[3.8] The Kingsguard - LL Aurabot Dominating Blow Summoner Tank - Uber Elder and Atziri, Delve 600+

Don't like dying? Like having an army at your command? Enjoy being in the thick of battle? Like to use your face to tank?Want to be loved by your party members?

Well This is the build for you!

Basically this is my take on a dominating blow build. I figured the best way to scale the army of minions was to provide them with a lot of auras. We go low life with 12 Auras. We also use a 2 x Carnage Chieftain to produce frenzy charges for us and our minions. Lastly a animated guardian gives us and our minions some nice damage and speed boosts. I wanted to be tanky and also have unkillable minions and that is what has been achieved.

83 Fire, 83 Cold 84 Lightning Max Resists
Positive Chaos Resist
Very High Physical Mitigation
Very High Evasion
Fast and Mobile
Crazy Total DPS
10K+ Energy Shield
Can AFK during Delve Checkpoints
High Regen
Can run any map mods

3.8 League Start Update

So 3.8 brings another huge round of buffs!

Main changes:
Huge Minion Buffs
Carrion Golem is Nuts!
Ascendency Changes.
Synthesis Items are Back! Depending on how rare these are we can get a circle of guilt and bottle faith again.
An Oiled Amulet allows us to grab Champion of the Cause which is amazing!

Updated PoB: https://pastebin.com/N14EyxTb

Only thing missing is new gems - I imagine swapping in Feeding Frenzy Somewhere.Will do a more detailed update of the guide once we have played a bit in 3.8.


3.7 Update
Hey All,

So we lost all the synthesis gear :( but with all the other buffs we should still be ahead this patch.

Initial Updates:
Replaced Vitality for Flesh and Stone
Moved HoP to +3 Unset Ring replacing Circle of Guilt
Added Low Level Precision to Weapon
Replaced Grace Aura with Pride
Moved Specters to The Hungry Loop
Main Gem Links Changed



3.6 Mid League Update
Big changes to the build for synthesis. Been playing this and have created a new mark 3 version. Build has twice as much DPS and survivability as it's original incarnation now. Synthesis brought many more new tools to the game which unfortunately will be gone!

Highly recommend you play this build this league or in the 1 Month race.

What's 3.6 Brought:

LVL 36 Spectres

Removed hatred Aura
Changed Gems to Pure Phys Build
Added 5 Link Herald of Purity using new rings
Added new gear to Animated Guardian.

3.6 Update
Some nice buffs to the build.

We'll be using Kingmaker on our AG because it is OP.

Also replacing our sulfur flask with a bottled faith because WTF is that thing, its about 15% more damage to all our minions.

Lastly grabbing Arcane Will on passive tree now because that node is insane = to +125 Maximum Energy Shield.

Patch 3.5 Mid League Update:
3.5 Has given us some nice tools. We now use War Banner and Aspect of the Spider. Also you can get 28% quality on armor which is nice.

Patch 3.5 Update:

I've updated the build to the Mark 2 build I played at the end of the league. Banners look really good and I'll be updating again once POB has the gems updated.

Main differences with skills is that we have gone up to 12 Auras, including Smite. We now have grace and determination added on for bossing and delving. For maps we can switch to Wrath and Anger instead. For Uber Elder I ended up using Wrath/Anger just because we need to kill those Madness Propagators as fast as possible. We also dropped Vaal Skellies to add in fortify to our six link.

Gear was a few big changes. Using an alpha's howl with an aura reservation enchant so we can reserve our extra auras. We using corrupted +2 Gem levels on our shield and boots and our sharper's gloves have a curse on hit corruption. We are using Soul Taker axe now as we have no mana. We also have -1% reservation corruption on one of our jewels.

Tree is pretty much the same though I went with RT on uber elder to maximize sentinel spawns.

Necromancer vs Guardian

Necro: A lot more damage(Especially once +2 skill Fix) and minions are basically immortal. You are less tanky though, more reliant on ES recharge.

Guardian: More ES and regen. Better for party play.


Only required uniques are:

Rest of the gear can be altered and I have detailed this below, you can level as life until making the switch just fine as well.

This includes budget options and leveling trees

Radiant Crusade
Unwavering Crusade
Radiant Faith
Bastion of Hope until you get a Presence of Chayula then switch to Unwavering Faith

Gear Breakdown:
Ignore Gems mostly, Follow the POB

Basically Mandatory for Low Life, the gold standard. 4 Red is the minimum for smooth gameplay.

Main Hand:

This is a good budget option. Even better would be a bound fossil crafted Gemini Claw with minion damage, 2% damage Aura mod and crafted minion attack speed.

Need this if you don't have enough mana sustain or mana available.

Off Hand:

The perfect shield for this build, High Resists, some dexterity we need and allows us to reserve all our life with +leveled Gems. +2 Corruption on AoE or Aura gems is tight.


Provides a massive energy shield boost, huge evasion and accuracy boost, increased damage, mana and they are cheap. Budget option is to just not have the corruption.


Great all round boots, high ES, Stats, and 30% movespeed. 2 Corruption on AoE or Aura gems is tight.


Crazy with this build. Mana reduction is huge and gives +2 to gems. Cannot be Frozen and chill avoidance is really nice as well.


Basically a Abyss Belt with Aspect of the Spider, High Energy Shield, any missing strength, and covering the rest of your resists.


IMPORTANT: You want to anoint this with the Champion of the Cause Passive, otherwise you will need enlighten LVL4 in your helm.
Cannot be stunned, Insane ES boost, 60% Chaos resist. The Gold Standard for LL.

Ring 1:

5 Link Spectres are nuts. Ignore the setup here, check the POB.

Ring 2:

Lets us reserve a 5 linked herald of purity.


Dominating Blow - Melee Splash - Multistrike - Herald of Purity - Brutality - Minion Damage

Swap Brutality for Feeding Frenzy on Budget

Discipline - Haste - Pride

Animated Guardian - Carrion Golem - Summon Holy Relic - Minion Life

Purity of Fire - Purity of Ice - Purity of Lightning - Flesh and Stone

Determination - Blood Magic(LVL 21) - Precision

Raise Spectre


Leap Slam - Faster Attacks

War Banner

Passive Skill Tree:


Bottle Faith is Expensive. Replace with regular sulphur flask.


Watchers Eye Priorities:
+(5-8)% Chance to Block Spell Damage while affected by Discipline
(5-8)% chance to Dodge Spell Hits while affected by Haste
You gain Onslaught for 4 seconds on Kill while affected by Haste
Immune to Ignite while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Fire Damage while affected by Purity of Fire
Unaffected by Burning Ground while affected by Purity of Fire
(6-10)% of Physical Damage from Hits taken as Cold Damage while affected by Purity of Ice
(6-10)% of Physical Damage from Hits taken as Lightning Damage while affected by Purity of Lightning
Immune to Shock while affected by Purity of Lightning
You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination
(5-8)% additional Physical Damage Reduction while affected by Determination
+(5-8)% Chance to Block Attack Damage while affected by Determination

(20-30)% increased Energy Shield Recovery Rate while affected by Discipline
(1.5-2.5)% of Maximum Energy Shield Regenerated per Second while affected by Discipline
(30-40)% faster start of Energy Shield Recharge while affected by Discipline
Your Hits Intimidate Enemies for 4 seconds while you are using Pride

Gain (12-18)% of Maximum Mana as Extra Maximum Energy Shield while affected by Clarity

Other Jewel Priority:
+Maximum Energy Shield
Minions have % chance to taunt on hit with attacks
% Increased Minion Damage if you've used a minion skill recently (Basically 20% inc damage to us and minions)
Minions have % Increased Attack Speed (Applies to us as well)
Any flat Phys damage modifiers to minions

Kill All

Major: Soul of Lunaris
Minor: Change as required, generally I use Tukohama for Bossing and Garukhan for mapping, Abberath is good as well


Boots: 2% Regen, +2 to Aoe Or Aura Gems
Gloves: Commandment of the Grave, Commandment of Reflection or of spite at any level, Enfeeble on Hit
Helm:Any main skill Enchant

Animated Guardian:

Fortify for All, Culling Strike for All, Crit Multi For All and Increased item rarity, Yes Please!
Helm: A helm crafted with Nearby Enemies take 9% increased Physical Damage (Jagged Fossil) and Life (Dense Fossil)

This is a luxury but my AG hasn't died since equipping this. No more critical strikes against you or your minions and no slows, insane.
Medium Budget Chest: Gruthkul's Pelt - Insane Life and Regen for AG
Budget Chest: Ambu's Charge - Life, Regen and Endurance Charges

Gloves: Southbound - Life and Damage
Boots: Victario's Flight - Movement Speed Aura

We use 2 Carnage Chieftans (Frenzy Charges) and 2 Host Chieftans (Power Charges). You can grab these from ACT 7 The Ashen Fields. Use a desecrate in weapon swap.

Leveling Guide:

Recommended Uniques:
Tabula Rasa
Wurm's Molt
The Screaming Eagle x 2
Blackheart x 2
Belt of the Deceiver
The Gull

Equip: Tabula Rasa, Goldrim, Wanderlust, 2 x Blackheart
Passive Tree: Here


Raise Zombie - Ruthless - Lesser Poison

SmiteOnslaughtSummon Phantasm on KillAncestral Call

Raise Zombie - Ruthless - Lesser Poison
Summon Holy Relic

LVL 8:
Equip: 2 x Screaming Eagle, Wurm's Molt

SmiteOnslaughtSummon Phantasm on KillAncestral Call - Added Lightning DamageAdded Cold Damage

Summon Holy Relic Minion Damage - Added Lightning Damage - Added Fire Damage

Raise Zombie - Ruthless - Minion Damage - Maim - Added Fire Damage

LVL 10:
Leap Slam - Replaces Dash

Level 18:
SmiteElemental FocusSummon Phantasm on KillAncestral Call - Added Lightning Damage - Elemental Damage with Attacks

Raise Zombie - Minion DamageMelee Physical Damage - Added Fire Damage

Herald of Purity - Minion Damage - Melee Physical Damage - Ruthless

Leap Slam - Faster Attacks

Level 20:
Equip: Belt of the Deceiver, Mainhand Brightbeak

Level 24:

Herald of Purity - Minion Damage

Complete Normal Lab at least before switching to Dominating Blow

LVL 28:
Passive Tree: Here

Dominating BlowMinion Damage - Melee Physical DamageMelee SplashRuthlessFaster Attacks

Pride - Herald of Purity - War Banner - Enlighten

Raise Zombie - Minion DamageMelee Physical Damage - Maim

Leap Slam - Faster Attacks

Summon Skitterbots

Summon Holy Relic Minion Damage - Controlled Destruction

Precision - Lowest Level Sustainable

Raise Spectre

Be sure to grab the carnage chieftan spectres from act 2 old fields.

LVL 32:
Leap Slam Fortify - Faster Attacks

Raise SpectreBlood Magic

Upgrade offhand screaming eagle to the Gryphon.

Level 38:
Equip the Gull

Final Links will be:
Dominating BlowMinion Damage - Melee Physical DamageMelee SplashMultistrikeBrutality

Pride - Herald of Purity - War Banner - Enlighten

Leap Slam Fortify - Faster Attacks

Raise SpectreBlood Magic

Precision - Lowest Level Sustainable

Raise Zombie - Feeding FrenzyBrutality - Maim

Summon Skitterbots

Summon Holy Relic Minion Damage - Controlled Destruction

Level with this until you have the required uniques, have finished act 10 and have finished at least merciless lab.

Passive Tree: Here

My Other Builds

Last edited by Paleclaw on Sep 17, 2019, 10:20:34 PM
Last bumped on Jun 29, 2020, 1:40:39 PM
Spent the majority of today working on this exact build idea. Im excited to try it out. Thanks for the guide!
No Problem. The build is a lot of fun! Haven't died to anything but recklessness in the darkness either. Any suggestions or ideas are welcome as well, keen to find any improvements I can.
May the Dreadbeak be another good main hand? Cause it grants 100% inc for LL guys.
Most of our damage comes from our minions which the dreadbeak doesn't apply too, so it is a little wasted.
Can't wait to see the leveling guide!

Leveling guide added!
A helmet with nearby enemies take 9% physical damage (jagged fossil) seems like a better option than Leer Cast for Animated Guardian.
Last edited by Ofnir_ on Sep 10, 2018, 11:16:33 PM
Why is the leveling skill tree so different than the final build? Do we need a bunch of orbs of regret to get to the final version of this build?
Kday wrote:
Why is the leveling skill tree so different than the final build? Do we need a bunch of orbs of regret to get to the final version of this build?

because u start as a life-based variant of this build and switch to es-based once u can afford it.

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