If you're bad at video games you shouldn't review games at all.

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鬼殺し wrote:

Either way, grats to I_NO for a successful troll thread -- zero effort, maximum results. I imagine we'll see a lot less of this in a week or so, so we might as well appreciate it now.


Being hostile towards others for no reason with no humor intent isn't "trolling", Mister CharanGGG鬼殺しTencentScourge.
Uploaded an awesome Exsanguinate Freeze Explosion build on the forums - https://www.pathofexile.com/forum/view-thread/3508506
Last edited by Kiss_Me_Quick#4554 on Aug 24, 2018, 3:26:36 AM
Nailed that metaphor though.
PoE is a game for car mechanics enthusiasts. Customing, optimizing and squeezing every bit of performance.

And I liked the comment about the illusion of choice. Been playing all sorts of builds over the years, until recently discovering my only chance of seeing the actual end-game, is to play meta.

The final score I disagree with. I mean come on!
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys#6083 on Aug 24, 2018, 3:28:54 AM
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johnKeys wrote:
Nailed that metaphor though.
PoE is a game for car mechanics enthusiasts. Customing, optimizing and squeezing every bit of performance.

And I liked the comment about the illusion of choice. Been playing all sorts of builds over the years, until recently discovering my only chance of seeing the actual end-game, is to play meta.

The final score I disagree with. I mean come on!


Ehhh I'm not sure they are guilty of an illusion of choice, most of it depends on the player. Most skills will clear the games content as glass cannon if optimized and played correctly it just doesn't work for HC or SSF due to gear/death requirements.

Most Meta builds bypass bosses/mechanics to a degree you can't even use them as a comparison anymore, It took me something like 5 minutes of actual fight time to kill shaper in beastiary with ED/Blight occultist, it took ~ 20s to do it with skeletons on a necro. The two aren't even remotely comparable you aren't even doing the fight as the necro you are dodging 1 slam/beam then he drops again.
"Its like a car for for people who enjoy working on cars and really squeezing every last bit of performance out of them more than actually driving."

Ok..

"Its a game for for people who enjoy mechanics and really squeezing every last bit of performance out of a character more than actually playing."

That sounds like playing to me.

So, he was actually right. Just didn't realize, because he thinks a good gaming experience should feature the player as Lewis Hamilton.







Last edited by erdelyii#5604 on Aug 24, 2018, 4:26:58 AM
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鬼殺し wrote:
...There is so much to be learned from this thread but no one posting to it has the right perspective to do so.

Because once you're posting to it, you're already breaking the right perspective: don't feed the troll.

Yes... I already regret pushing the reply button on this thread. There's all these constructive, properly written posts that vanish into oblivion after 1 or 2 replies, while this atrocious pile of troll poo gets 11+ pages of misplaced attention.

It looks like I_NO is looking for some game reviews job. :-)
Actually it would be very interesting to see a review of some game from I_NO. :-)
MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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grepman wrote:
"
kaepae wrote:

Like PoE's player base did not grow?

and thats why niche games going big never fared well for the original fanbase


A question whether the player base grew is the reason why niche games never fared well for the original fanbase?

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grepman wrote:
maybe you played the terrible enhanced edition or something ?


I've played all versions.

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grepman wrote:
Ill quote my post from 3 years ago on this:

make a mage with magic missile then come out on the road from candlekeep to FAI to the "welcome wolf" (google if you dont get the reference) and see how you do against him with 4hp. half the time you will fail the dice roll and die.


Tell me what you've actually learned from this and how it made you a better player.

"
grepman wrote:
I think you are confusing bg and bg2. we are talking about the original BG1

there are so many other examples if you dont like the bg1 or dark souls examples. I consider 'warning' poor gamedesign and you don't. I want the player to trial and error and you want the gameplay to warn you each time you might fail.


Wrong, I don't. I want the beginning portion of the game to gradually introduce the rules of the gamespace. I've more than once said the endgame can be as ruthless as people want it.

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grepman wrote:
trial and error or empiric experiment, is by far the best learning techniques. and the best way to learn is by failure, because you will remember those failures for a long time if theyre big.
modern player being coddled resulted in him not being accept failure, which is absolutely disgusting to me.


Trial and error or empiric experimentation are basically the only things we have to unravel complexity of the unknown. We then ideally bring across what we've learned to others in gradual steps. We would not do this if it weren't for the acceleration in learning process to get more people in involved in handling that complexity in the end. Otherwise there'd be no reason for books to be studied at all.

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grepman wrote:
well I wouldnt know value of a manual since I dont play games with a manual. every wizardry Ive played was without manual


Doesn't mean the manual isn't there and made for a reason. Your personal preference to not use it does not negate the existence of the manual and its purpose.

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grepman wrote:
and lol at 'not much appreciated bar some exceptions'


Not an argument.

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grepman wrote:
Im comparing games that cant and shouldnt be accessible by just anyone to college classes who dont accept just anyone, is that not clear ? you are arguing that a book on algebraic topology should have an intro for anyone whos familiar with basic algebra.


No, I am arguing that anyone who will have a chance at understanding algebraic topology is very likely to have practiced math on a more basic level. Usually such books will note what kind of algebra the reader should be familiar with, a description of the requirements of the entry level. If the field of math is the comparison with the gamespace, one shouldn't disregard the books on basic math as being a part of it.

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grepman wrote:
its clear that in other fields, there are books/movies/programs etc made with extreme learning curve and not just accessible by anyone. why should games be any different ? why shouldnt some games be made for those who dont want to stuff their face with popcorn and scream entertain me ? why cant niche games be made for us, by us (ie, programmers ) ?


Why do you need 100% of a game of this volume have an extreme learning curve? Why are you so against the first chapter being friendly to those not at your level of experience? You've never skipped a portion to get to what you need? How hard was that?

"
Mundane to you may be challenging to others.

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grepman wrote:
and ? Im arguing that niche games should stay niche and not attempt to cater to lowest common denominator.


There is a large distance between the group of people that like ARPG and the lowest common denominator.

"

That's about the last thing I wish for GGG and all the people that love Path of Exile. I'd rather see you not like game if that means that another 100.000 players will have more fun.


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grepman wrote:
right. so you agree that people like you kill niche games, right ? because what you said is exactly against niche games of all kind. this statement encourages games that are mass produced for lowest common denominator, and the bone they throw for hardcore pop is usually laughable- even on highest difficulty these games dont pose a 10th of a challenge games of the 80s and 90s did. moreover, this statement approves selling out- a worse game to get more attention. this goes against any moral standards I have. never will I compromise quality of something for a wider appeal. never.


No, 'people like me' (I suppose) do not prefer dead games that you would consider polished over a game that grows in a way that a lot more people can have fun in, as long as there's plenty for the vets out there to enjoy. I think GGG is a wonderful studio that deserves success and that the PoE gaming experience should be enjoyed by people that appreciate the genre over the few that will not budge an inch for the experience of others. Again, I'm for smoothing out the small portion of the game that is the entry level and increasing its challenge in later stages for the vets (more challenge than it has now).

"
can't find enough constructive counterarguments to see your side of things. I hope you can still find what you are looking for in modern gaming.


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grepman wrote:
thats because you simply cannot comprehend my point of view, thus you dismiss my thoughts as non constructive.
its a simple concept - niche games have a right to exist and only be accessible to the said niche. niche games should never expand because expansion means appeasing wider audience, means compromise of original vision for monetary gain
yes, niche games are not good for business. they are made for the love for the game.


Go ahead and assume the limits of my comprehension because of my disagreement with you if that helps you along.

This online game was intended to endure, expanding it must have been part of the original vision. It feels like you want old times back at the possible cost of this game being dead, possibly with some people still running ledge. There seems to be no middle ground allowed by you. Good luck with that.
Did you try turning it off and on again?
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ogorhan wrote:
Shame on him for not speedrunning a game he (propbably) plays for the first time in 3 hours. What da faak and only 2k dps? Damn son you should've known the meta builds before even starting! And you telling me he reads the text and games lore too!? What a pleb

/s

But no lets belittle him and circlejerk like reddit. It will make you feel better most likely. And lets not forget most people quit before even killing according to previous GGG statistics.


you don't need a meta build to have higher than 2k dps sunder at lvl 71
I started this game some days before 3.0 was released and had never even completed the 4 acts before, then i started again on harbinger league and completed all acts in less than a week, because i'm not mentally disabled and followed a new player guide so that i wouldn't get lost in a game that is very complex like that ign reviewer. yes, i did die some 3 or 4 times to kitava, but it wasn't even a dps problem, just me being a noob not knowing how to dodge some of kitava's attacks, but still took me 5 minutes to kill it also counting my deaths.

The ign reviewer had TWO THOUSAND dps on sunder at lvl 71, and he should be ashamed for reviewing a game he is so pisspoor at, as if he knew wtf he was talking about. stop defending this dude you sjw cucks
Last edited by CAPSLOCK_ON#7907 on Aug 24, 2018, 8:33:42 AM
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I_NO wrote:

He is a total noob for sure but nothing he said was necessarily wrong. Is it true that some elements in PoE are outdated? Yes. Is it true that you are being railroaded into a few specific viable builds? Absolutely. Do you have absolute freedom to play anything you want and it will get you into endgame? lolno! It was a harsh review perhaps but the truth hurts.

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