Stop the cheat death logout exploit

GGG,

I'd like to suggest adding in an anti combat logout system to the game. The reason I am suggesting this is because players are exploiting logging out during fighting when they are about to die. This is more exploited in HC leagues and when players reach level 90 and above on softcore to not lose the exp from the exp death penalty. Logging out doesnt have any negative affect on the player and when they log back in they log in safely at an encampment. Its like gaining unlimited lives where it was never meant to happen. HC league should be exactly that HC with one life only and no chances to get out of a death. This exploit is ruining how this game was meant to be played. So please, please do something about the logout exploit.

Thanks.
Last bumped on Apr 18, 2019, 9:09:59 PM
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This is not an exploit .

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DmanDavid wrote:
I'd like to suggest adding in an anti combat logout system to the game. The reason I am suggesting this is because players are exploiting logging out during fighting when they are about to die.


This is intended, and the game is being balanced around that, which is why it can be so "spiky" damage wise.

This is because of two things :
a) so that players with a bad connection are not being punished too hard
b) so that GGG can allow dangerous situations to escalate quickly with big damage spike, creating "OH SHIT" moments and adrenaline spikes.

b) might be a choice driven by the fact that a) is a thing, I honestly can't tell.
But there are both reasons right now.



HC "should" not be that you think it "should" be.
Better adjust your expectations to the game imo ( not the other way around ).
I'm not saying that giving feedback is bad of course.

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Dec 3, 2018, 11:54:53 PM
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Fruz wrote:
This is not an exploit .

"
DmanDavid wrote:
I'd like to suggest adding in an anti combat logout system to the game. The reason I am suggesting this is because players are exploiting logging out during fighting when they are about to die.


This is intended, and the game is being balanced around that, which is why it can be so "spiky" damage wise.

This is because of two things :
a) so that players with a bad connection are not being punished too hard
b) so that GGG can allow dangerous situations to escalate quickly with big damage spike, creating "OH SHIT" moments and adrenaline spikes.

b) might be a choice driven by the fact that a) is a thing, I honestly can't tell.
But there are both reasons right now.



HC "should" not be that you think it "should" be.
Better adjust your expectations to the game imo ( not the other way around ).
I'm not saying that giving feedback is bad of course.


I believe, it's a poor design.
Players with poor connection suffer the MOST from current situation, because when your network lags, your character does NOT gets disconnected from the game for quite a long time, being a "sitting duck", an easy prey to enemies.

And to make game feel challenging in that setting (when player can escape death penalty with single click, if his character is still alive), GGG had to escalate enemy damage to very high levels.
There could be far more diversity, and far more interesting mechanics-wise encounters, if players werent allowed to escape danger at any time, or were severely punished for that. Take Lab as an example.

Instant guaranteed escape to safety at any time, with a single button click is LAME design. Most online games dont allow that, for a reason.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

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That is not power
I agree with this. I never do this because it FEELS like cheating, but the fact that I know Fruz is probably right about it being by design should change my mind, except it doesn't.

It's a bit like legacy gear on Standard, I don't like it being a thing and refuse to use it as a result of feeling like a cheater for doing so.

I'm all for a change regarding this supposed unusual design choice. Path of Exile is a brutally difficult game at the end, so press alt+F4 for godmode.

???
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Totally agree with DmanDavid. People from hc shouldn't be able to just "dissappear" in critical situation...Many hc players thinks that they are much better in game then sc players just because they play hc, but they never mention about that logout exploit, which is really funny. I don't understand what is the point of playing HC and using this. If u used that at least once u should never call yourself hc player.
the whole game would need a rework when this would not work anymore.
i personaly logged out a single time in my delve gameplay because i had a game freeze. ui worked but the game just freezed, maybe a super lag dunno.
but i played a jugg with massive leech and loh. when u play something not tanky you will need to logout here and there because of combinations of packs.
you cant compare that to sc in any way. hc is much slower then sc. you take more risks in sc and you progress faster. so much faster.....
i dont know why you try to compare that and say "aaaaaa, all this hc players think they are better" but..... a lvl 100hc is prob better then a lvl 100sc char/player. not in any case but the chances are high. saying that sc is the same difficulty then hc just because u could log out is just super stupid because you just CANT logout every time. nobody would die if you where able to....

EDIT: i would just say go hc, play to lvl 100
my highest was mid 90. 95/96 if i remember right.
but i can play lvl 100 chars in sc with ease and it wont take that long.
so yes, there is a difference and i would say you maybe need to try it to understand it.
Last edited by pandafutter#5818 on Dec 4, 2018, 5:28:32 AM
i don't think it's quite "intended," as much as it was always allowed beacuse alt+f4 is a windows command and there's pretty much nothing ggg could do about it.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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robmafia wrote:
i don't think it's quite "intended," as much as it was always allowed beacuse alt+f4 is a windows command and there's pretty much nothing ggg could do about it.


they could.
in diablo your char was stayed on the server some seconds after you lost connection. its possible at all but as i say the game would need a rework then...
i don't see how that's a solution. that's just a different set of problems.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
true.
my point is:
-the game is to unstable to remove this. lags affect your fps. when my ping goes from 30 to 40 (whats not a big deal) i studder fps whise.
thats a HUGE problem
-completely random pack rolls that can be freakin deadly even on low lvl maps
-deadly single rolls like detonate corpses, ball lightning on kill and so on (my jugg can deal with this easy but not every build can)

imho the game would at first need to run MUCH more stable before you can think about removing this.

EDIT: and all this nasty oneshot stuff needs to get removed too. or at least need some visuals or customization options for visualizing some special for the char deadly rolls on mobs because NOBODY reads every pack ^^
like a loot filter but for packs and rares :3
Last edited by pandafutter#5818 on Dec 4, 2018, 5:43:33 AM

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