What changes are you looking forward to in 3.4?
Nerf kinetic blast
Make some div cards not drop in certain leagues Movespeed Cap Make Voltaxic Rift not trash-tier Balance Elemental Hit Make Masters level faster so the effort getting to Level 7 = Level 8 for the sake of non-rota and SSF players Rework the shaper/elder stuff on map, its annoying Ascendancy possible without Lab. Lab still sucks and I play the league less and roll less characters because of it Lab is a chore
Delve / Harbinger / Incursion / Delirium best leagues. |
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- Stat stick nerf(s)
- Buff for 2 handers and it's skills more inline with range attacks. - Permadeath/different dump server for hardcore - Rework slayer/bezerker ascendancies - Make burial chambers-spider forest T14 + - Bring reflect rares back Last edited by Molochmane#0328 on Jul 28, 2018, 6:36:43 PM
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" Rank 3-4 of the ladder ... ... and 2-4 in the previous Flashback. Last edited by Marmiađoise#7599 on Jul 28, 2018, 7:24:21 PM
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" And 2% of the Player base ;) Witch? Elenentalist! Shadow? Saboteur! Duelist? Champion! And so on... Sadly, this still does not ring a bell in Devs' minds |
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Please balance between Stat stick, shield and 2h. Not to mention staff are long dead. Hardly see anyone using it.
If I go first, I'll wait for you in the other side of the dark water.
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" Ok, so patch 3.4 should buff Occultist. We're still waiting... like forever... for GGG to buff the real melee skills to be on par with pseudo melee skills (the skills that are listed as melee but have a small range to it). "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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Actual performance improvements.
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Occultists are great, if they are looking at ascendancies they need to rescue berserker first lol
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Could Spectral shield throw get some love
As it's current state SST(spectral shield throw) feels really underwhelming in all aspects of damage both crit and flat phys. Possibilities to scale it are weak. Could SST start scaling of %increased defenses of shield nodes as well aka. post modified shield stats instead of just base stats. Even if this comes with cost of scaling reduction, the skill needs possibilities to scale it other than phys damage with attacks. Right now it can only clear thrash as mediocore skill with high investment to gear. Someone suggested me to repost my own post to this thread as well. |
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Im looking for a decent 3 month league that ill not get bored of in the first week. thxbye
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