Delve AZURITE collection mechanici awesome, use it on this currencies pls

Its not a QOL improvement if it impacts gameplay. That is one thing people seem to forget.

Again there isn't really a good argument for auto pickup of any kind of tradeable currency. GGG should never implement it, just like they should never implement something like smart deposit on paid stash tabs, both seem like QOL improvements but one is P2W because its behind a pay wall and saves players significant amount of time for paying.


Not suggesting this would be a paid function (outside of china) but the fact of the matter is that the arguement is that it should work for scrolls is a bit asinine. You could never pickup a scroll in maps and still have plenty of ID scrolls (and therefore) TP scrolls.


After changes to quality not getting consumed by fusings you simply sell extra whetstones, armor scraps and transmutation orbs, which all vendor for more then one wisdom scroll.


Again this isn't some other game where the currency are not tradeable, this game the currency IS tradeable and therefore every single thing you collect that is should be clicked on manually.



About the only QOL improvement I would like to see is slightly larger pickup radius (sometimes you cant click the item depending on where it falls) and maybe, just maybe if its super important a snap to pickup 1 type of currency. For example if you get the prophecy that gives you 20 ID scrolls that drop individually after reading a lore item, it would pick up all of them with a single click.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
the currency IS tradeable and therefore every single thing you collect that is should be clicked on manually.


this is the crux of your argument and isn't really a fact, despite the fact that you think it is
ggg will pay dearly for implementing that "autocollecting currency" feature for the cheap whoosh effect of overwhelming players with some currency.

why? because now having to bring up efforts to click other currency seems tiresome because there is a alternative.

i think it's comparable to them making the game more or less single player by introducing instanced loot. since then playing in parties brought the thrill and excitement and stress players found so fascinating on poe, which was completely gone after everybody got their own loot and making parties was only a means to min/max your gain.
Autoloot won't break anything. Any valuable currency is already always picked up, and trash currency... Who cares? The economy is already built around chaos and exalts, and it won't change.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
"
geradon wrote:
ggg will pay dearly for implementing that "autocollecting currency" feature for the cheap whoosh effect of overwhelming players with some currency.

why? because now having to bring up efforts to click other currency seems tiresome because there is a alternative.

i think it's comparable to them making the game more or less single player by introducing instanced loot. since then playing in parties brought the thrill and excitement and stress players found so fascinating on poe, which was completely gone after everybody got their own loot and making parties was only a means to min/max your gain.


party play in arpgs has always been the minority of the playerbase so I'm not sure what this argument is supposed to be.
"
Vesuvius079 wrote:
Maybe for perandus coins and harbinger shard drops. I don’t think this would be a good thing on normal currency. Any low currency will lose all value and you’ll get annoyed with all the crap that’s getting auto sucked into your inventory.

Easy solution to this is to have it follow your loot filter, and only suck up currency that gets past the filter.

I would greatly appreciate a currency sucking mechanic. This game already has too much out of combat time, picking up stupid little currencies just adds to that, as well as adding to my wrist pain.
"
CaptainFoo wrote:
"
the currency IS tradeable and therefore every single thing you collect that is should be clicked on manually.


this is the crux of your argument and isn't really a fact, despite the fact that you think it is



It is a fact. Everything you can trade to other plays currently you loot manually. Azurite collects automatically because you can't trade it with other players and it was a no one would want to click 30 stacks after completing a zone.


If your argument is no one wants to click 30 scrolls, they dont need to. You can click 10 transmutes or less.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
If your argument is no one wants to click 30 scrolls, they dont need to. You can click 10 transmutes or less.

Nobody wants to click 10 transmutes either (but more like 2000+ over the course of a league). This is a game, it is played for fun. Things which suck your time and hurt your wrist that aren't actually gameplay should be minimized. It isn't complicated, that's game design 101.

Every other ARPG has streamlined this stuff, but GGG has a stubborn comittment to being "retro." Sometimes this serves them well, grabbing a lot of the D2 nostalgia that D3 didn't. But other times it just means pointlessly irritating antiquated design, like clicking every single currency, or like inventory tetris.

GGG is successful despite this (not because of it). Their committment to bringing us substantial new content every 3-4 months outweighs the nuisances they continue to pointlessly saddle us with, but the game could still be better without those nuisances.
"
magicrectangle wrote:
"
goetzjam wrote:
If your argument is no one wants to click 30 scrolls, they dont need to. You can click 10 transmutes or less.

Nobody wants to click 10 transmutes either (but more like 2000+ over the course of a league). This is a game, it is played for fun. Things which suck your time and hurt your wrist that aren't actually gameplay should be minimized. It isn't complicated, that's game design 101.

Every other ARPG has streamlined this stuff, but GGG has a stubborn comittment to being "retro." Sometimes this serves them well, grabbing a lot of the D2 nostalgia that D3 didn't. But other times it just means pointlessly irritating antiquated design, like clicking every single currency, or like inventory tetris.

GGG is successful despite this (not because of it). Their committment to bringing us substantial new content every 3-4 months outweighs the nuisances they continue to pointlessly saddle us with, but the game could still be better without those nuisances.


Games that have auto pickup on currency have other things, like account bound items, gold inflation and other problems. So while you think it might be design 101, its been like this for years because it works. Wisdom and TP scrolls are important early. Armor, whetstones, alterations and transmute early to mid and alchs plus later.

It is the foundation on which the game is based, so changing the bottom will have an impact on more aspects of the game.


If you have 300 transmutes in stash, why are you picking them up to get to 100? You don't have to, you just want to get the currency simply by performing the action that "got you it" but you didn't earn it, until you loot it.



This isn't every other ARPG, its POE, you've been around long enough to know this is better then just a random ARPG which no one fucking plays anymore. So lets stop pretending like GGG needs to change POE to be like every other fucking ARPG. D3 devs caved in time and time again on currency selection, but you know what they don't have, fucking trading... amazing how you know thats a factor you are IGNORING.

GGG is successful because they don't just do what every other ARPG does. Granted every patch it seems they get closer and closer to the ideals of other ARPG, instead of being a more unique, niche game. Moving further and further at an even faster pace with your "QOL" change is the wrong direction for the game.


I just want to know how the game is "better" just because you get to be more lazy.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
magicrectangle wrote:
"
goetzjam wrote:
If your argument is no one wants to click 30 scrolls, they dont need to. You can click 10 transmutes or less.

Nobody wants to click 10 transmutes either (but more like 2000+ over the course of a league). This is a game, it is played for fun. Things which suck your time and hurt your wrist that aren't actually gameplay should be minimized. It isn't complicated, that's game design 101.

Every other ARPG has streamlined this stuff, but GGG has a stubborn comittment to being "retro." Sometimes this serves them well, grabbing a lot of the D2 nostalgia that D3 didn't. But other times it just means pointlessly irritating antiquated design, like clicking every single currency, or like inventory tetris.

GGG is successful despite this (not because of it). Their committment to bringing us substantial new content every 3-4 months outweighs the nuisances they continue to pointlessly saddle us with, but the game could still be better without those nuisances.


Games that have auto pickup on currency have other things, like account bound items, gold inflation and other problems. So while you think it might be design 101, its been like this for years because it works. Wisdom and TP scrolls are important early. Armor, whetstones, alterations and transmute early to mid and alchs plus later.

It is the foundation on which the game is based, so changing the bottom will have an impact on more aspects of the game.


If you have 300 transmutes in stash, why are you picking them up to get to 100? You don't have to, you just want to get the currency simply by performing the action that "got you it" but you didn't earn it, until you loot it.



This isn't every other ARPG, its POE, you've been around long enough to know this is better then just a random ARPG which no one fucking plays anymore. So lets stop pretending like GGG needs to change POE to be like every other fucking ARPG. D3 devs caved in time and time again on currency selection, but you know what they don't have, fucking trading... amazing how you know thats a factor you are IGNORING.

GGG is successful because they don't just do what every other ARPG does. Granted every patch it seems they get closer and closer to the ideals of other ARPG, instead of being a more unique, niche game. Moving further and further at an even faster pace with your "QOL" change is the wrong direction for the game.


I just want to know how the game is "better" just because you get to be more lazy.


nice meltdown

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