it at all, not even to see if other people critiqued it well.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
heh like I said, I received an email about the open beta for this week-end, and I checked the forum to see if anything has changed here.
Nothing has changed.
The sad thing is, I think this will drive the game down, with the fanboys who can't critic PoE to make it a better game.

I saw some turnover, for example BrotherLaz (who does MedianXL) stepping in, posting some interesting stuff, getting pushed back by fanboys, then he left. Good job guys :D

When people will really come in to play this game, I really hope they won't be disappointed, because they may not stay long enough...

As for me, yeah... I wanted to share the news that GW2 is awesome :)
But I won't stay here much longer.
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Last edited by kodr#0209 on Mar 28, 2012, 4:28:19 PM
"
kodr wrote:
"
MaxTheLimit wrote:

It's repetitive because it's lacking the full content. Many skills, areas, weapons, environments aren't completed yet. There is a whole act missing. The second act is still far from complete. I think they've shown off a more than enough content for a beta. It's not like the Diablo 3 beta has revealed more. Why would they reveal EVERYTHING in the beta?

I wanted to believe that, but patch 0.9.7 didn't bring anything interesting...
auras (passive skill), elemental arrows (is it exciting? it's just one more arrow...)



From the devs log and thing that will be implemented, the game will need a lot of work, and i think we won't see release this year (probably only open beta). If they implement all the things that they said they will, this game will become really impressive.

And 1 patch cannot change a lot. I don't know what you expect from 2 months of work that they can change. Don't forget that they are creating act 3 and 6 class parallel to the patches. Every patch improves it for little. So stay a while and wait.
"
kodr wrote:
heh like I said, I received an email about the open beta for this week-end, and I checked the forum to see if anything has changed here.
Nothing has changed.
The sad thing is, I think this will drive the game down, with the fanboys who can't critic PoE to make it a better game.

I saw some turnover, for example BrotherLaz (who does MedianXL) stepping in, posting some interesting stuff, getting pushed back by fanboys, then he left. Good job guys :D

When people will really come in to play this game, I really hope they won't be disappointed, because they may not stay long enough...

As for me, yeah... I wanted to share the news that GW2 is awesome :)
But I won't stay here much longer.


I didn't see BrotherLaz here, and would have been borderline fawning if I had. He is a legend. I don't know his personality at all (but from the many posts on his MedianXL forum, he certainly seemed a reasonable fellow), and I do know he experienced some drama, but the fact is he made MedianXL. That speaks for itself.

Every time I come up with a criticism for Path of Exile, I find it is already a known issue in the appropriate forum here. I'm definitely not the most critical or discerning of players, and I constantly strive to give each side their fair go, as we say in my neck of the woods.

I will confess I have used this thread to be a little less analytical and a bit more playful than usual, but that's really only because I did see a few blatant PoE bashers and figured that a reduced tone of solemnity might fit here.

I respect anyone who makes their choice and can justify it. Heck, I respect anyone who can make their choice and doesn't feel the NEED to justify it.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
"
kodr wrote:
I wanted to believe that, but patch 0.9.7 didn't bring anything interesting...
auras (passive skill), elemental arrows (is it exciting? it's just one more arrow...)


Level changes, weapon and art changes, balance changes. Again, remember that we don't see everything. There is a whole bunch of content that will probably not be revealed until the final release!

"
kodr wrote:
well yes, to some extend. My point was you can do crazy build with respec aswell. People think the passive tree is deep. It's not once you played the game and know it. It's just a question of knowledge. GW2 doesn't try to trick the player into spending wrongly his traits points, and it still has a deep "tree" because you still have to make some choices about how you will play your character.


I don't really see how people are being 'tricked'. It's large and a lot to take in, yes. It is deep, and once you get to know it you get to understand how to wield it best.

"
kodr wrote:
The bull rushes toward you and knock you back. The "waller" affix make the monster creates some walls. Combine both and you get a bull charging at you and crushing you against a wall if you didn't escape in the right direction.


Seems like just some AI interacting with something similar to frost wall. Doesn't seem all that unique. Interesting I guess, but nothing really new.

"
kodr wrote:
There were also other "new" enemies in this area, like the trees dropping poisonous mines (exploding if you stepped on them), and it's just act1...

There are also other skills videos where they show more enemies, but the zergs around here only think about "duh dumbed down" when it's not.


I don't think anyone is arguing that there isn't going to be a lot of content, and dynamic enemies. So what is the point you are trying to make.

"
kodr wrote:
I agree, but that's pretty annoying to read people saying D3 is dumbed down when it's not (see the example with the waller bull). They just don't pay attention and sound like some kind of hipster for bashing the popular game when it's actually better (in my opinion of course).
I don't really like the art direction aswell, but I prefer a better gameplay over better graphics. Heck, I play League of Legends which has some pretty shitty graphics!


I can't think of anything as pointlessly self mutilating than getting upset about what people on the internet say. I don't think people are talking about how dynamic the game world is when they say it's 'dumbed down'. I think it's more about the character development, and control over the details of levelling. Speaking personally, I'm not what you'd call the 'hipster gamer' most of my game collection is 90% AA game titles, and collectors editions at that. I legitimately don't care for the style of Diablo 3. I didn't care for World of Warcraft either, so it's not super surprising I guess. Blizzard is in the business of making games that make them money. They are good at it. I'm betting they will make zounds of cash from Diablo 3. I'm sure the design, style and gameplay will be well developed. It's just not what I wanted.

One more thing. Art direction is different from graphics. Many modern games are graphically advanced, but use a distinct art style. Team Fortress 2, and Borderlands are good examples. Cell shaded, stylized graphics used to achieve a distinct art style. This has been going on throughout the development of advanced graphics engines.
"I would have listened... I would have understood!" - Scion

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I think the difference is that the Diablo III "beta" was little more then a demo for server stress testing. The Path of Exile beta is a true beta where we see the content/mechanics and can give feedback on it that will be listened to to help improve the game. Too many companies are calling their closed stress test demos "beta's" these days.

The real Diablo III beta was done in house by Blizzard.
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Last edited by Faerie_Storm#2108 on Mar 28, 2012, 4:45:19 PM
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MaxTheLimit wrote:

I don't really see how people are being 'tricked'. It's large and a lot to take in, yes. It is deep, and once you get to know it you get to understand how to wield it best.

It was in reference to the talk about respec we had a month ago on this forum. People here think they are hardcore and need to punish new players by not allowing respec, but they think that's what make the game deep. Allocating points in a skill tree isn't hardcore.

"
MaxTheLimit wrote:

Seems like just some AI interacting with something similar to frost wall. Doesn't seem all that unique. Interesting I guess, but nothing really new.

Well, if it isn't new, it's not even in PoE ^^;
I also mentioned it in one of my feedbacks, but enemy variety is pretty limited right now. You have melee, ranged, goat man, rakanishu, blood ape who boosts allies, crab... and that's it. No real unique gameplay here. And it's the same problem with skills, nothing new here.
edit: well they added pirates with flicker strike in the latest patch, so I'm not completely right here.

"
MaxTheLimit wrote:

I don't think anyone is arguing that there isn't going to be a lot of content, and dynamic enemies. So what is the point you are trying to make.

well... the point was "no, Diablo 3 isn't a crappy game like some people said in this thread"
People should take a closer look at a game before critizing it, or else they may not understand why people won't play PoE and it may be too late.


@CharanJaydemyr: I wasn't really pointing at you particularly :)
I didn't see your name a month ago, I guess you're a new member, so no problem.
Yeah BrotherLaz passed by quickly, gave some advices, people shrug him, then he left as fast as he came. Too bad, he gave some good critics.


@Faerie_Storm: agreed.
too much companies use the term "beta" while it's only a demo of the game. And when it's a real beta with bugs, people freak out.
For me, PoE is pretty polished for being in beta, that's a good thing.
The game isn't completely bad (unlike what I seem to say), I enjoyed it, but I won't play it any longer.
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Last edited by kodr#0209 on Mar 28, 2012, 5:13:39 PM
"
kodr wrote:
It was in reference to the talk about respec we had a month ago on this forum. People here think they are hardcore and need to punish new players by not allowing respec, but they think that's what make the game deep. Allocating points in a skill tree isn't hardcore.


I've said before that the term 'trick' and 'punish' are a bit of misnomers. You aren't punished, but rather rewarded less. That being said, the restriction on respec points is a bit strict now. I'm not too worried about it, because I'm betting as more quests, and the final act get added there will be a bit more respect points added as rewards.


"
kodr wrote:
Well, if it isn't new, it's not even in PoE ^^;
I also mentioned it in one of my feedbacks, but enemy variety is pretty limited right now. You have melee, ranged, goat man, rakanishu, blood ape who boosts allies, crab... and that's it. No real unique gameplay here. And it's the same problem with skills, nothing new here.
edit: well they added pirates with flicker strike in the latest patch, so I'm not completely right here.


Well there is also the goat Shaman fellows...
Also the bandit followers cast skills as well.
Obviously there is going to be things in Diablo 3 that aren't in PoE. It does go the other way too though...

"
kodr wrote:
well... the point was "no, Diablo 3 isn't a crappy game like some people said in this thread"
People should take a closer look at a game before critizing it, or else they may not understand why people won't play PoE and it may be too late.


I suppose the term crappy can be subjective. It can be crappy to a certain person, but not another. I think you know my stance on it by now. Can you at least acknowledge that you can see where some of the people not liking the new direction Diablo 3 takes, verusus how they may have expected it to take from their experiences in Diablo 1 and 2?

This BrotherLaz fellow, I don't know much about. I read some of his posts, and he brought up some points. Mainly about the skill tree, build customization and respeccing ( from what I can tell ). Some people brought up some good counter points as well. The thing is, the skill tree is a polarizing subject. People tend to love it or hate it. I love it. I thrive on planning builds and researching the implications of potential choices. I can see why others would find the concept of a few 'Mulligans' appealing. So long as it isn't overboard ( I mean there has to be SOME commitment when it comes to skill points, right? ), I wouldn't mind seeing some more quests give respec points as a reward. Maybe 1-2 ( mayyybe 3 ) per act. 9 per difficulty run through seems excessive to me. But since it doesn't really impact me I am okay with it.
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