Why nerf breach....again?

you all seem to pretend that Breach is no going to be a part of Temple. There are screenshots of rooms with 3 (THREE) breaches inside

this alone is a reason to finally deal with Breach as a loot pinata.

Breach was a BARGAIN at previous prices. it pretty much always gave net profit and when abused (IIQ, good div cards etc) it was insanely profitable


people who claim they want the 'joy of slaying packs' etc - there is a Vaal Breach for that. but im sure you have never used it. why? because there is no loot and loot is all you care for
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sidtherat wrote:



people who claim they want the 'joy of slaying packs' etc - there is a Vaal Breach for that. but im sure you have never used it. why? because there is no loot and loot is all you care for


easy answer, headhunter.
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sidtherat wrote:
you all seem to pretend that Breach is no going to be a part of Temple. There are screenshots of rooms with 3 (THREE) breaches inside

this alone is a reason to finally deal with Breach as a loot pinata.

Breach was a BARGAIN at previous prices. it pretty much always gave net profit and when abused (IIQ, good div cards etc) it was insanely profitable


people who claim they want the 'joy of slaying packs' etc - there is a Vaal Breach for that. but im sure you have never used it. why? because there is no loot and loot is all you care for

And what about the standard players like me? Personally I don't mind if breaches drop less loot since they're a loot pinata (literally feels like they drop more loot than the whole rest of the map), but I really hope that this doesn't lower the shard count, because it is a pain in the arse to make a breachstone. I only finally managed one a few days ago and managed to kill Esh for the first time, ever (sadly no blessing). I wouldn't mind doing more maps like that, even on my slow ass build.

Disclaimer: I haven't traded for anything in a long time, and I use the map device sparingly due to lack of funding, the higher rate for fortune favors the brave kind of bothers me too. Breaches from sextants? I'm running legacy maps, and have plenty to go.
the shards - i agree with. they should drop like they do now. with 5-10 shards per breach and there being 5 types of breaches it takes A LOT of breaches to complete a stone

rest of the loot - in flashback (and poorly rolled maps, no sextants) breach alone made like 60 to 80% of all loot. it was unhealthy to the game. abyss is pretty close to the same effect
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sidtherat wrote:
you all seem to pretend that Breach is no going to be a part of Temple. There are screenshots of rooms with 3 (THREE) breaches inside

this alone is a reason to finally deal with Breach as a loot pinata.

Breach was a BARGAIN at previous prices. it pretty much always gave net profit and when abused (IIQ, good div cards etc) it was insanely profitable


people who claim they want the 'joy of slaying packs' etc - there is a Vaal Breach for that. but im sure you have never used it. why? because there is no loot and loot is all you care for


That's like saying there will be 5 ghosts roaming in rooms. Nobody cares about shit unrewarding mechanics. If breach is now part of this nerfed trash content then everyone will just skip it.

Also don't understand why a zana mod should be not profitable. I rather get a 10% chance on a breach like it was before, then having 3 wich aren't worth opening.

Vaal Breach is such a lame excuse, no xp and no loot. Just because people like to slay monsters, doesn't mean that automatically means you should do it without a reward. Like do you even understand what an ARPG is about?
Last edited by Miská#0911 on Jun 1, 2018, 6:17:16 AM
yeah, ARPG has GAME in it. what some of you want is 'instant reward, no risk, no challenge, just give me give me give me give me'

in short - you all talk about fun, diversity and interesting mechanics but what you actually WANT is 'rewards'. the easiest to get the better. what you seem to forget is: if YOU can get freebies, everyone else can get it as well - thus it is no longer profitable/valuable/'interesting'

good things have to come with a price to them otherwise everyone has them AND they are no longer valuable. value is always relative to what others have


but fret not, current POE is closer to freebie giveaway than ever. you get most 'rewarded' for running no risk low level junk zones where nothing can kill you. it stretches the definition of GAME very very far


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sidtherat wrote:
yeah, ARPG has GAME in it. what some of you want is 'instant reward, no risk, no challenge, just give me give me give me give me'

in short - you all talk about fun, diversity and interesting mechanics but what you actually WANT is 'rewards'. the easiest to get the better. what you seem to forget is: if YOU can get freebies, everyone else can get it as well - thus it is no longer profitable/valuable/'interesting'

good things have to come with a price to them otherwise everyone has them AND they are no longer valuable. value is always relative to what others have


but fret not, current POE is closer to freebie giveaway than ever. you get most 'rewarded' for running no risk low level junk zones where nothing can kill you. it stretches the definition of GAME very very far



Ye your are right. The 10% breach spawn rate really was to overwhelming for us. To much free loot. Stop making a fool out of yourself, I'm not even gonna explain to you what grinding actually means. Or that some people have different goals then you do in games. You are way to narrow minded for that.

blah blah blah..

you - again - pretend that Breach 10% natural spawn rate was the only way to get it. you could pay for it (bargain price) in the past, you CAN pay for it next league, you WILL get 3 of them from the temple

and (despite 'horrendous' nerfs in the past) it is still a complete, 100% no-brainer. and it has nothing to do with 'monsters and killing stuff' - it is all because one breach can easily give more than half of map's loot and experience (please, do not start with whines about how maps are 'unprofitable'. ofc they are - anyone can do a map so why it should be profitable?)


i bet there is a significant portion of the playerbase that would type a Captcha before entering a map for 20% more IIQ
And you - again - pretend like getting more breaches is a day 1 login reward bonus. Not to mention that this league and the one before Bestiary didn't even have it as a zana mod. Besides that, you can get 1 randomly from sextants. Once in a blue moon. [Removed by Support]

This game has always been about killing monsters. Without thinking to much about it. There is zero skill required for any part. And 10 min of trading equals 3 days of grinding maps. But people like you still think it should be less. [Removed by Support]
Last edited by Blank_GGG#0000 on Jun 1, 2018, 8:21:18 AM
Maps by themselves are extremely repetitive and not challenging. There is not a map between T1 and T16 that presents a real challenge to any decent players, at least in the mobs. They need more "something" to change things up. ARPG's are about action, first and foremost. As it is, most maps are well understocked with monsters and even more so with ones that pose a threat. Breaches and even Abysses at the very least change it up, same with Beyond. Honestly the loot, I don't think is a huge deal. However the splinters are as I do rather enjoy the breach maps, much in the way I like Atziri, Uber Atziri, Elder, and Shaper. They are fun to run and generally more packed.
A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

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