Is syndicate grossly overtuned?
" If you mean safehouse I mean I hit my first one before level 47 and the area level was rated at 34. It was easier than most of the "events" but still just as time consuming and the reward from the boxes were easily forgettable. But I do know to never set your expectations by streamer standards, that's just asking for disappointment. Yep, totally over league play.
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When jun spawns with the hideout... Dont go in and he will keep offering. This will stop the muggings.
Syndicate get way worse come maps as well as incursions. Red beast are brutal too. I would avoid syndicate till GGG gets it worked out. NS |
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lv 70 - Hp 3.8k Es 700 all resist capped.
And dying a whole lot for syndicates. As some people said, 2~3 enemies with twice as much hp than map bosses, plus a bunch of yellow monsters + their minions around. Some of them healing and the rest just hailing overtuned physical damage, usually in bursts. Some times I get insta killed as soon as I get into agro range. Safe houses are the lesser of the problem, their linear nature and boss only (with no rare schmucks around) makes them more manageable. |
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This league is totally fucking ridiculous. It's not even worth playing. Games are supposed to be fun, but this is nothing but frustration.
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nop. play better
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" I did not have anywhere near investigation points till 74 having been totally locked out of the league from level 1-49 until my gear and skills caught up to the content. I was lucky enough to find a tabuala rasa at 60+ and I've been one shotting them ever since. With that said, my gear from 1-49 has been better than all leagues prior and it was nowhere near enough to engage in the league content. GGG seriously needs to relook at the life and damage scaling of skills (arc/bv vs anything else) and league content (life and damage of syndicate from 1-49). 3.5 could have been the perfect storm for GGG to addict thousands of new players with the integration of 3 prior leagues, expansive and meaningful self crafting options and the most intricate and complex league ggg has ever pout out and at the end of it, they end up balancing the 1-50 level around meta chad with his arc trap and faster casted flame dash roftcoptering all over early game. IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Dec 9, 2018, 3:27:14 AM
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Not only they are overtuned, the constant enemy spawn and graphical effects (mainly the god damn fog/mist) makes it EVEN HARDER to be aware of what and where is going on.
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my entire Transportation progress is cockblocked by an invincible teleporting corpse-consuming dude called Tiny. And we meet him every single time... no others. Normally he's easy to kill... I killed him prior to him getting the corpse-consume buff.
it will require a huge amount of dmg to kill him. (i tried to lure him off corpses but he just teleports to front of caravan) Until I can remove his buff, remove him, remove his subordination to Transportation or deal adequate dmg... the only thing that takes away from the enjoyment of this league. will appreciate any suggestion or help. Last edited by fraggleroc#7596 on Dec 9, 2018, 3:31:52 AM
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Just level up, don t give up, i had the same problems but now i can kill them no problem act 9 atm.
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Just like all league content ever, it's overtuned on the lower levels. I met some summoner caravan in Mud Flats and dealt literally zero damage to the zombies or whatever he/she summoned. To me that's to be expected though.
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