I hope they won't forget to finally buff monsters or make the game harder aside from Dungeons
" They are hitting hard with the right damage mods on the map but the problem is that mobs will die before touching you and that´s the problem with overall balance. | |
I think the game is beyond any kind of real balance tbh.
| |
"I agree, but did any ARPG ever felt ballanced or didn't we just care too much about ballance? Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business... | |
The trick is managing player damage so that the top-tier builds aren't quite so ridiculous without maiming the lesser builds and those players who aren't running about with perfect or near-perfect jewels and suchlike.
"Let those with infinite free time pave the road with their corpses." - reboticon
|
|
" bit of both, the way PoE does some of the damage calculations is rife for unintended damage pretty much whereas games with a much simpler formula didn't suffer so much from this. But we also push the limits more than we did in the past I think, I certainly never made a diablo character with any real gear planning for example i just went with what was available. |
|
"well I goofed up, I meant for mobs there to be comparable both in damage and hraltb. Poorjoys and alluring abyss mobs at least have some health to not die in a single shot | |
Bring back desync. It is where the real challenge is. All them cocky whirling blade abusers will die on white mobs because that little skelly touch their dick with a lvl 1 sword
Glowing green mouse cursor plz.
|
|
" It already feels like that with a 3 link arc and a couple 1c items |