Delve AZURITE collection mechanici awesome, use it on this currencies pls

Spoiler



"
goetzjam wrote:
"
magicrectangle wrote:
"
goetzjam wrote:
If your argument is no one wants to click 30 scrolls, they dont need to. You can click 10 transmutes or less.

Nobody wants to click 10 transmutes either (but more like 2000+ over the course of a league). This is a game, it is played for fun. Things which suck your time and hurt your wrist that aren't actually gameplay should be minimized. It isn't complicated, that's game design 101.

Every other ARPG has streamlined this stuff, but GGG has a stubborn comittment to being "retro." Sometimes this serves them well, grabbing a lot of the D2 nostalgia that D3 didn't. But other times it just means pointlessly irritating antiquated design, like clicking every single currency, or like inventory tetris.

GGG is successful despite this (not because of it). Their committment to bringing us substantial new content every 3-4 months outweighs the nuisances they continue to pointlessly saddle us with, but the game could still be better without those nuisances.


Games that have auto pickup on currency have other things, like account bound items, gold inflation and other problems. So while you think it might be design 101, its been like this for years because it works. Wisdom and TP scrolls are important early. Armor, whetstones, alterations and transmute early to mid and alchs plus later.

It is the foundation on which the game is based, so changing the bottom will have an impact on more aspects of the game.


If you have 300 transmutes in stash, why are you picking them up to get to 100? You don't have to, you just want to get the currency simply by performing the action that "got you it" but you didn't earn it, until you loot it.



This isn't every other ARPG, its POE, you've been around long enough to know this is better then just a random ARPG which no one fucking plays anymore. So lets stop pretending like GGG needs to change POE to be like every other fucking ARPG. D3 devs caved in time and time again on currency selection, but you know what they don't have, fucking trading... amazing how you know thats a factor you are IGNORING.

GGG is successful because they don't just do what every other ARPG does. Granted every patch it seems they get closer and closer to the ideals of other ARPG, instead of being a more unique, niche game. Moving further and further at an even faster pace with your "QOL" change is the wrong direction for the game.


I just want to know how the game is "better" just because you get to be more lazy.


"
CaptainFoo wrote:


nice meltdown



If you aren't going to contribute to the discussion in the game you aren't even playing then why are you here?

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
+1 to this suggestion, but make it an option in the item filter so that people that don't want to use this feature, can still continue to click manually :)

On a more serious note :

I think it would be a great improvement for example when playing in parties. Some people want to pick up those low currencies, while some others just want to rush through the map. This feature would allow the team to be less distracted by the activity of picking up currency. As for the inflation argument, it can easily be addressed by reducing the frequency of low currencies (most ppl don't pick them anyway), whereas most ppl will always pick up currencies above alchs (or even chaos). So all in all, the actual currency stock on the market would remain the same.

I think all currencies should be attracted, and I also think that new mods could appear on gear (just like IIR, IIQ) to increase the attraction radius, for example. People who have played the latest Doom game will know what I'm talking about ("Vacuum" rune).
"
FNX_Heroes wrote:
+1 to this suggestion, but make it an option in the item filter so that people that don't want to use this feature, can still continue to click manually :)

On a more serious note :

I think it would be a great improvement for example when playing in parties. Some people want to pick up those low currencies, while some others just want to rush through the map. This feature would allow the team to be less distracted by the activity of picking up currency. As for the inflation argument, it can easily be addressed by reducing the frequency of low currencies (most ppl don't pick them anyway), whereas most ppl will always pick up currencies above alchs (or even chaos). So all in all, the actual currency stock on the market would remain the same.

I think all currencies should be attracted, and I also think that new mods could appear on gear (just like IIR, IIQ) to increase the attraction radius, for example. People who have played the latest Doom game will know what I'm talking about ("Vacuum" rune).


Your point was already addressed. It isn't about us wanting to click manually its about the impact in the game it would have for you to have the option to auto loot anything.


We don't need features that speed up gameplay, so no. Mods on gear is honestly dumber then the idea that it exists in the first place. If the first happens I'm probably never giving GGG another dime, if the later happens, well I'm never touching poe ever.


People who have played a completely different game with completely different mechanics. But sure lets take all the dumb ideas and implement them into our favorite game, what can happen (d3 can happen, or worst)

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
FNX_Heroes wrote:
+1 to this suggestion, but make it an option in the item filter so that people that don't want to use this feature, can still continue to click manually :)

On a more serious note :

I think it would be a great improvement for example when playing in parties. Some people want to pick up those low currencies, while some others just want to rush through the map. This feature would allow the team to be less distracted by the activity of picking up currency. As for the inflation argument, it can easily be addressed by reducing the frequency of low currencies (most ppl don't pick them anyway), whereas most ppl will always pick up currencies above alchs (or even chaos). So all in all, the actual currency stock on the market would remain the same.

I think all currencies should be attracted, and I also think that new mods could appear on gear (just like IIR, IIQ) to increase the attraction radius, for example. People who have played the latest Doom game will know what I'm talking about ("Vacuum" rune).


It seems to me that doing something like changing the relative drop rates of currencies is in fact something that would have a material effect on the game economy. I'm not sure it would be a bad thing, but you would have a negative effect on new players who wouldn't get that exciting hit of something cool dropping as often.
Quick question, would this apply to like div cards? I mean where are we going to limit ourselves. Maybe map drops too?
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
Spoiler
"
magicrectangle wrote:
"
goetzjam wrote:
If your argument is no one wants to click 30 scrolls, they dont need to. You can click 10 transmutes or less.

Nobody wants to click 10 transmutes either (but more like 2000+ over the course of a league). This is a game, it is played for fun. Things which suck your time and hurt your wrist that aren't actually gameplay should be minimized. It isn't complicated, that's game design 101.

Every other ARPG has streamlined this stuff, but GGG has a stubborn comittment to being "retro." Sometimes this serves them well, grabbing a lot of the D2 nostalgia that D3 didn't. But other times it just means pointlessly irritating antiquated design, like clicking every single currency, or like inventory tetris.

GGG is successful despite this (not because of it). Their committment to bringing us substantial new content every 3-4 months outweighs the nuisances they continue to pointlessly saddle us with, but the game could still be better without those nuisances.


Games that have auto pickup on currency have other things, like account bound items, gold inflation and other problems. So while you think it might be design 101, its been like this for years because it works. Wisdom and TP scrolls are important early. Armor, whetstones, alterations and transmute early to mid and alchs plus later.

It is the foundation on which the game is based, so changing the bottom will have an impact on more aspects of the game.


If you have 300 transmutes in stash, why are you picking them up to get to 100? You don't have to, you just want to get the currency simply by performing the action that "got you it" but you didn't earn it, until you loot it.



This isn't every other ARPG, its POE, you've been around long enough to know this is better then just a random ARPG which no one fucking plays anymore. So lets stop pretending like GGG needs to change POE to be like every other fucking ARPG. D3 devs caved in time and time again on currency selection, but you know what they don't have, fucking trading... amazing how you know thats a factor you are IGNORING.

GGG is successful because they don't just do what every other ARPG does. Granted every patch it seems they get closer and closer to the ideals of other ARPG, instead of being a more unique, niche game. Moving further and further at an even faster pace with your "QOL" change is the wrong direction for the game.


I just want to know how the game is "better" just because you get to be more lazy.

I'm not going to parse that whole rant, but your main thrust seems to be that we shouldn't have auto-pickup because it would effect trading. What you haven't explained is why we should care.

So the value of low-end currencies like scrolls, whetstones, scraps, augs, trans will drop. So what? Why is this a threat to the game's viability or fun in any way?

The answer of course, is that it isn't. The values of many much more relevant currencies vary wildly over the course of a league, without it ruining the game. The primary thing that fucks the economy over time is that supply of well rolled ITEMS (not currency) grows far faster than demand, especially in softcore. But if I float 600 or 6000 trans orbs in my bank, it has very little effect on anything anybody cares about. The only thing it does is stop me from needing "player interaction" when I need more wisdom scrolls - or, allow me to spend more of my game play time actually playing the game.

"
I just want to know how the game is "better" just because you get to be more lazy.

I guess this pretty much sums up your attitude. It is doubtful we'll ever reconcile our positions, because you seem to have forgotten that games are about fun. I'm happy to put in work, when the work is fun and rewarding. I grind out a full atlas and kill uber elder every league. That's work, but it is fun work. Picking through shit on the ground isn't fun work. It is tedious crap, which I get enough of at real world work.
"
goetzjam wrote:
We don't need features that speed up gameplay

Explain me how this feature would speed up gameplay ? The majority of mappers that look for speed above all will simply *bypass* these currencies anyway. With this feature, you would still have to go near the currency to attract it. So no, it's definitely not a speed-up feature, just a QoL one. The only valid point to address here is the increase of lower currencies that it would induce in the market. More sinks for lower currencies could be another solution.
Last edited by FNX_Heroes#6628 on Sep 11, 2018, 6:08:06 PM
"
magicrectangle wrote:

I'm not going to parse that whole rant, but your main thrust seems to be that we shouldn't have auto-pickup because it would effect trading. What you haven't explained is why we should care.

So the value of low-end currencies like scrolls, whetstones, scraps, augs, trans will drop. So what? Why is this a threat to the game's viability or fun in any way?

The answer of course, is that it isn't. The values of many much more relevant currencies vary wildly over the course of a league, without it ruining the game. The primary thing that fucks the economy over time is that supply of well rolled ITEMS (not currency) grows far faster than demand, especially in softcore. But if I float 600 or 6000 trans orbs in my bank, it has very little effect on anything anybody cares about. The only thing it does is stop me from needing "player interaction" when I need more wisdom scrolls - or, allow me to spend more of my game play time actually playing the game.

"
I just want to know how the game is "better" just because you get to be more lazy.

I guess this pretty much sums up your attitude. It is doubtful we'll ever reconcile our positions, because you seem to have forgotten that games are about fun. I'm happy to put in work, when the work is fun and rewarding. I grind out a full atlas and kill uber elder every league. That's work, but it is fun work. Picking through shit on the ground isn't fun work. It is tedious crap, which I get enough of at real world work.


well said!
Would be cool but I cant believe devs are gonna do this.

I mean even if you have hell of a clear speed build you need to stop to pick up currency and other stuff and this makes you slower. Probably this is done intentionally to compensate clear speed difference between builds.

If you do automatic currency pick up, clear speed builds like some incinerate bodyswap occ or poets pen bodyswap deadeye wander for example will go really wild.
dead game
bring back 3.13
Last edited by Tainted_Fate#2799 on Sep 12, 2018, 8:49:14 AM
Maybe make it only engage when your press alt?

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