Is syndicate grossly overtuned?
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I'm fine with them until I reach tier 8+ map.
With max all resist (chaos include) and 6.5k hp, this tier is just a cake walk for me. (In previous league, I clear all content except uber with a lower defensive stat than this.) But here, in Betrayal, tier 8 syndicate can slaughter me in seconds. It just doesn't feel right. |
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I'm so fucking hate this League. Please give us a way to tune down the skilleffects from the Mobs. The biggest Problem for me is that i can's see anything until its to late. For the first Time in about 3k hours Playtime i am getting absolutly frustrated about Poe.
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Did something changed about the Fortress encounter recently?
Previously if the door fall, no more adds will get summoned. Now they constant summon until syndicate members are dead? Syndicate members fight are fine as it is. The REAL danger here, is the amount of adds and their high life pool. Goat-forbid one with "allies cannot die" pops out... |
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" I'm pretty sure adds have always spawned until syndicate members die regardless of if the door is opened or not |
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" I'm not playing at low tier map anymore so dunno if it is due to the slower speed of the door killing. I'm dead sure when I was levelling / low level map, if I burst down the door in 3 seconds, nothing get summoned afterward. |
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Syndicate: JUST PLAY STANDARD
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" Lol I also think they're trying to passively murder me by the sedentary mapping pushed by Zana: "Need a map? You know you need it. Can't fight the compulsion, now come and get your fix. Only this time the trip will be with nightmare versions of your old master pals and they'll keep stealing lvls from you in a haze where you won't know what the flying rhoa is going on. Hehehe still sane exile? O.o" Syndicate killed my tidehunter hs stunner so many times but not too many. As I have learned to avoid them levelstealers. |
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