Can We Get Rid of Death XP Penalties Already? Games Are Supposed to be Fun
" That is absolute bullshit. Moreover, there is even no need to refute a claim, since no facts were provided at all -just your stern opinion on how PoE 'was meant to be'. Sure, devs may think this or that but it is by no means an argument for a good game design. Actually devs can have pretty stupid opinions too, but it would provide no argument either for a game mechanic to exist. You know, the same old complaint about excessive DP comes up again and again for a simple reason -people hate losing their progress in an arpg. You can cry them being bad players or whatnot, but they won't be going away since taking away hours of progress in a game like PoE is what irks those people. Go on, nothing's gonna stop you from repeating yourself. I'm sure the debate won't be disappearing anywhere. By the way, you just 'obviously' stated it has much to do with HC. You're welcome. |
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A Proposal
Decrease it from 10% to 5%. For the first death. Within a time window, and a short one, the penalty increases. The second death, say within as few as five minutes, incurs the 10% penalty. Every death within (and it doesn't have to be five minutes) the time window incurs a greater penalty. This is just a preliminary thought. It's open to revision and refinement. It's an attempt to further compromise on behalf of both sides of the discussion. I feel that if the penalty was lowered, specifically in such a manner, then players would be encouraged to grind harder content strategically and level faster. Sidenote but, I don't even care about any level after about 95. It's just minor QoL boosts at that point, and barely worth the current time investment. All of the endgame content can be completed at a lower level anyway. Also, the Alt+F4 nonsense is -- nonsense. Imo it shouldn't be a thing. " Summarized you. Obviously, you wouldn't type what I quoted. " Gigantic? And you criticize the reading skill of others? Okay. Cool. " Yup. Last edited by charliemim#2498 on Oct 31, 2018, 11:51:28 AM
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my bad. exactly how many paragraphs of lies and insults constitutes gigantic?
" lolwut? die. leave for 5 minutes. brilliant proposal! [Removed by Support] "Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! Last edited by robmafia#7456 on Oct 31, 2018, 11:51:48 AM
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" Here's an easy one, with numbers. 1.) Stop whining. 2.) Grow up. I was going to venture a "3.) Stop being a douche to people on here." but quickly realized it would be a waste of time. Have a good one, man. |
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" ...the one making gigantic tirades to me that aren't even real but just lies and insults is telling me to "grow up." additionally, "stop whining" from one complaining about an xp penalty for dying in a video game. i can't make this stuff up. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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" "(and it doesn't have to be five minutes)" Also, is that all you read? If you die again after five minutes, you get another 5% penalty. Was that not clear? And again, it doesn't have to be five minutes. " If that is how you see it. Great. Fantastic. " Clearly. Good luck, homenugget. Last edited by charliemim#2498 on Oct 31, 2018, 12:02:30 PM
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" Since I dinged 97 this league, I havent really tried to lvl because I have been trying doing really rippy things and quite deadly scenario, so I can only tell from from couple of percents here and there but .... It would probably take me (if I was going for the next level a bit seriously) ... 3 hours for 10% at most ? or if I'm doing really well, closer to 2 ? not completely sure. What I'm sure, is that dedicated players pushing for level could have and elder map strategy (I am still running and keeping guardian maps) and sustain specific t16, being at the very least 2 times faster than me, more likely 3 times. So there are definitely players who can get 10% to lvl 98 in about one hour. So now imagine 2% ... that would be very little to me, I could keep doing rippy stuff and hard encounters and still progress xp wise, while taking sometimes really stupid risks. 5%, I would still be stuck with such a reckless playstyle I guess. At level 95, 5% xp penalty does not hit that hard yet, 10% does though (2% is close to insignificant, it would still be quite a stop for people dying every map, but those people should have been "stopped" way earlier than lvl 95 imho). " Oh, the irony lol ! By the way, I'm happy with the DP in the game at the moment, if somebody is "crying" you know, obviously .... ironic, I know. You are playing a game while crying so loud about how the dev want the game to be haha ( and it's always been ). GGG are being successful, you however have nothing of substance to 'justify' your crying. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Oct 31, 2018, 12:24:46 PM
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" Sounds like an interesting idea. It could increase in 5% increments - 5% for the first death, if you die again within 5 minutes it becomes 10%, if you die again within 5 minutes of the second death it becomes 15%, and so on. So someone really unlucky could find himself with a 100% death penalty up to more or less one hour after the first death. |
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Speaking of death penalty... aside from xp removal on death what about the number of portals ?
6 portals for solo play is way way too much, how did they come with that number ? What is the original purpose of portals ? Could portal be a way to punish death ? |
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...except that those who care about the xp penalty (ie: you guys) would just not play until the timer resets.
obviously. so... nice moot point. [Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct." ...it was quotes. from the forum. lolz! |
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