Should Delve Stay?

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jabbedxorz wrote:
Delve should stay, but can you imagine sulphite only appearing in 10% of areas? They need to redesign it greatly to work with core.


They should redesign all mechanics from past leagues to not have a flat 10% chance, but a much higher one of occuring.
Flash back leagues are the most fun because it feels like there is always something going on. So it would be nice if each zone could have 1 or 2 mod spawning for a past league mechanic.

i didnt play delve as i knew it needed a lot of refining.
Hopefully if it is added to core they fine tune it to not be simply a guantlet to skip all encounters.
Delve should be permanent for all future standard and league mechanics. End game needs something over and above maps.
I really dont like delf but to be fair it wouldn't hurt me if it goes core,nothing forcing me to delve so yeah sure why not let it go core.
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Delve should stay. It's a fun, entertaining, addition to the game.

But, loot explosions at Azurite nodes and others should stop. Chests give loots... That's the way it should be, with a few random 'splosions, here and there, to keep players enthusiastic about Delving.

The rate of Unique Drops in the "loot explosions" once a regular Delve Node has been achieved, but before any chests/other are opens, needs to be seriously nerfed. It's OK to have good chances for Uniques to drop from chests or high-level mobs, but it's not OK for the player to be gifted with several uniques in every loot 'splosion. That just runs their value into the ground and it's depressing to watch...

For more balance, currency 'splosions shouldn't happen either, except for Chests/etc and the occasional rare mob. The player shouldn't be able to acquire mounds of currency so easily. The exception might be certain low-tier crafting materials. Atlas runners would be very happy if they had an increased chance of getting Alchs or Vaal Orbs in Delve. And, a higher rate of Fuse drops in deep Delves would be very welcomed, so long as those delves are level appropriate for players who are looking to craft their first six-link.

For standard and future Leagues, Niko's spawn rate should certainly be reduced. The Sulphite reward should be suitable enough to allow a player to Delve, if they wish, so long as they run a level of maps that helps GGG balance their gameplay time and experience effectively. GGG will have to decide how focused they want the end-game to be on "Delving" and adjust the means to do so accordingly.

I really enjoy Delve and want to see it continued. I wouldn't make it my exclusive gameplay experience, but it is certainly a very happily recieved addition that helps break up the monotony of running Map after Map after Map in the Atlas as my "End Game Experience." Delving is fun and going back and forth between Delving and Mapping helps both experiences.

Care to add something else to the game to offer us a third choice? :)
Yes please, i love Delve! :>
Keep the Crafting items, remove everything else.
This will be ported to perma leagues because "infinitely" scaling content is probably the only way to engage and retain players on this type of game without having to constantly spend money developing new content every few months.

Players in perma league are no longer challenged, with infinite scaling they can extend the life of PoE with very minimal ongoing updates.

Delve League is just an experiment courtesy of temp league players to figure out what works or doesn't. I would not be surprised if GGG introduces another "infinite" scaling league, soon, based on a different concept - but incorporating feedback from Delve and when they figure what works well I'm sure that will be ported and new leagues will stop and that would be the end of the road for Chris & co.

Can't blame them, if I had just earned millions from selling nearly all of my company to Tencent - I would be thinking about a FULL exit in a few years and either retiring to the beach, or moving on to make a new game.

Infinitely scaling content is a good way to bow out without antagonizing your playerbase - leaves your players with something to chew on and amuse themselves for a few more years after.
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SeCKSEgai wrote:
I say no.

A lot of people who looked forward to it as an alternative to mapping, which it really is not given the mapping required to sustain deep delving.

I wouldn't be surprised if a lot of the positive feedback has been from players who have not been particularly active for months at a time and are just enjoying the game again more than the actual delving mechanic.

That's not to say I didn't find anything appealing, but the package as a whole just doesn't feel great enough to warrant the extensive work to implement it into core, at least for me.

Infinite dungeon to explore? -- Potential

Having to follow something that restricts my movement location, not so fun.

Spending more time farming extraneous resources instead of actually exploring... no bueno.

A crafting system that feigns superiority but in reality is barely an alternative to chaos rolling....

But ultimately it feels like they took a potentially great idea (infinite dungeon) and marred it with time sinks.


+1
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Ceryneian wrote:
...Infinitely scaling content is a good way to bow out without antagonizing your playerbase - leaves your players with something to chew on and amuse themselves for a few more years after.


It doesn't work, by itself, for holding player's interests. Difficulty scaling, by itself, is a pretty meaningless and uninteresting game mechanic.

Delve, for PoE, is a good addition. But, it will only hold the interest of players for "so long" without changes and "new things" being introduced. Those "new things" with the most gameplay value tend to be those that are hand-crafted rather than dynamically generated. That doesn't mean Delve isn't a good addition, it just means that it won't carry the gameplay experience by itself, forever, simply because it can "last forever."

Delve appears, at least to my ignorant brainstem, to simply be a twist on standard instanced zone generation. It is implied to be an "infinite depth" just because of the map the player sees. Applying the same basic principle, the Atlas could be said to be "infinite" as well. The only exception is a multiplier in difficulty, as Maps have something of a hard-cap in that regard. Take the hard-cap off and you have "Delve Atlas" with all underground tile-sets. (A few differences in how the information may be stored regarding completed Delve areas, etc.)

In order to keep the money-train running, the devs must generate new and interesting content. Nobody has really managed to do that using some automagic content-generator. In every case that I can think of where automagic content-generators have formed the basis for the gameplay experience, it's the constant influx of "new content" that revitalizes those player-bases, either with developer originated content additions or "mods." Both of which require real, human, hands-on work.
I predict Delve will get a major rework before being added to core. I think we'll get an announcement similar to Incursion, as in "Delve was a great (cough) success and we'll be adding it to core but not for the next league". I will be very surprised if they add it just the way it is... of course, I was surprised they used such shitty gating mechanics so wtf do I know?
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