If you're bad at video games you shouldn't review games at all.

"
I_NO wrote:
"
kikeuy wrote:
Was his dps that low? Innocence is a huge(for a beginer or a really low dps build) dps check with the ES recharge.

This reminds me of that reviewer of Cuphead and the struggle at the tutorial:
https://www.youtube.com/watch?v=OOjXaAZHEQE


His DPS is like TWO.

SHIEEEEEEET build even sunder couldn't carry him.

Here's a question, genius.

As a new player, how is he supposed to know what his DPS is supposed to be?
Last edited by suszterpatt#5078 on Aug 23, 2018, 4:50:08 PM
Hi Grepman, I took some of your response to give mine. I value the time you took to respond, although here and there I feel you and I won't come up with too much of a constructive conversation.

Anyway,

"
grepman wrote:
makes even less sense. the casual gamer will stop playing after the story, and vets have to slog through dumbed down story. you try to cater to everyone, end up catering to no one


Like PoE's player base did not grow?

As I said, I'm for splitting up the adventure for the new and the vets, this would give much more freedom of design.

You mentioned Baldur's Gate, I love that game. Hard to compare though. Still, in Baldur's Gate I've always had a good grip of what was going on, even from the start. The entire game is tuned based on the AD&D system, and the encounters that wiped my team (or just the solo main character) were optional ones (dragons) with very clear indication that I was about to try something that would probably not end well. That and the occasional level drain. But there's no sudden RNG that would obliterate my team. All could be explained and decently prepared for.

A 'secret' entrance in the sewer comes to mind, where your team is literally frozen while a message appears that you are about to engage in something very, very dangerous. Sounds like a preparation warning if there ever was one.

"
grepman wrote:
and again, we can discuss hundreds of games from late 80s and 90s that Ive played that disprove your point. gaming started a long time ago.


We'd have a long list to cover indeed, I was there too. From text based muds to pitfall on an Atari. My memory tells me that it was valued if a game came with a good manual (Wizardry's little book was so awesome). They didn't add such stuff to make it harder, it was all for preparation. And the ones that severely lacked it while complex (ex. Zoids) were not much appreciated bar some exceptions.

"
grepman wrote:
you know, good colleges departments have weeder classes? they weed out people who arent good enough for them, and do it quite brutally. you do hws and then midterms expect you to expand few steps more because they test your understanding and not your memorization or ability to regurgitate.


May have started with kindergarden, basic school, and so on. I think college should be compared with a phase later in the game, not storymode.

"
grepman wrote:
because I like games that bend me over and fuck me with no lube from the beginning, and not engage in meaningless foreplay by telling me how good I am by performing mundane task.


Mundane to you may be challenging to others. I'm positive that raping people from the start is bad design, even though there may be someone out there that likes it.

"
grepman wrote:
a dead good game >>>>>>>>>> alive shitty game


That's about the last thing I wish for GGG and all the people that love Path of Exile. I'd rather see you not like game if that means that another 100.000 players will have more fun.


Anyway, as I said, our views are too far apart. I can't find enough constructive counterarguments to see your side of things. I hope you can still find what you are looking for in modern gaming.


Cheers





Did you try turning it off and on again?
"
I_NO wrote:
His sunder does like 2 DPS


"
I_NO wrote:
His sunder is like 3 DPS


"
I_NO wrote:
His DPS is like TWO.


I feel like I'm reading tweets from Trump. Get your story straight and stick to it dammit! Is it 2 or 3, ffs! ;)
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
This reminds me of way back in the day when I lent my copy of FFVII to a friend and much later discovered him fighting the Materia Keeper boss without any skill gems equipped.

Just auto-attacking away probably thinking I prefer to focus on the skill of combat itself.

This guy is a tool. I clicked at random and heard him talking about stuff not being viable at endgame when he has clearly never been anywhere near endgame.
"
1453R wrote:
*Siiiiiigh*

OTL

Really, I_NO?

The guy specifically said "as someone who prefers to focus on the skill of combat...". That clearly means "As opposed to the under-the-hood buildmonkeying PoE exemplifies and focuses on". The whole review was clearly not aimed at PoE diehards; those guys already have their opinions and don't need reviews. He was reviewing it in a general sense, and frankly? I find the verdict fair. Path of Exile is deliberately anachronistic and old-fashioned, hewing close to the conventions of Ye Olden Times while other games are experimenting with ways to change things up and engage newer players who don't share that nostalgia boner. That means people who aren't on board with its deliberate rusticness aren't going to get the same charge out of it that old D2 vets are.

That is, if you recall, why Blizzard ended up throwing away Diablo entirely on a gamble to Overwatchify D3 - so the game would have smoother, more visceral gameplay and thus broader appeal.

I don't recommend Path to my friends without a mountain of caveats; the game has a massive knowledge floor and requires significant time and attention investment to learn properly. Once you're in you're in and none of that matters much, but a great many folks these days would appreciate knowing ahead of time that you don't get to start playing Path properly until at least three hundred hours into it. That's the sort of thing someone might - very rightfully - feel they have a right to know about a game before they try and get invested in it.

7.6 doesn't mean "the game is utter shite and nobody should buy it ever". It means "the game has appeal, but not universal appeal and while it's worth trying, it may not be for everybody."


The verdict inherently cannot be "fair" when common game features were never even reviewed.

By your logic, someone can review Path of Exile that doesn't know there is an Inventory and still give it a low score. Same thing applies here. The guy never reviewed itemization, multiplayer, crafting, mapping, skills, etc. You don't need to be a die-hard fan to know about that stuff.

"Good thing they nerfed the carto, it wasn't fun to find one in every map." - Haborym
Last edited by monkuar#2123 on Aug 23, 2018, 6:32:31 PM
"
Aixius wrote:
This reminds me of way back in the day when I lent my copy of FFVII to a friend and much later discovered him fighting the Materia Keeper boss without any skill gems equipped.

Just auto-attacking away probably thinking I prefer to focus on the skill of combat itself.

This guy is a tool. I clicked at random and heard him talking about stuff not being viable at endgame when he has clearly never been anywhere near endgame.

AFAIK 2/3 of players don't even get to maps. So it is pretty much the endgame for a majority of players.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
"
Phaeded wrote:
"
I_NO wrote:
His sunder does like 2 DPS


"
I_NO wrote:
His sunder is like 3 DPS


"
I_NO wrote:
His DPS is like TWO.


I feel like I'm reading tweets from Trump. Get your story straight and stick to it dammit! Is it 2 or 3, ffs! ;)


interesting like Trump everybody still knows exactly what they're talking about

probably already mentioned but this reminds me of that 'game reviewer' who couldn't beat the tutorial of Cuphead
"
kaepae wrote:

Like PoE's player base did not grow?

and thats why niche games going big never fared well for the original fanbase

"

You mentioned Baldur's Gate, I love that game. Hard to compare though.

I mentioned a specific part of BG that didnt handhold you. you were free to explore the area- and if you discovered an enemy, it would kill you.

"
But there's no sudden RNG that would obliterate my team

maybe you played the terrible enhanced edition or something ?

Ill quote my post from 3 years ago on this:

make a mage with magic missile then come out on the road from candlekeep to FAI to the "welcome wolf" (google if you dont get the reference) and see how you do against him with 4hp. half the time you will fail the dice roll and die.

"

A 'secret' entrance in the sewer comes to mind, where your team is literally frozen while a message appears that you are about to engage in something very, very dangerous. Sounds like a preparation warning if there ever was one.

I think you are confusing bg and bg2. we are talking about the original BG1

there are so many other examples if you dont like the bg1 or dark souls examples. I consider 'warning' poor gamedesign and you don't. I want the player to trial and error and you want the gameplay to warn you each time you might fail.

trial and error or empiric experiment, is by far the best learning techniques. and the best way to learn is by failure, because you will remember those failures for a long time if theyre big.
modern player being coddled resulted in him not being accept failure, which is absolutely disgusting to me.

"

We'd have a long list to cover indeed, I was there too. From text based muds to pitfall on an Atari. My memory tells me that it was valued if a game came with a good manual (Wizardry's little book was so awesome). They didn't add such stuff to make it harder, it was all for preparation. And the ones that severely lacked it while complex (ex. Zoids) were not much appreciated bar some exceptions.

well I wouldnt know value of a manual since I dont play games with a manual. every wizardry Ive played was without manual
and lol at 'not much appreciated bar some exceptions'

"

May have started with kindergarden, basic school, and so on. I think college should be compared with a phase later in the game, not storymode.

Im comparing games that cant and shouldnt be accessible by just anyone to college classes who dont accept just anyone, is that not clear ? you are arguing that a book on algebraic topology should have an intro for anyone whos familiar with basic algebra.

its clear that in other fields, there are books/movies/programs etc made with extreme learning curve and not just accessible by anyone. why should games be any different ? why shouldnt some games be made for those who dont want to stuff their face with popcorn and scream entertain me ? why cant niche games be made for us, by us (ie, programmers ) ?

"


Mundane to you may be challenging to others.

and ? Im arguing that niche games should stay niche and not attempt to cater to lowest common denominator.

"

That's about the last thing I wish for GGG and all the people that love Path of Exile. I'd rather see you not like game if that means that another 100.000 players will have more fun.

right. so you agree that people like you kill niche games, right ? because what you said is exactly against niche games of all kind. this statement encourages games that are mass produced for lowest common denominator, and the bone they throw for hardcore pop is usually laughable- even on highest difficulty these games dont pose a 10th of a challenge games of the 80s and 90s did. moreover, this statement approves selling out- a worse game to get more attention. this goes against any moral standards I have. never will I compromise quality of something for a wider appeal. never.

"
can't find enough constructive counterarguments to see your side of things. I hope you can still find what you are looking for in modern gaming.


thats because you simply cannot comprehend my point of view, thus you dismiss my thoughts as non constructive.
its a simple concept - niche games have a right to exist and only be accessible to the said niche. niche games should never expand because expansion means appeasing wider audience, means compromise of original vision for monetary gain
yes, niche games are not good for business. they are made for the love for the game.
"
shadopaw wrote:
And your Point is... ???

[Removed by Support]

I Sometimes take As long as week or Even a month to get to maps if I enjoy the League.
If I find the Mechanics like this league to be unfun I stop playing After a bit.

Expecting Everyone to Play A cookie Cutter FOTM build that Stomps out to Maps in 2 hours is just beyond stupid. . .

[Removed by Support]


there's speed meta, which consists of running across the map at mach10 one shotting everything in sight, then there's non speed meta which still consists of one shotting the trash but at a slower pace, then there's having 2k dps sunder at lvl 71 which is just fucking awful. and if it takes you 1 month to reach maps then this just isn't the game for you mate
Last edited by CAPSLOCK_ON#7907 on Aug 23, 2018, 7:56:39 PM
Yo he probably died like 400 times on kitvaa

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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