for everyone who wants a challange

Mods only get involved when personal insults are involved, threads are derailed, or someone is otherwise breaking ToS. So, poking fun at the topic is clearly allowed. But to address said troll directly:

Getting to level 100 is already simply an investment of time. It is completely possible to get to level 100 in tier 1 maps (or not even getting into maps to begin with), which anybody in the endgame ought to be able to do completely deathless for all time. There is no skill involved in getting to level 100, only massive amounts of playtime on a slow build, or a much shorter amount of playtime on a fast build. Glass cannons rejoice, as long as you're doing easy content, you too can reach level 100.

The only thing the death penalty effectively does is discourage players from playing risky content. And not even that all of the time since many players give up on the ladder and/or abuse the fact that they don't lose levels.
WoW 35 Sites, filled by one troll.

Thank you for the big smile you gave me in this boring time at work :)
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ghoulavenger wrote:
Mods only get involved when personal insults are involved, threads are derailed, or someone is otherwise breaking ToS. So, poking fun at the topic is clearly allowed. But to address said troll directly:

Getting to level 100 is already simply an investment of time. It is completely possible to get to level 100 in tier 1 maps (or not even getting into maps to begin with), which anybody in the endgame ought to be able to do completely deathless for all time. There is no skill involved in getting to level 100, only massive amounts of playtime on a slow build, or a much shorter amount of playtime on a fast build. Glass cannons rejoice, as long as you're doing easy content, you too can reach level 100.

The only thing the death penalty effectively does is discourage players from playing risky content. And not even that all of the time since many players give up on the ladder and/or abuse the fact that they don't lose levels.


exactly. it's ALREADY too easy. and the xp penalty was ALREADY nerfed.

advocating it to be even easier is silly - especially removing the only part of the equation that's remotely skill based (staying alive).

but you know, i'm just "trolling" because i have logical arguments based on facts/evidence. how horrible of me.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
robmafia wrote:
"
ghoulavenger wrote:
Mods only get involved when personal insults are involved, threads are derailed, or someone is otherwise breaking ToS. So, poking fun at the topic is clearly allowed. But to address said troll directly:

Getting to level 100 is already simply an investment of time. It is completely possible to get to level 100 in tier 1 maps (or not even getting into maps to begin with), which anybody in the endgame ought to be able to do completely deathless for all time. There is no skill involved in getting to level 100, only massive amounts of playtime on a slow build, or a much shorter amount of playtime on a fast build. Glass cannons rejoice, as long as you're doing easy content, you too can reach level 100.

The only thing the death penalty effectively does is discourage players from playing risky content. And not even that all of the time since many players give up on the ladder and/or abuse the fact that they don't lose levels.


exactly. it's ALREADY too easy. and the xp penalty was ALREADY nerfed.

advocating it to be even easier is silly - especially removing the only part of the equation that's remotely skill based (staying alive).

but you know, i'm just "trolling" because i have logical arguments based on facts/evidence. how horrible of me.


When opinions get into facts /facepalm
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ghoulavenger wrote:

The only thing the death penalty effectively does is discourage players from playing risky content. And not even that all of the time since many players give up on the ladder and/or abuse the fact that they don't lose levels.


I would be more discouraged from risky content with no Xp gain penalty honestly. The fact I play for X hours and gain no XP feels stupid.

Now you can do risky stuff alfter you lvl up (so actually a better version because you are loosing nothing - no xp or time penalty). Or the best version prepare for hard content and dont die ;) Or you can just stay at lvl you are at and be done with leveling and do whatever you want.

All ppl like you want is to get the icing on the cake without doing anything for it. And I hate it.

Other funny thing. Why is it always ppl who never get to 100 who say its nothing and ez xD
GGG Patch Notes: "Fixed an unwanted interaction where players had fun playing the game"
Last edited by coyd#6278 on Oct 4, 2018, 8:08:26 AM
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vmt80 wrote:

I don't think there is enough good will for the discussion on topic between players who like penalties and players who don't, but I'll still stress out one point:

If you really believed speedrocketing to lvl 100 would pose a problem without penalty, you could alternatively consider a timed penalty of gaining NO xp after a death. For example (numbers are of course arbitrary) a player dying mid level 95 would get a penalty of gaining no xp for 3 hours or so, a player dying at level 97 would get no xp for 5 hours. No penalty was needed, because dying would severely hinder your progress -however, one would not experience death as a punishment to their progress gained so far via excessive xp loss.

For me it is a total BS argument to say I want speedrun to lvl 100. That is a problem concerning streamers and nolifers, not casuals. What I hate about current system is the feeling of forced HC mode, where dying equals taking away your hours spent playing.


No xp for a while after death, I like it that is an interesting idea.

But yeah it could be a problem while leveling while my problem with xp penalty is mostly past lvl 90.
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coyd wrote:
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ghoulavenger wrote:

The only thing the death penalty effectively does is discourage players from playing risky content. And not even that all of the time since many players give up on the ladder and/or abuse the fact that they don't lose levels.


I would be more discouraged from risky content with no Xp gain penalty honestly. The fact I play for X hours and gain no XP feels stupid.

Now you can do risky stuff alfter you lvl up (so actually a better version because you are loosing nothing - no xp or time penalty). Or the best version prepare for hard content and dont die ;) Or you can just stay at lvl you are at and be done with leveling and do whatever you want.

All ppl like you want is to get the icing on the cake without doing anything for it. And I hate it.

Other funny thing. Why it isalways ppl who never get to 100 who say its nothing and ez xD


Well aside from robmafia no one said it was easy, most reference people made is about the race to 100 by streamers and nolifer and how they tackle it (with the least risky content)
...appx 15 people said it was easy in this thread, alone.
[Removed by Support]
"Your forum signature was removed as it was considered to be inappropriate and a breach of our Code of Conduct."

...it was quotes. from the forum. lolz!
"
ffogell wrote:

Well aside from robmafia no one said it was easy, most reference people made is about the race to 100 by streamers and nolifer and how they tackle it (with the least risky content)


Dude I was replying to in my post said it several times.. thats why I was reacting to it
GGG Patch Notes: "Fixed an unwanted interaction where players had fun playing the game"
Last edited by coyd#6278 on Oct 4, 2018, 8:09:41 AM
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vmt80 wrote:
No, I disagree. Let me tell why: what you are saying would make foremost sense to those spending countless hours a day playing -the aforementioned streamers and nolifers. If you compare my suggestion to current system this should be very clear. Besides it wouldn't follow you could not play, it only follows you could not gain xp for a while -granted you died, and why not git gut and not die, right? There was much discussion on meaning of death here, and I am not principally opposed to giving it some meaning or making it hinder your progress to 100. What I am opposed is making death mean player loses his progress. That is why I would take any day my version over the current one.


Giving players some incentive to ... NOT play the game after they did ?

Yeah ... no, terrible idea, and something that GGG will never ever do for obvious reasons.

"I was planing to play 2 hours today, I died after 30 mins, oh well, no more PoE for me today".

....
no
(scaling hours per level is also very silly, as the xp penalty already has such an effect)


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coyl wrote:

Theres no reason to push casuals or bad players to high levels. You work hard, you manage, figure out, etc.. Heres your price. Otherwise stay down or find other casual friendly game and dont spoil maybe the last one which is at least somehow chalenging.

Exactly.

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ghoulavenger wrote:
Getting to level 100 is already simply an investment of time. It is completely possible to get to level 100 in tier 1 maps (or not even getting into maps to begin with), which anybody in the endgame ought to be able to do completely deathless for all tim

And back to this laughable "argument" now ....
It's funny how people that say that kind of s*** never reached level 100.

"
coyl wrote:

Other funny thing. Why is it always ppl who never get to 100 who say its nothing and ez xD
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.

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