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Mjolner buff awesome....but what about cospri?
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Posted bySocaro#0031on Dec 5, 2018, 1:36:38 AM
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SeCKSEgai wrote:
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Kelvynn wrote:
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TimmyNBTrevor wrote:
SIN TREK
WHY? WHO HURT YOU??
That one is completely WTF. Sin Trek nerfed by... 10 ES? That changes... nothing? Why would they even bother doing that?
Actually I would consider that a more realistic and balanced change -- not that they needed it. Balancing to me should be mostly many small adjustments to not upset the overall balance of the bigger picture when you have so many variable factors.
But I'm still annoyed at them nerfing several things into the ground at this point.
gotta be a troll. -10es on an item few use can't be a balancing issue, gotta be jerking your chain
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Posted byBadfox14#2741on Dec 5, 2018, 1:36:45 AM
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wish i sold all my zerphi's on standard...
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Posted byLastMagus#7432on Dec 5, 2018, 1:37:41 AM
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take my money and my life
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Posted bygestalt7#7228on Dec 5, 2018, 1:42:26 AM
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Kelvynn wrote:
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lucksickle wrote:
"As a result of this change, Ground Slam, Vaal Ground Slam, Shield Charge, Leap Slam, Double Strike, Vaal Double Strike, Reckoning, Ice Crash, Earthquake, Vaal Earthquake, Sunder, Word of Light, Edict of Light, Decree of Light, Commandment of Light, Word of War, Edict of War, Decree of War, Commandment of War, Tectonic Slam, Consecrated Path, Smite, Ancestral Warchief and Vaal Ancestral Warchief are no longer main-hand only."
??????
Maybe you can finally dual wield shields, like those dudes in Act 3? :)
Dual Wielded Shield Charge? I'm in.
Do we dual wield Great Old One's Ward or The Surrender? Naturally even if you hold three shield it's still technically "unarmed" so Facebreakers for dmg.
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Posted byಥ_ಥ#5406on Dec 5, 2018, 1:46:02 AM
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LastMagus wrote:
wish i sold all my zerphi's on standard...
how many do you have on standard? I probably have around 5 of them but it is dirt cheap on STD anyway.
Nerf on Zerphi is way overkill. I do agree that Zerphi need to be nerfed but not with what GGG did.
Properly, Nerf its life regen or remove life regen when reaching max life etc etc.
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Posted byN4Z#1410on Dec 5, 2018, 1:47:30 AM
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You shouldn't have punished melee like this tbh, with the removal of stat sticks. Melee was bad enough as it is.
They still work for casters after all (with the exception of nerfing shaped sticks)
Please don't balance around no-life streamers please.
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GraydingEarJames wrote:
You shouldn't have punished melee like this tbh, with the removal of stat sticks. Melee was bad enough as it is.
They still work for casters after all (with the exception of nerfing shaped sticks)
Please don't balance around no-life streamers please.
Molten strike got buffed, a ton of uniques got buffed...although im pretty sure bows are looking even better. Trickster with hyrri's ire and minion damage stacking.
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Posted byinsilopeh#2874on Dec 5, 2018, 2:00:01 AM
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uhhh..
its only a small nerf to life on hit / molten strike so its still playable?
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Posted byEnterich#3356on Dec 5, 2018, 2:05:54 AM
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killodoggy wrote:
Quill rain nerf - This was necessary for many reasons. Quill rain can hit more than any other bow. Toxic rain and explosive arrow are not the only useful things. Cast on crit builds that focus spell damage needed something to stop quill rain from being the best bow for cast on crit builds in the end game.
It wasn't necessary - it was excessive. You could bypass the less weapon damage multiplier by setting up that didn't rely on the weapon damage primarily - now that the multiplier hits the final damage output I wouldn't even consider using it for its actual intended level range.
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killodoggy wrote:
Indigon nerf - The cap was needed cause it was getting insane dps levels from experts. It still looks like the most powerful offensive spellcaster helmet, but now people have to use certain gameplay styles to get the insane amount of mana used to get near or at 2000% increased spell damage.
Did you even try building one yourself? Cutedog's setup was hitting headhunter territory.
I tried it myself for proof of concept. Even with several adjustments and versions tested, its just impractical for most players to hit those levels with an Indigon. Even at almost 5000 mana it wasn't particularly practical in rebuilding and maintaining the mana spent numbers. And I was testing against shaper guardians with mods, all vaaled.
Yep, totally over league play.
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Posted bySeCKSEgai#6175on Dec 5, 2018, 2:06:21 AM
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