Path of Exile: Betrayal Patch Notes
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I'm wondering how those multiple totem skills will work. Like, will the totems be randomly placed near each other? Because part of the thing with totems is that you place them in areas that make 'em inconvenient for enemies to hit. Anyway, with all this new totem stuff, it'd be nice to see a new spell totem besides the flame, shock and spell totem support ones. In any case, I'm excited for the new changes!
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dam
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So ahem. First of all, quality of life improvements are cool, new atlas will be fun to play with, and i can't wait to buy some of the updated uniques for 2 alch to experiment with them.
Overall, yeah, i'm pretty hyped. Still, though. Not a single unique item that heavily benefitted from being used in the offhand was mentioned in the patchnotes. Did you forget they exist? Prismatic Edge, Rigwald's Savagery, Death's Hand, etc. They're mostly useless\fully useless outside of offhand, and you've just gutted that. No plans on adressing those items, at all? Like either completely reworking them or removing them from the game? Halving the damage of elder\shaper mods on weapons makes sense ,but it should've been enough on its own. This way, while GC\BV builds will still manage to use them fairly effectively, the melee builds that used them are left with Lycosidae as pretty much the only go-to option. Nerfs to MS are noticeable, but can be compensated with grellwood buffs\base damage buffs. Nerf to quill rain...eh. I kinda understand why it happened, but now i'm not sure if toxic rain starter will be good enough. Can't say anythign about zephris or indigon since i've pretty much never played with them. |
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Is the accuracy the on the War Banner a percent or a flat increase per stage? Would really love that detail in planning for certain minions - if it's flat accuracy increases for each stage that is much better than a percentage. The damage taken increase will be good no matter what, but I'm primarily interested in whether command of the pit is absolutely necessary for some builds.
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I think I'm already in love with this league.
I wonder what these aesthetic improvements are exactly? Guess I will be curious until Friday afternoon. Censored.
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Those damn elemental flasks better NOT work while wearing Loreweave chest armor!!! Otherwise, everything else just go straight to hell. Let's hope GGG is competent.
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Super stoked!
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Please explain to me , molten strike has been buffed but no other melee skill?
why,molten strike was too powerful,right? |
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With this flasks revamps they said that from now the only worth armour for melee is Loreweave - 84-85 max res without mana reserve - wtf ?
The rest will obviously just 'eat cactus'. Last edited by rrurrer01#5634 on Dec 4, 2018, 10:19:27 PM
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Wow... They destroyed Quill rain and they din't buff the berserker...
Embrace the vaal and the corruption! Only then, you will be bless by Atziri. That's how I got a Headhunter in the Atziri Apex of Sacrifice!
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