What changes are you looking forward to in 3.4?

Dominating blow fixed. But it's only a dream.
the ability to turn off a majority of spell effects so I can actually see boss attacks and/or join a party in hardcore.
1.
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Adjust bosses have a much higher chance to drop maps of a relavent tier - making them worth doing.
adjust minimum experience gained from maps , to reward running harder content.


This. I would go so far as to say maybe a 50% drop rate. Bossing in this game is really not worth doing, which is a shame.

2. More than 1 atlas tab. Getting locked into a shaped strategy gets stale and it would be nice to employ a combination of shaped/completed atlas to shake things up. You would have to unlock maps for each atlas, of course.

3. More recipes like Loreweave. Making trash uniques worthwhile is pretty awesome and gives some value to everything.

4. Keep using organized loot piles for league mechanic like what happens at the end of an incursion.
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bionicg2040 wrote:
4. I would like to be able to collect the heads of map bosses that I kill as a rare drop. I want to be able to put them up in my hideout as a decoration (trying to get the skull of the chicken king rigwald)

Hell yeah! I would absolutely love this. Trophy heads. Vendor upgradable: vendor 10 heads of this boss to receive a silver one. Vendor 10 silver ones to receive a gold one.

It would be super cool to have a hideout decoration proving that you've killed 100 Uber Elders, wouldn't it?
Last edited by Kelvynn#6607 on Jul 24, 2018, 4:21:24 PM
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jddc78 wrote:
3. More recipes like Loreweave. Making trash uniques worthwhile is pretty awesome and gives some value to everything.

+1

I think the 60 amulet recipe is a no-brainer. 30 belts too. Not sure how the other types would work, but would be nice to finally have a use for all trash uniques.
More viable spectres options.
Only 2 playable spectres is just a shame.
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hwat wrote:
More viable spectres options.
Only 2 playable spectres is just a shame.


good point!
Stat stick balance. Those things are still disgusting
item drops reduced by 80%
mods in the items having a min and a max based on item level, for instance a life roll that can go from 3 to 99, on a t15 map would go from 60 to 99 while on a t6 map from 40 to 79
boses would have a higher item level than monsters of the same area,

to biggin with the other day i removed the item filter and olmost got a seizure wich brings the question why on earth we need so much loot when 99% of it be either becouse of troll mods or terrible rolls are vendor trash in the best of cases?, reducing quantity but increacing quality is a win win, the only drawback i can think of is for those who do the chaos recipe but then that can be adjusted like making the recipe give more chaos orbs.

furthermore it will make going after boses and higher level content more rewarding.
self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

Last edited by caboom#7201 on Jul 24, 2018, 8:30:15 PM
Projectile based attacks/spells : ability to pass through non-wall/non-door objects such as trees, rocks that have a hitbox taller than their model, short walls that have varying hitbox heights, etc.

And in the case of Freezing Pulse : the 0,0 (in front of player) projectile should flat out ignore open doorways. Too many times I'm in the doorway and a mob is blocking me so I cant get the spell to cast through him because the fucking projectile detected the edges and dies before hitting the mob not more than 2cm in front of me. Cant step back because the entire frame will kill the projectile, and forward isn't an option. Also annoying that I can use (basically forced) Glacial Cascade to get the job done because it's a ground effect...

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