15 European gambling regulators unite to tackle loot box threat
" Not relevant at all. |
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" So, random example, a friend of mine went to hospital as a kid because he ate too many ice pops on vacation and got poisoned by the colour they put in there back then (where colour in a product made of solely sugar, water and colour is also just a trap because the brain associates colourful + sweet = healthy and nutritious.) You fine with stuff like that happening to your kids? Or is it ok that the government does some regulation of the quality and/or quantity of stuff that you consume because it feels/looks good initially? You know, like the sound-/graphic effects that make opening loot boxes in games or playing one armed bandits a "rewarding" experience. Same predatory techniques and companies are getting smarter all the time. You know, they make a group effort, not like free living citizens. Hope you are well-informed about all this stuff if you're ready to tackle the world all by yourself for your family :) |
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I don't trust the government to regulate anything. Regulation usually means "manipulate market so it helps those who support me and my political ambitions"
how many mom and pop stores went out of business because the government decided to regulate the wal-marts of the world, and the regulation they promised would "help" the little guy, just ended up hurting everyone, but the Wal-Marts. |
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" so to address your example, no im not fine with stuff like that happening to my kids. so guess what? i directly limit how many ice pops my kid will eat - not the government. that example its entirely the parents fault. the kid doesn't know better, but who does? the parents. hell, clearly the government doesn't even know better because the FDA let the harmful colour in those ice pops go by - much like MANY other things the FDA lets float through into production. your entire basis is founded upon a pretty false assumption that the government itself has the best in mind for all people, or something. like they have to regulate the big bad predatory companies just trying to make money, as though the government is shiny perfect captain planet. thats a pretty bad assumption to begin with, man |
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what the fuck are you talking about
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I just want to make sure my gambling is done with fair odds. Unfortunately you can't trust gaming companies to do that for you. So you need a government agency to regulate it.
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umm gambling never has "fair odds". thats why its gambling. you are taking the big risk to try to beat the odds and win.
i thought this was common knowledge. if you want fair odds gambling then go buy 50/50 tickets |
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" Gambling at a casino has fair odds. You can know what they are before you start gambling. By fair I mean they are regulated and have to be the odds they claim them to be otherwise they will get fined by the gaming commission. Of course the house has an advantage. I agree that is common knowledge. Here are your odds for roulette. https://www.roulettesites.org/rules/odds/ "If you are about to wager real money on casino games, it is of the utmost importance that you familiarise yourself with the chances of winning each game has. " It is sort of hard to familiarise yourself with odds at gambling for gambling boxes in games that do not even tell you what your chances of winning are. At least GGG tries to inform you unlike most games. Now casinos can do shitty stuff and rig games to worsen your odds. This is why they are regulated. Otherwise they can rig the game so your odds are even worse :) This is why gambling boxes need to get regulated the same. Last edited by Orbitalx#4006 on Oct 22, 2018, 5:39:19 PM
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so you're implying GGG does that with their loot boxes. that they lie about the chances (common uncommon rare) of getting the options or something.
i understand what you're saying as a hypothetical, but do you have any reason or evidence to throw out the implication that GGG is doing such a thing or is it just a hypothetical |
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While "video game addiction" is a beat-up, elements of people's behaviour within games definitely fits within established theory, and some companies do exploit this in an unethical way.
" " Where do loot boxes fit? Operant conditioning is a learning process in which new behaviors are acquired and modified though their association with consequences. Reinforcing a behavior increases the likelihood it will occur again in the future, while punishing a behavior decreases the likelihood that it will be repeated. In operant conditioning, schedules of reinforcement are an important component of the learning process. When and how often we reinforce a behavior can have a dramatic impact on the strength and rate of the response. Variable-ratio schedules occur when a response is reinforced after an unpredictable number of responses. This schedule creates a high steady rate of responding. Gambling and lottery games are good examples of a reward based on a variable ratio schedule. In a lab setting, this might involve delivering food pellets to a rat after one bar press, again after four bar presses, and a third pellet after two bar presses. ![]() These studies were originally also done with pigeons. Basically, PoE does well in being a bit more psychologically diverse than Zynga games, but the loot boxes are classic Skinneresque Theory in action. It's cute they have pigeons / doves in them. |
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