Developer Interview - Matt, Narrative Designer

Awesome interview, Matt is undoubtedly passionate about his gift!
Good stuff, lots of lore left to explore as well (still wondering about the harbingers and the strange paterns that are in a lot of areas ever since). I know this game is focussed more on maxing out builds and trading but more lore would make for a more immersive experience (compared to the ''just grind zones till you hit something good'').

Would like to see some lore being added to several unique maps (acton's, death and taxes, hallowed grounds, pillars of arun, poorjoy's, putrid cloister, vinktar square and whakawairua). Could make them feel more unique and less of a ''clear once for atlas completion''. The other unique maps are pretty self-explanatory imo.

Would also like that the decisions you make during the acts and quests have some sort of impact on the story rather than just grant skill point (or memory fragments in maps). You chose to help person x instead of person y? That's fine and you get reward x but area y is now in ruins or inaccessible. The bandit choice in A2 could be an example, but as you enter A6 and A7 you find that whatever you picked was irrelevant and Ralakesh just assumed command. You could have resistance pockets of bandits still fighting that you could chose to help for additional boons for instance.

People would still pick just what is best for their build but you would see impact and different perspectives throughout your plays (as with syndicate somewhat). Would also add to player retention perhaps since you'd need more characters to access all the content.

Some ideas. Point being lore is good for a game and thanks for adding to that man, keep it coming.
Iak, Iak Matt :)
HP is the way to go, your work is superb in the game, all the best.
Cris give this man a bonus! :)
Is there a chance to get a list of the Voice actors of the game?
Processing tuned down tempest shield MTX [pending...]
Well, judging by his selection of favorite plot-fragments, the mas has a very solid taste ;d. Very curious to see his work in the future.
Betrayal is pretty solid lore-wise, i also genuinely enjoyed Lifegiver's Manifesto sections, here's hoping they'll get expanded upon someday in the future :D Because the potential for something more is there IMO.
Nice interview! Would it be possible to create and purchase voice acting MTX for the game? To be honest, it is quite boring to here every time from Zana: 'Still sane, Exile?' Varietas delectat. ;)
"
nskLantash wrote:
...Betrayal is pretty solid lore-wise...


I feel a bit opposite. Lore is everywhere, you are pushed into caring for characters that you have no prior experience with (except for old masters and Hillock).

Of course its nice that they used previous leagues as references, but it just alienates me somehow.

Game tries to make me feel like an alien, where you are from the outside and should feel like an outsider. But the result is opposite - you don't care, there is no deep lore and simple surface scratches are not enough.
Warframe "story" has the same issue.

I've found only one comic that was able to pull that of successfully.
Prophet (new series)

You truly felt like and alien to that system and an observer of events that are unfolding.

Betrayal on the other hand - makes me feel indifferent, just give me those useless unveiled items so I could have a chance for +1 totem recipe.

Also most of those carvings, e. g. "Lifegivers manifesto" and poems from Lab, feel like some disappointed millennial didn't get enough likes on his FB post and Starbucks didn't make a proper 1/3 cow milk, 2/3 Jacobs coffee.

P.S. I also liked Crossroads carvings.
Last edited by WiseGuard#0800 on Feb 1, 2019, 6:08:47 AM
Great interview! I also appreciate the lore and feel it enhances the game immensely - the notebook in the Marketplace (Act 3) is fantastic and the voice acting throughout the game is as good as it gets.

I would like to see the Syndicate developed further for expanded play in both Standard and league. Standard could use a little excitement and an open-ended plot like The Syndicate would be perfect.
.
Last edited by Ruenzi#2454 on Nov 5, 2020, 5:10:31 AM
"
Ruenzi wrote:
Thanks for the interview!

>On the flip side, some characters, like the previous masters, were just extensions of existing characters.

Yeah, well some of them feel like completely different characters now.

Vorici went from a rather communicative deceiver to an edgy teenager hiding in his basement, according to Elreon ("I think you've been spending too much time wearing black and sitting alone in the dark, Vorici"). That same Elreon who showed a lot of respect to Vorici when they were Forsaken Masters, telling us how he "earns a special place in God's heart". Elreon who would probably be the one sitting alone a dimly lit library praying, contemplating, falling deeper into his madness (loved that dude, he would also cheer you up and his commentary on faith was so amusingly ironic. now he's also boring).
If snobbish and delusional Vorici was always enthusiastic about his grand plan, scheming, spying, communicating and working with others. As opposed to Haku and Catarina spending their time with the dead, Tora with the wild animals, Elreon with his relics, he actually worked with people (quests to save his contacts, or "friends" as he used to call them). He was also knowledgeable in the gem field "procuring shipping manifests from the mines", spending a lot of the time in the field.
It's the same voice actor yet he sounds so different. He lost all of his sass and charm and now sounds so monotonous like an apathetic and seemingly brainwashed cultist. I swear he was more pissed at me when I would fail his missions (you could talk to him afterward) than when I whoop his ass now. Even the way he looks now (which btw looks nothing like the official art on the old Hideout screen) adds to that weird indoctrinated monk vibe.
Nothing but some of his lingo and interest in gems is left from the old character.

And what the actual hell happened to Vagan? Once proud and brash he is now a disgusting sniveling mess.
And damn it Haku, stop talking about "honorable death". There is nothing honorable in what you're doing now, it's not even a real death. Again, miss his old self.


+1. It hurts seeing what's been done to Vorici and Vagans' characters, although Haku seems alright.
Last edited by Exile009#1139 on Feb 1, 2019, 8:35:05 AM

Report Forum Post

Report Account:

Report Type

Additional Info