for everyone who wants a challange

"
ffogell wrote:
...
But yeah it could be a problem while leveling while my problem with xp penalty is mostly past lvl 90.

That makes me think. Why not make both newbies/casuals happy as well as prevent bad builds from progressing further than they should (ie, when they die too often)?
Suggestion: Up to level 80, there is no death penalty.
After that, the dp kicks in fully.

Advantage: It does not discourage new, inexperienced players. These usually take a looong time to get to 80 and will have learned quite a bit by then. They've also had time to get hooked because they didn't quit out of frustration and will be more willing to give PoE "another try" once the dp kicks in. Note that new players are just as important to be kept happy as veterans are, because you'll never become a veteran if the game puts you off before you've had a chance to learn its many, many mechanics.

For hard core gamers and PoE veterans, this will make no difference, as they
a) anyway usually no longer care about the story and low maps.
b) anyway don't really die to that content.
c) anyway don't spend much time to get to 80.

My personal experience: I take several days to get to 80. That is because I play at my own pace, don't usually trade before getting to maps, usually fully clear all areas and do all quests, generally just don't rush.
I consider a build that makes it to 90 at this pace a real success and an achievement (it's fun enough to keep me busy this long), and that would be preserved if the dp kicks in at 80.

Now I know the dp only gets mean at 90+ for experienced players and this suggestion does not fix that, but at least the discussion of whether/how to change the dp can then concentrate on people who should know better than to die too often.
May your maps be bountiful, exile
Meh, a change like this will only affect mapping from 68 to 80 which takes about several hours anyway.
"
Johny_Snow wrote:
Meh, a change like this will only affect mapping from 68 to 80 which takes about several hours anyway.

yeah, no point.

Plus, for broken builds and co, it could made the lvl 80 "step" very frustrating and brutal, as your progression just stops, from chain dying but still progressing to "hey your build is shit actually, sorry but screw you"
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
coyd wrote:
"
vmt80 wrote:

No, I disagree...

No thanks. I'm lvl 98 and 90% as SSF I died couple of times so I know how it feels trust me. It made me to focus more on defenses and figuring how to survive. Overall it made my progress feel deserved and ads a weight and meaning to it. If I ever get to lvl 100 it would feel as achievement for me especially as SSF. "Your" system would ruin that experience completly.

Theres no reason to push casuals or bad players to high levels. You work hard, you manage, figure out, etc.. Heres your price. Otherwise stay down or find other casual friendly game and dont spoil maybe the last one which is at least somehow chalenging.

BTW I'm not no-lifer at all. I go to work every day, I go to the gym 4 times a week etc. So my opinion is not a no-lifer one.


You don't need to be a nolifer, what I was arguing is that current system compared to what I suggest actually cater more to nolifers/streamers than a casual gamer. It also caters to HC players, which is funny given that we are talking about SC mode.

The thing is, if you really want to 'be good' at this game, you already have a mode for doing so: hardcore leagues/standard hardcore. You can have your punishment upon death if you like it.

Essentially my proposition was formed against the mentality that we are given a SC league until level 90 or so, after which everyone is forced to play HC regardless. That is funny, since many people play SC exactly because they don't want to go HC. So the question is, why don't you play HC? Please do read the opening post.

Granted, my proposition does not do away the difference between these game modes. Connection/hardware issues alone make it impossible for many players to avoid stupid deaths and it has very little to do whether their skills or character concept are strong enough. Taking away those players' enjoyment is very puzzling given that you can already have your HC characters if you want to have 'prestige' in this game.
Last edited by vmt80#6169 on Oct 4, 2018, 9:27:57 AM
I think you are talking too much about absolutes here. You are not suddenly "forced" to play HC and spam white maps or something, it all depends on your build. For some builds doing 300+ delves is suicidal. Others can do them without dying. Are you really going to apply the "after level 90 you play HC" to both?
...come on, it's not all or nothing/hardcore or zerg.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
vmt80 wrote:
That is funny, since many people play SC exactly because they don't want to go HC. So the question is, why don't you play HC? Please do read the opening post.

Let me point at the freaking obvious :
Because it is a completely different experience.

yes, it is.
It's crazy what stupid argument people resort to when they don't want to admit that they just want the game to become easier for them ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
"
Johny_Snow wrote:
I think you are talking too much about absolutes here. You are not suddenly "forced" to play HC and spam white maps or something, it all depends on your build. For some builds doing 300+ delves is suicidal. Others can do them without dying. Are you really going to apply the "after level 90 you play HC" to both?


No, I am referring to fact that if a guy plays PoE, say, two hours a day in a slow pace, one death at level 96 or 97 means a weeks playing time gone away progression-wise.

For Fruz or you it might mean that my proposal removes incentives to play but I'd argue to a casual gamer it is quite the contrary current death XP penalty that does it. It is really puzzling if you don't see it -my guess is you don't want to see it.

Of course, as I said, no one is forcing you to play SC in the first place. There is a HC league in the game already.
"
vmt80 wrote:
For Fruz or you it might mean that my proposal removes incentives to play but I'd argue to a casual gamer it is quite the contrary current death XP penalty that does it. It is really puzzling if you don't see it -my guess is you don't want to see it.

No, it does not "removes incentives to play", it adds a very clear incentive to stop playing.

Which is very, very different.

It is really puzzling if you don't see it -my guess is you don't want to see it.


"
vmt80 wrote:

Of course, as I said, no one is forcing you to play SC in the first place. There is a HC league in the game already.

Of course, as many said, no once if forcing you to play a game where you have to use your brain to not fail at at it.
There are many more games that do all they can so that players can't really loose.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Oct 4, 2018, 9:50:59 AM
We are walking in circles.

1. If you are playing slowly you have even less of an excuse to die because you are playing cautiously.

2. Why should a casual be able to reach level 100? What would be the meaning of 100 if anybody who dies 4 times per map can reach it easily?

Report Forum Post

Report Account:

Report Type

Additional Info