[3.6] The Zoominator - [Blade Vortex] [All Content] [Top 5 Lab Speed Runner][League Starter]

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cybertier wrote:
Sadly Level 70 Uber didn't work out. Died in the final fight to a oneshot (Which I could have dodged).

Now I'm broke and can't afford Essence Worm or more Offerings :D, so I need to level some more and hopefully aquire some more currency and better gear.


Managed with 73.
"Upgraded" both weapons to Divinarius, socketed crit damage (using diamond flask, since I don't got atziris yet).
What helped most was probably deactivating Grace in the bossfight, increasing my manapool for MoM.
can you look at my profile and tell me why i dont do any damage to izaro?:D would be awesome of you!
Finally I was able to get through the Uber Lab. For this, I had to increase hp to 4.5k.
But Izaro was dying slowly enough because of the small damage, and I have no idea how to significantly increase it. I think I’m missing some important detail, but I don’t understand what.
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FallenWars wrote:
can you look at my profile and tell me why i dont do any damage to izaro?:D would be awesome of you!


I'd get rid of the bow damage nodes and maybe some of the scion life nodes, to get more damage from the shadow notables.
The tree really doesnt take a lot of damage and you are skipping most of it.

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Finally I was able to get through the Uber Lab. For this, I had to increase hp to 4.5k.
But Izaro was dying slowly enough because of the small damage, and I have no idea how to significantly increase it. I think I’m missing some important detail, but I don’t understand what.


Your weapons seem really lackluster. Check in PoB if Divinarius won't give you more dps. Alternatively two phys as extra damage shaped weapons, depending on funding.
Also you are using no damage flask. Atziris or even a diamond flask should boost your damage immensly.

No reduced flask charges used on belt will hurt your uptime though.
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cybertier wrote:

Your weapons seem really lackluster. Check in PoB if Divinarius won't give you more dps. Alternatively two phys as extra damage shaped weapons, depending on funding.
Also you are using no damage flask. Atziris or even a diamond flask should boost your damage immensly.

No reduced flask charges used on belt will hurt your uptime though.


Thanks for the help. I checked Divinarius and its DPS a bit lower than what I have now.
I also tried a weapon with "phys as extra damage" before, but PoB shows significantly less damage.


I will try the Atziri Promise, but I really don’t want to remove the protective flasks, because sometimes I still die from Isaro.
Last edited by Androix777 on Mar 14, 2019, 11:08:24 AM
You would want to get rid of the second hybrid flask. The defensive flasks are important, but Izaro will mostly kill you by oneshotting you, the second hybrid won't help there.

With Divinarius you might want to switch to increased crit damage support over increased crit support, since it gives a ton of critchance. (But it's also just a budget option)
Last edited by cybertier on Mar 14, 2019, 11:44:52 AM
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cybertier wrote:
You would want to get rid of the second hybrid flask. The defensive flasks are important, but Izaro will mostly kill you by oneshotting you, the second hybrid won't help there.

With Divinarius you might want to switch to increased crit damage support over increased crit support, since it gives a ton of critchance. (But it's also just a budget option)


I tried replacing the hybrid flask and it works well.

Now I am also looking for a non-budget option to increase damage. It looks like I have several times less damage than I saw on the video. Do you know what weapons can significantly increase damage?
hey can someone check what i can change? did try farm lab but i got hit pretty hard. i know about the chest but working on in. got the chest but still 6 linking it.
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hayabusa92 wrote:
hey can someone check what i can change? did try farm lab but i got hit pretty hard. i know about the chest but working on in. got the chest but still 6 linking it.


Doing lab you still need to dodge the obvious 1 shots that izaro has. Like his slam on the ground.

Make sure you have max resistances. 75%, 109% for ele weakness would be great with the fonts that izaro has, but its not completely necessary

The only upg I can see is having a ammy with % phys as X such as


On a side note, I am very sorry for posting 3.5 data in the 3.6 thread. I haven't had a chance to update it and the video took me quite a while to make. I think I will make a video guide for 3.6 as its a little bit different starting out with this character then it was previous leagues. But not by much.

I noticed once PoB updated to its newest version, I had significantly less damage then i did with previous builds.

If you have any suggestions for the guide or a list of what I'm missing in it, it would be greatly appreciated.
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AutoMatrixEH wrote:


I noticed once PoB updated to its newest version, I had significantly less damage then i did with previous builds.

If you have any suggestions for the guide or a list of what I'm missing in it, it would be greatly appreciated.


Well, I experimented a lot on PoB on the last few days, well rolled divinarius beat phys gained as extra element all the way to the 1 ex gear, i found 80c weapons, that if I were to dual wield that it would give me about 3% more damage, honestly not worth until later in the game.

Also on that same note, as much as double t1 + double t2 abyss jewels, and things of the like will have better dps, they're much more expensive than a cobalt jewel with spell damage + spell damage while dual wielding + area damage, which beats all of the shit tier quad damage mods abyss jewels and its cheaper.

Unleash is great for mapping, and I found that added chaos damage loses by a landslide to intensify, even if you obviously dodge izaro's one shots, you still get the intensify stacks up for most of the fight, and it beats added chaos with a single intensify.

Also physical to lightning gem, seems much better dps wise on PoB than Increased Critical Strikes, so I'm rolling with that. It'd still be worst than Increased Critical Damage, but I wanted some lightning to shock and also has the added benefit of converting your remaining physical, so you can do phys reflect maps.

I also personally took a few damage nodes nearby, since my character will be used exclusively for lab and 4.9k ehp with MoM is plenty, but I'd not recommend that.
Last edited by leozux on Mar 15, 2019, 11:44:39 PM

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