Path of Exile: Betrayal Patch Notes
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Seems like there might be an oversight here with the totem changes. Maybe it's intended but to me it feels just like a massive oversight.
The changed ascendency of hiero allows you to place 2 totems instead of 1 and the new support gem allows you to place 2 totems instead of 1. Considering that the new support gem is MANDATORY if you're going for totems and considering that the ascendency changes for hiero still make that a BiS for totems since the 3% extra damage per totem is pretty decent (and also it's not like they have anything else that matters to trade that in for something else). Why would each state that you place 2 totems instead of place 1 additional totem so that you can place 3 at a time. It seems pretty terrible design if you are going to give 2 sources that do the same thing and those sources are pretty much mandatory to take! "The heavens burned
The stars cried out And under the ashes of infinity Hope, scarred and bleeding breathed it's last." |
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Ouch, no update for fragment stash!!!
resonators, fossils and new map fragments will take a lot of space in the Stash... |
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" This. Arf! Arf! Arf!
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Hm some good changes, some bad, some useless.
+ existing maps from the previous series have been updated to these new versions. + max res balance, Zerphii changes. + reworked skills (the most important numbers are missing though) + buff to ES via flat ES and Eldritch battery + Indigon balance + some buffs to Unique items - No buff to XP, map drop - Zana past league mods still bad without increased 20% quantity - no nerf to Poet's Pen, instead over-buffing other trigger mechanics - self-casting still bad (unless BV) compared to totems / traps / mines - No buff for poison / bleed - Melee is still weak compared to casters (especially after stat sticks are gone - Lots of new legacy items but missing QoL what´s the legacy item (poor new players). - No love for Party playing / speed meta racing still here. +- some changes makes no sense (MS both buffing and nerfing at once). Probably missed lots of things but overall nothing really game changing. 3.5 Meta prediction - Triggering skills are back (poor servers and party playing) - BV / GC mines / arc traps still on the top - New skills will be popular at the start of the league but without some numbers / interactions hard to say. - MS / BF still the top singl target melee skill - PF still the top delver but other classes are in touch (guardians, occultists, jugg). Last edited by Rakiii#5559 on Dec 5, 2018, 9:25:21 AM
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" After spending hours yesterday to remove all of my maps from the map stash tab and sorting them into regular stash tabs: ![]() |
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" +1 ;) ~ Please separate the PoE1 and PoE2 forums.
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WOW!! GGG, you have done a good thing! THANK YOU!!!
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Molten Strike
Now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20. Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20. You guys need to balance the balancing team, when's the last time you hired someone that can read and write. Why do you say "up from" on base damage then just "from 40%" on projectile damage, is too hard to keep consistent with the important details of patch notes. Meta = cattle -ty men Last edited by I0wa#0432 on Dec 5, 2018, 9:13:57 AM
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" Treshold jewel limited to one and reduced number of projectiles on enchant by one but overall nothing changed. Still top singl target melee skill with BF. |
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Guys who can tell what exactly will happen to all maps I have in standard league which I put from all my leagues together in one? I hope they will no be gone since the tiers are gonna change....?
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