If you're bad at video games you shouldn't review games at all.
" Here's a question, genius. As a new player, how is he supposed to know what his DPS is supposed to be? Last edited by suszterpatt#5078 on Aug 23, 2018, 4:50:08 PM
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Hi Grepman, I took some of your response to give mine. I value the time you took to respond, although here and there I feel you and I won't come up with too much of a constructive conversation.
Anyway, " Like PoE's player base did not grow? As I said, I'm for splitting up the adventure for the new and the vets, this would give much more freedom of design. You mentioned Baldur's Gate, I love that game. Hard to compare though. Still, in Baldur's Gate I've always had a good grip of what was going on, even from the start. The entire game is tuned based on the AD&D system, and the encounters that wiped my team (or just the solo main character) were optional ones (dragons) with very clear indication that I was about to try something that would probably not end well. That and the occasional level drain. But there's no sudden RNG that would obliterate my team. All could be explained and decently prepared for. A 'secret' entrance in the sewer comes to mind, where your team is literally frozen while a message appears that you are about to engage in something very, very dangerous. Sounds like a preparation warning if there ever was one. " We'd have a long list to cover indeed, I was there too. From text based muds to pitfall on an Atari. My memory tells me that it was valued if a game came with a good manual (Wizardry's little book was so awesome). They didn't add such stuff to make it harder, it was all for preparation. And the ones that severely lacked it while complex (ex. Zoids) were not much appreciated bar some exceptions. " May have started with kindergarden, basic school, and so on. I think college should be compared with a phase later in the game, not storymode. " Mundane to you may be challenging to others. I'm positive that raping people from the start is bad design, even though there may be someone out there that likes it. " That's about the last thing I wish for GGG and all the people that love Path of Exile. I'd rather see you not like game if that means that another 100.000 players will have more fun. Anyway, as I said, our views are too far apart. I can't find enough constructive counterarguments to see your side of things. I hope you can still find what you are looking for in modern gaming. Cheers Did you try turning it off and on again?
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" " " I feel like I'm reading tweets from Trump. Get your story straight and stick to it dammit! Is it 2 or 3, ffs! ;) POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums. Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all." QFT: 4TRY4C&4NO |
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This reminds me of way back in the day when I lent my copy of FFVII to a friend and much later discovered him fighting the Materia Keeper boss without any skill gems equipped.
Just auto-attacking away probably thinking I prefer to focus on the skill of combat itself. This guy is a tool. I clicked at random and heard him talking about stuff not being viable at endgame when he has clearly never been anywhere near endgame. |
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" The verdict inherently cannot be "fair" when common game features were never even reviewed. By your logic, someone can review Path of Exile that doesn't know there is an Inventory and still give it a low score. Same thing applies here. The guy never reviewed itemization, multiplayer, crafting, mapping, skills, etc. You don't need to be a die-hard fan to know about that stuff. "Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym Last edited by monkuar#2123 on Aug 23, 2018, 6:32:31 PM
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" AFAIK 2/3 of players don't even get to maps. So it is pretty much the endgame for a majority of players. Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
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" interesting like Trump everybody still knows exactly what they're talking about probably already mentioned but this reminds me of that 'game reviewer' who couldn't beat the tutorial of Cuphead |
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" and thats why niche games going big never fared well for the original fanbase " I mentioned a specific part of BG that didnt handhold you. you were free to explore the area- and if you discovered an enemy, it would kill you. " maybe you played the terrible enhanced edition or something ? Ill quote my post from 3 years ago on this: make a mage with magic missile then come out on the road from candlekeep to FAI to the "welcome wolf" (google if you dont get the reference) and see how you do against him with 4hp. half the time you will fail the dice roll and die. " I think you are confusing bg and bg2. we are talking about the original BG1 there are so many other examples if you dont like the bg1 or dark souls examples. I consider 'warning' poor gamedesign and you don't. I want the player to trial and error and you want the gameplay to warn you each time you might fail. trial and error or empiric experiment, is by far the best learning techniques. and the best way to learn is by failure, because you will remember those failures for a long time if theyre big. modern player being coddled resulted in him not being accept failure, which is absolutely disgusting to me. " well I wouldnt know value of a manual since I dont play games with a manual. every wizardry Ive played was without manual and lol at 'not much appreciated bar some exceptions' " Im comparing games that cant and shouldnt be accessible by just anyone to college classes who dont accept just anyone, is that not clear ? you are arguing that a book on algebraic topology should have an intro for anyone whos familiar with basic algebra. its clear that in other fields, there are books/movies/programs etc made with extreme learning curve and not just accessible by anyone. why should games be any different ? why shouldnt some games be made for those who dont want to stuff their face with popcorn and scream entertain me ? why cant niche games be made for us, by us (ie, programmers ) ? " and ? Im arguing that niche games should stay niche and not attempt to cater to lowest common denominator. " right. so you agree that people like you kill niche games, right ? because what you said is exactly against niche games of all kind. this statement encourages games that are mass produced for lowest common denominator, and the bone they throw for hardcore pop is usually laughable- even on highest difficulty these games dont pose a 10th of a challenge games of the 80s and 90s did. moreover, this statement approves selling out- a worse game to get more attention. this goes against any moral standards I have. never will I compromise quality of something for a wider appeal. never. " thats because you simply cannot comprehend my point of view, thus you dismiss my thoughts as non constructive. its a simple concept - niche games have a right to exist and only be accessible to the said niche. niche games should never expand because expansion means appeasing wider audience, means compromise of original vision for monetary gain yes, niche games are not good for business. they are made for the love for the game. |
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" there's speed meta, which consists of running across the map at mach10 one shotting everything in sight, then there's non speed meta which still consists of one shotting the trash but at a slower pace, then there's having 2k dps sunder at lvl 71 which is just fucking awful. and if it takes you 1 month to reach maps then this just isn't the game for you mate Last edited by CAPSLOCK_ON#7907 on Aug 23, 2018, 7:56:39 PM
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Yo he probably died like 400 times on kitvaa
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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