Can We Get Rid of Death XP Penalties Already? Games Are Supposed to be Fun

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Fruz wrote:
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vmt80 wrote:
YOU chose to play a particular game if you chose HC

It has nothing to do with HC, absolutely nothing.

The way the game works ( including the death penalty ), is not a view of the game, if anything, it's the view of the devs, and it is the game, period.


That is absolute bullshit. Moreover, there is even no need to refute a claim, since no facts were provided at all -just your stern opinion on how PoE 'was meant to be'.

Sure, devs may think this or that but it is by no means an argument for a good game design. Actually devs can have pretty stupid opinions too, but it would provide no argument either for a game mechanic to exist.

You know, the same old complaint about excessive DP comes up again and again for a simple reason -people hate losing their progress in an arpg. You can cry them being bad players or whatnot, but they won't be going away since taking away hours of progress in a game like PoE is what irks those people.

Go on, nothing's gonna stop you from repeating yourself. I'm sure the debate won't be disappearing anywhere.

By the way, you just 'obviously' stated it has much to do with HC. You're welcome.
A Proposal

Decrease it from 10% to 5%. For the first death. Within a time window, and a short one, the penalty increases. The second death, say within as few as five minutes, incurs the 10% penalty. Every death within (and it doesn't have to be five minutes) the time window incurs a greater penalty.

This is just a preliminary thought. It's open to revision and refinement. It's an attempt to further compromise on behalf of both sides of the discussion. I feel that if the penalty was lowered, specifically in such a manner, then players would be encouraged to grind harder content strategically and level faster.

Sidenote but, I don't even care about any level after about 95. It's just minor QoL boosts at that point, and barely worth the current time investment. All of the endgame content can be completed at a lower level anyway. Also, the Alt+F4 nonsense is -- nonsense. Imo it shouldn't be a thing.


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robmafia wrote:
fakequotes me as disrespectful.


Summarized you. Obviously, you wouldn't type what I quoted.


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robmafia wrote:
makes a gigantic tirade of nothing but namecalling and lies.


Gigantic? And you criticize the reading skill of others? Okay. Cool.


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robmafia wrote:
poe 2018.


Yup.
Last edited by charliemim#2498 on Oct 31, 2018, 11:51:28 AM
my bad. exactly how many paragraphs of lies and insults constitutes gigantic?



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Decrease it from 10% to 5%. For the first death. Within a time window, and a short one, the penalty increases. The second death, say within as few as five minutes, incurs the 10% penalty.


lolwut?

die. leave for 5 minutes. brilliant proposal!
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
Last edited by robmafia#7456 on Oct 31, 2018, 11:51:48 AM
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robmafia wrote:
my bad. exactly how many paragraphs of lies and insults constitutes gigantic?


Here's an easy one, with numbers.

1.) Stop whining.

2.) Grow up.

I was going to venture a "3.) Stop being a douche to people on here." but quickly realized it would be a waste of time.

Have a good one, man.
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charliemim wrote:
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robmafia wrote:
my bad. exactly how many paragraphs of lies and insults constitutes gigantic?


Here's an easy one, with numbers.

1.) Stop whining.

2.) Grow up.

I was going to venture a "3.) Stop being a douche to people on here." but quickly realized it would be a waste of time.

Have a good one, man.


...the one making gigantic tirades to me that aren't even real but just lies and insults is telling me to "grow up."

additionally, "stop whining" from one complaining about an xp penalty for dying in a video game.

i can't make this stuff up.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
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robmafia wrote:
die. leave for 5 minutes. brilliant proposal!


"(and it doesn't have to be five minutes)"

Also, is that all you read? If you die again after five minutes, you get another 5% penalty. Was that not clear? And again, it doesn't have to be five minutes.


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robmafia wrote:
...gigantic tirades to me that aren't even real but just lies and insults...


If that is how you see it. Great. Fantastic.


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robmafia wrote:
i can't make this stuff up.


Clearly.


Good luck, homenugget.

Last edited by charliemim#2498 on Oct 31, 2018, 12:02:30 PM
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grogzor wrote:
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Fruz wrote:

2% would definitely be too little.
5% would still be meaningful, but it would make the "soft cap" were it gets really punishing a bit farther, meaning that some would likely complain ... reaching level 93 instead of level 92 for example. 5% feels a bit little to me tbh.

I am rather noobish at this game, so I couldnt really tell you which percentage makes the perfect sense. if the current 10% can mean you lose lots and lots of hours for one mistake, then I believe that 10% are too high. you say 2% would definitely be too litte, but does it not prevent people from zerging? because zerging basically means you throw your body into enemy waves and dont care if you die nonstop, because all you care about is so reach a certain goal, for example finishing a boss.
and would 2% not also mean that you cannot afford to go full glass cannon? because imagine dying right now at lvl 97 or 98 or something. how many friggin hours do you lose? I imagine a lot. if you divide the amount of hours by 5 now, I believe that would still be a punishment that you cant just sneeze at. it would just be more reasonable as in "you dont get thrown back multiple days, but only multiple hours".

Since I dinged 97 this league, I havent really tried to lvl because I have been trying doing really rippy things and quite deadly scenario, so I can only tell from from couple of percents here and there but ....
It would probably take me (if I was going for the next level a bit seriously) ... 3 hours for 10% at most ? or if I'm doing really well, closer to 2 ? not completely sure.
What I'm sure, is that dedicated players pushing for level could have and elder map strategy (I am still running and keeping guardian maps) and sustain specific t16, being at the very least 2 times faster than me, more likely 3 times.
So there are definitely players who can get 10% to lvl 98 in about one hour.

So now imagine 2% ... that would be very little to me, I could keep doing rippy stuff and hard encounters and still progress xp wise, while taking sometimes really stupid risks.
5%, I would still be stuck with such a reckless playstyle I guess.

At level 95, 5% xp penalty does not hit that hard yet, 10% does though (2% is close to insignificant, it would still be quite a stop for people dying every map, but those people should have been "stopped" way earlier than lvl 95 imho).


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vmt80 wrote:

Go on, nothing's gonna stop you from repeating yourself. I'm sure the debate won't be disappearing anywhere.

Oh, the irony lol !


By the way, I'm happy with the DP in the game at the moment, if somebody is "crying" you know, obviously ....
ironic, I know.
You are playing a game while crying so loud about how the dev want the game to be haha ( and it's always been ).

GGG are being successful, you however have nothing of substance to 'justify' your crying.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 31, 2018, 12:24:46 PM
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charliemim wrote:
A Proposal
Decrease it from 10% to 5%. For the first death. Within a time window, and a short one, the penalty increases. The second death, say within as few as five minutes, incurs the 10% penalty. Every death within (and it doesn't have to be five minutes) the time window incurs a greater penalty.


Sounds like an interesting idea.

It could increase in 5% increments - 5% for the first death, if you die again within 5 minutes it becomes 10%, if you die again within 5 minutes of the second death it becomes 15%, and so on.

So someone really unlucky could find himself with a 100% death penalty up to more or less one hour after the first death.
Speaking of death penalty... aside from xp removal on death what about the number of portals ?


6 portals for solo play is way way too much, how did they come with that number ? What is the original purpose of portals ?


Could portal be a way to punish death ?
...except that those who care about the xp penalty (ie: you guys) would just not play until the timer resets.

obviously.

so... nice moot point.
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"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

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