Path of Exile: Betrayal Patch Notes
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some good changes, well done :)
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Happy with the nerf on Zerphi's Last Breath - that shit was too imbalanced with people spamming indigon pp builds for uber elder like no tomorrow!
But why the nerf on Quill Rain? Poet's Pen should be receiving some sort of a nerf too; it has one of the most unbalanced one-click builds out there in recent times... Nonetheless, excited to see how 3.5 with the reworks and changes will play out! |
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Sooooo
What Masters are going to be in standard? Old? New? Are we just short one without Jun? |
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The changes you made to Doryani's Fist are 100% irrelevant. No one builds it for spells - what you buffed, and they still won't build for - and making it 100% conversion and non-evadeable doesn't matter at all, because you gave it a MASSIVE nerf to unarmed damage. You know, unarmed, the whole reason people actually are interested in this item. The thing you made worthless.
RIP to an already dead item. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0 Last edited by Ashriel#5520 on Dec 4, 2018, 10:21:04 PM
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Holy Prophecy changes! I might not be sitting on dozens of silver coins dreading to get another "The Lost Maps" prophecy in Betrayal! The balance changes are great imo, very sensible way to bring everything in line.
Good changes to Molten Strike. Good changes to ES. Interesting changes to resistance flasks. Like the rest of these fine folk, curious to see Loreweave interaction with them. Gonna try to make a build with Hyrri's Ire cause holy that damage buff |
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" " Made my day, thanks! PS: No auction house ? :'( |
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Fricken amazing.
I can't wait. You guys put in so much work, and it is awesome that you share everything you're doing with us. THANK YOU! |
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"Disabled the Vortex Labyrinth Helmet enchantments that increase the base radius of Vortex. Existing items with this enchantment will go unchanged, but this enchantment cannot appear on any more items."
Damn, wouldn't want Vortex to take up more than 1/100 of the screen! Thank goodness you made this change! Vortex was really, really overpowered with all that area it was getting! (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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That's awful.
Too much nerfs without any justification. The only good thing you did by the nerfs is probably saving Havoc's sanity, because he doesn't need to get to 6000 anymore. Everything which works good in Delve is nerfed resulting is much less enjoyable gameplay in main part of the game. RIP stat sticks (and melee in general, specifically Molten Strike), poet's pen (useless without max resistance flasks and Zerphi's flask), RIP good Zana mods (single good mod now is Harbinger), QoTF and Phase Run. I don't get it, why do you want to reduce the total number of good builds so much? People who don't like powerful builds are free to play private leagues, you can add private league mod like "no zerphi's" and look at number of people who actually want this kind of gameplay. Maybe new league content will add a lot of new broken stuff to play with, I don't know, but these nerfs are huge disappointment. Nerfs are always bad, buffs to weak/underused things is way to go and worked well in leagues since Abyss. It's sad. |
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Let's think about it before complain.
NERF: -3 balls and -25% AoE (-1 Wildfire = -25% AoE / -2 Balls) (-1 Balls from Lab Enchant) BUFF: MORE BASE DAMAGE = "...161% of base damage (up from 147%) at gem level 20." MORE DAMAGE PER BALLS = "...30% less damage (from 40%) at gem level 20." The -25% AoE is in fact userful because less spread is better for Boss fight. And the -25% AoE of Molten Strike will barely effect the map clear potential, because (usually) it's come from the combination of Herald of Ash and/or Herald of Ice + Ancestral Call - not the Molten Strike Itself. It's was more like a "balance" than a "nerf". So we have "less balls" and -25% AoE at the cost of MORE DAMAGE. Lower overall damage, of course, but that was not only "less balls THAT ALL". Just think about it. In fact these changes will impact yet another question: -LAG (Positive) (Noticeable) - Some people complain about Molten Strike MTX causing lag, so less balls = less lag +1 Slot for any other JEWEL. (Positive) -Mana / Life per HIT (Negative) (Barely noticeable) - Molten Strike already HIT times enought to fullfil HP/MANA quickly. Just don't crucify Molten Strike yet. Peace. Last edited by Carmesin#3786 on Dec 4, 2018, 10:42:24 PM
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