Path of Exile: Betrayal Patch Notes

Really nice work !
I will make my opinion playing in the next weeks :)
"
ಥ_ಥ wrote:
Disappointed that Cast on Melee Kill didn't get the mod:
20% chance to cast on hitting a unique monster"

Without that it's virtually useless except on bosses that have a constant supply of mobs.



IT's THE NEW WORMBLASTER!!
"
Imperi4 wrote:
You can now move and rotate your Hideout Waypoint. - That's very nice.

Ruby, Sapphire and Topaz flasks no longer grant added maximum resistances. Instead, they each reduce the damage taken of their respective elements by 20%.- the death of the immortal build(as expected).

Queen of the Forest's nerf was not needed really.

Zerphi's Last Breath. - the death of insta heal(as expected).
holy shit this patch will only strengthen my build ^^ its gonna reach 60 reduced ele dmg taken hahah
Trust your mind and strengthen your abilities!
Looking forward to this! Exciting times!
RIP DIABLO 3

LONG LIVE THE NEW KING
- Melee dw stat stick: around 40% nerf
- Spell stat stick: like 20-25% nerf
- Overall stat stick solution: unbalanced. Slap.
- Unusable non-shaper stat sticks: overlooked. Slap
- Totem changes: barely noticeable
- Molten strike changes: barely noticeable
- Quill rain nerf: nice intention, bad solution. Slap.
- No cospri buff? Ticket for a slap.
- No PP nerf? Ticket for a slap, now have 2.
- Zerphi's: overkill. Slap.
- Yndigon: collateral damage. Ticket for a slap...

Everything else: good job ;)

Off-topic: for those who don't understand the changes on the Occultist. Curse + Cold (+ sometimes Chaos) is a common mixture in the fantasy folklore, usually attached to certain powerful and tormented undead beings. Mostly liches, and in some games/books/films, banshees and vampires. Occultist already matches pretty well with that lore, adding cold to her wasn't exactly unexpected. On 4.0 necromancers will be able to summon occultists xD
Feel free to ckeck some skill suggestions:
https://www.pathofexile.com/forum/view-thread/2253742
And we have no one word about most hard challenges from league to league. Maybe I come after few month to play with h/o, it's interesting in this league, but i don't want to play for most hardest challenges complete

https://www.youtube.com/watch?v=MYUib89pqvA

P.S.
https://www.pathofexile.com/forum/view-thread/2227437/page/18#p15852131

P.S.S.
who don't guess why it's so important to me, you can check my profile main page.
Last edited by Nikoltait#7334 on Dec 5, 2018, 3:20:25 AM
i like changes to Berserker. it really fits to add new strong mechanics to slightly underperforming class

in reality: Champion of all choices.. for real? LOL

champion players will NOT miss the 4-point Worthy Foe path. it leaves 4 points and it is so cool that it is pre-made now

99% of the playerbase will play Champion with the same tree. Fortify path is useless when you get Fortify from movement skill and/or banner.

clumsy rework, 2/10
Support Gem Balance
Cast On Critical Strike Support
Now has a cooldown of 0.15 seconds (down from 0.5 seconds).


Thanks GGG. Now i can start double poets pen CoC Assassin. It will be fun.
Holy patch notes batman!

That's some fine work!! Well done!! My wallet is ready for new league to show my support :)

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