ENOUGH IS ENOUGH WITH THESE TRADE ISSUES
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I learned the hard way:
I want item X at market price YY. However the only item up for sale is price YY +15C Just pay the damn 15C extra and be done with it. Yeah but the seller made 15C profit. And so what? The alternative is posting the forums with trade issue and you NOT having that item. Poe trade use: Rule nr1: SCROLL DOWN 3 to 5 pages Rule nr2: Just pay the extra C CERTAINLY applies to map acquiring Vorici can shove his fuse up his [removed]
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GGG needs to bring in some QoL improvements to trading.
DnD mode = All trade tabs automatically disabled. Player must manually renable them all again. Player /afk, or afks from actually being afk = All trade tabs automatically disabled. Player must manually renable them all again. I feel your struggle, just tried to buy a Caldera since Niko is there, after messaging 11-12 people, said fuck it. Last edited by Biovital#3172 on Jan 7, 2019, 3:35:13 PM
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As Earthslug has pointed lately, just skip the first couple of pages of sellers, worked wonders for me over the past weekend.
Got the maps that I wanted/needed for Atlas and dailies. ~ I play slowly.
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" This is often true i agree with you, scrolling down can eventualy accelerate the aquiring process, i just find that absurd on a design perspective but at least it somehow can work. Also, faster datas ( instant ones ) could open the door for some measure and penalties against price fixing and even bots, wich i would welcome, for now it's impossible to add such things sadly. " I could do that occasionaly, however some items are missing in standard that come from new leagues, also aquiring items is even worse than in temp leagues or maybe i was really unlucky last time i gave it a try, andddd then doing it before patch mean i have something likeeee two or three days to run a char from 0 and see it's viability against an endgame that doesn't exist yet ? Well maybe i miss something but it doesn't really sounds to deal with my issue. Can be wrong too and missing something, i rarely watch streams. Hf :) Last edited by Heli0nix#0378 on Jan 7, 2019, 4:40:18 PM
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" This is one of my exact points made perfectly. Hence why GGG should allow the option for people to have the option to turn on & off ALL of their postings / listings to prevent this. Despite you or anyone not being a full time trader, it doesn't negate the fact that trades are always happening and if you have a posting up; you could be contacted at any given time. In 95% of the instances it only takes a quick sec or two to reply back "In map, brb soon" or "4 mins" just common sense / curtesy. Btw, just because someone sends an invite to you doesn't mean you have to accept it. Other players cannot come to your hideout or map without you accepting the invite. If a guy is mapping and does not want to be disturbed then /dnd mode should 100% be on and the forum postings should not be seen. Oh ^^ isn't to you specifically but you touched on a point and it's for other players that are also like that. It's quite a LOT that feel that way. " EXACTLY! " " IF the vendors were to sell all orbs, yes it would indeed clash with the current players markets (in standard anyways); however people already have a current headstart (saved up currency) on what would be to come and wouldn't have to adjust much. Perfect example of this would be Alchs: Cant remember exactly which master it was or where I saw it but I know that the vendors value Alchs more than Regrets, so it'd take like 2 - 4 regrets just to equal 1 Alch at the vendor. Having the vendors to sell all orbs would finally put some stability to things; thus taking a step in trade issues and time. The only orbs I could understand NOT having the vendors to sell would be the different orbs from Harbinger and Mirrors. Everything else, should be fair game. " @GGG please 1) Enable all ORBS to be sold at vendors 2) Enable a on / off option to turn off ALL trade postings and enable this feature automatically when players use /dnd How's that?
Spoiler
This would be a welcomed change for both Veterans and Newbs alike, while also helping with player retention. Think of how many newbs prob get in the game, try trading for the first time and likely end up beyond frustrated at the lack of vendor orb options, plus the major b.s. you have to go through with players.
It's already hard enough for new players having to damn near memorize the entire poewiki, learn about PoB (path of building), loot filters and other various outside tools; just to basically function at the start of playing the game. All that work honestly feels more like a job rather than playing a video game to have fun, relax and take your mind off things. p.s. @ wall street / wild west debate : GGG does seem to have both elements currently in game but neither have good balance. Though if they REALLY wanted some wild west anarchy within PoE, they'd make all skills have an equal damage potential ( like guns) and let the players progress be 100% based on skill (gunfights) instead of luck (RNG). I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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" True, with these 2 issues being fixed; I don't see how players could be against this. As for SSF, the vendor idea makes even more sense because it wouldn't affect the economy in any way if someone converts from SSF to non. Aside from that I asked in older posts, about GGG allowing the masters currency to be sold / refreshed more than once a day- especially in SSF but yeah I guess the whole logic & debate for that part would be char conversions and bots but w/e. We currently have bots now so it doesn't make a difference one way or another. " Edit: btw I wanna respond more about your post but will do another time. Wanting to see other viewpoints as well. Exactly. With so many different people and their personalities, these 2 needed changes would help to accompany everyone's goals. Don't feel like trading? Turn off the listings, then no one can see them. Need other orbs like chaos, alchs, vaals, etc for mapping or crafting? Simply go to the vendor (though it was VERY helpful having the masters play a part in this previously) get what you need and move on. No sense having to play mind games to appease someone and spend hella time trying to do simple trade that would take less than 2 mins. (30 secs in some cases) " " Oh I fully agree about being annoyed and against spam. Sending a seller one party invite and a "hey dude you there?" msg after waiting 30 secs - 1 or 2 mins without getting a reply isn't my idea of spam. The party invite is just to see where the seller is i.e. in town, hideout ,etc. So if I see someone is in the Lab or Shaper Realm then I simply say "Oh you're busy, pm me when your done" then wait 10 - 15, maybe 20 mins and check back later. Nothing wrong there. But when someone blocks you off the bat just off of first pm and party invite, that's just crazy. Precisely why GGG should Enable a on / off option for players to be able to turn off ALL trade postings and enable this feature automatically when players use /dnd. Simple fix that cuts out soooooooooooooo much confusion , stress and time for everyone on both ends buying and selling. I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487 https://www.pathofexile.com/forum/view-thread/2300612 Last edited by WoT_Seanchan#1214 on Jan 10, 2019, 5:25:24 AM
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Don't invite the seller. Wait for him to invite you. Check with /whois if he's busy in lab or something. If he doesn't answer just resend the message from poe.trade a few minutes later or try other sellers. I'm glad it never happened to me but I would add to ignore list any people who invites me like you do in your step 3.
Last edited by AsbelFar#6192 on Jan 10, 2019, 5:45:56 AM
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Feel free to chime in anytime GGG =.=
I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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I think overall the trading system works in most places. Trading apps have made it easier than ever to find the items you are looking for at the prices you are looking for them. This part has greatly improved over the years.
The part I would really like to see go away forever from trading are the mundane and/or gameplay affecting areas. This boils down to maps and currency exchange. The API would be under significantly less strain if there was a map exchange vendor that allowed you to trade your maps for regular versions of the ones you needed as well as a vendor to convert some of your worthless currencies into ones that you need. In terms of an "offline" or immediate exchange tab, I think this could be hugely beneficial if not abused. One of the biggest reasons that so many people don't respond is because it is not worth their time to do the trade in relation to what they are currently doing. 1c and lower trades are something most people are not going to do unless they are already in their hideout or bored. Now if I could dump a lot of these into an offline tab that automatically facilitates that transaction... Finally, I think if they were to do something like an offline tab I think this should be account limited to 1. It keeps the system from being abused, but takes a huge amount of frustration out of the equation for most people. |
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" we have those...…….though honestly a drop boost in those would help. Aside from that, if we had more chaos to use (by converting at the vendor) then we could utilize more of the map device mods. Which also helps map drops I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487
https://www.pathofexile.com/forum/view-thread/2300612 |
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