Path of Exile: Betrayal Patch Notes

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hyyyben wrote:
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Carmesin wrote:
Let's think about it before complain.
NERF:
-3 balls and -25% AoE (-1 Wildfire = -25% AoE / -2 Balls) (-1 Balls from Lab Enchant)

BUFF:
MORE BASE DAMAGE = "...161% of base damage (up from 147%) at gem level 20."
MORE DAMAGE PER BALLS = "...30% less damage (from 40%) at gem level 20."

The -25% AoE is in fact userful because less spread is better for Boss fight. And the -25% AoE of Molten Strike will barely effect the map clear potential, because (usually) it's come from the combination of Herald of Ash and/or Herald of Ice + Ancestral Call - not the Molten Strike Itself.

It's was more like a "balance" than a "nerf".
So we have "less balls" and -25% AoE at the cost of MORE DAMAGE. Lower overall damage, of course, but that was not only "less balls THAT ALL". Just think about it.

In fact these changes will impact yet another question:
-LAG (Positive) (Noticeable) - Some people complain about Molten Strike MTX causing lag, so less balls = less lag
+1 Slot for any other JEWEL. (Positive)
-Mana / Life per HIT (Negative) (Barely noticeable) - Molten Strike already HIT times enought to fullfil HP/MANA quickly.

Just don't crucify Molten Strike yet.
Peace.



You could have wrote...GGG Buffed Molten strike..because they did. Its quite clear..so molten strike users doesnt have to fear anything...but seriously..i played Molten strike..i took down everything with 7 balls...having the +3 helmet (now +2) doesnt do much...its not really needed.

;)

While was reading the last few pages i saw people complain it was "dead" and stuff like that. Then i just wanted to point some things for people who haven't played it yet and assume i was a nerf...sorry if i wrote too much.
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Skill Reworks
Arctic Breath
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Now requires level 28
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???

Have GGG forgotten that this skill requires level 28 to begin with? Or perhaps it is a typo and level requirement is lowered?
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hyyyben wrote:
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Towlg wrote:
That's awful.

Too much nerfs without any justification. The only good thing you did by the nerfs is probably saving Havoc's sanity, because he doesn't need to get to 6000 anymore. Everything which works good in Delve is nerfed resulting is much less enjoyable gameplay in main part of the game.

RIP stat sticks (and melee in general, specifically Molten Strike), poet's pen (useless without max resistance flasks and Zerphi's flask), RIP good Zana mods (single good mod now is Harbinger), QoTF and Phase Run.

I don't get it, why do you want to reduce the total number of good builds so much? People who don't like powerful builds are free to play private leagues, you can add private league mod like "no zerphi's" and look at number of people who actually want this kind of gameplay.

Maybe new league content will add a lot of new broken stuff to play with, I don't know, but these nerfs are huge disappointment. Nerfs are always bad, buffs to weak/underused things is way to go and worked well in leagues since Abyss.

It's sad.



Instead of "giving up", how about looking at the nerfs / changes as an opportunity for you to improve your own creative skills. Open pob..WORK around the changes.
Whining leads to nothing...i dare you to be creative..or GGG dare you.

Ive played with stat sticks too...im thrilled that they removed that option...it forces me to mix it up..and try something new, or like i said earlier..work around it.
Down give up fellow exile :)


whining is what lead to the stat stick nerf :p



Pretty much everything i wanted. GG GGG!!
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ReapsDeeps wrote:
Anyone have ideas for toxic rain alternatives, now that quill rain is dead?


https://www.pathofexile.com/forum/view-thread/2205988

This build still works - got my first Uber Elder kill last league with it and using it as my starter this league.
Impossible to plan characters before release when we don't know the mechanics.

Do brand skills count as spell damage?

Can brand skills be triggered, i.e. cast on kill?
Last edited by Mortac#4968 on Dec 4, 2018, 11:24:08 PM
why didn't you make fossils quantity drop increased by depth level? fossil farm is still a waste of time in high depth levels compared to specific run-fast-in-low-depth builds.
Hopefully the new veiled mods, bestiary and incursion mods (and also banners) will reasonably compensate the statstick nerf for melee builds. If Lycosidae and loading multi dmg abyss jewels are still the most simple and effective ways to achieve U-Elder viable DPS for the adjusted melee skills, endgame melee builds are probably going to be even more expensive, since good statsticks tended to be cheaper than good DPS one handers (now need two of them if I wanna go dual wielding).

Nevertheless I am so excited for the new league and going to try the hell out of the new skills and mechanics for the fresh start!
Contrary with other league launches i can agree with almost every change. Pity of beyond zana mod, but we'll live. Only thing that boggles me is quill rain nerf to make poison further irrelevant and poets pen being left alone. Stat stick % added damage nerf though, so its all good and impulsa's still strong as ever.

Zana missions counting towards atlas completion also very nice for ssf kinda playstyles.
So we still cant get rid of the BUG Map Stash?

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