Why nerf breach....again?
Reduction of item drops from normal and magic mobs, wtf?
*edited for correction Last edited by Molochmane#0328 on May 31, 2018, 6:11:02 PM Last bumped on Jun 11, 2018, 2:31:24 PM
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It's called error corection.
This design concept shouldn't even exist, to begin with. This is a buff © 2016
The Experts ™ 2017 |
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" I don't think many people would care if they game wasn't a wasteland to begin with. Why is clearspeed so popular? Because this game is unrewarding as fuck. Breach was pretty much the ONLY thing in this game that wasn't unrewarding. |
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" Or, why is the game "unrewarding as fuck?" Because clearspeed is so popular. And now Breach is the next victim. |
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" This boggles my mind. The elimination of this design concept, this deep down the rabbit hole of PoE evolution, means the death of the game. There's no obvious success route back to a slower-paced base of play. Therefore, the nerfing of what could very well be described as the core design premise of PoE in Current Year seems counter-intuitive. Either way, I wish GGG would Poop-or-get-off-the-pot. Either eat the inevitable retention issues and change the core design of your game to slow it down, or stack those mob and loot explosions (crap loot explosions mostly) and reap the rewards of the support base you have build over the past 3 years or so. Last edited by Slaanesh69#4492 on May 31, 2018, 10:15:31 AM
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" That's just a poor excuse. Legacy showed clearspeed is not needed to make a game feel rewarding. Hell, breach in itself slows people down, and it's still considered worthy(Or was anyway). I don't understand people like you. Breach is already so rare that it barely influences the game any longer, and now they come and take out one of the last 'Oh cool I found something worth doing' moment and you just bend over and take it. Flabbergasted. |
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" wow i didnt even see that they plan on significantly nerfing the drops as it is just casually mentioned in monster balance. I guess we can just skip more content now? Seriously every time the make something exciting they do something to make the game unrewarding. Breaches were extremely rare, and the mobs drop mostly junk. This change should not make it through release of 3.3 as it only serves to dilute the gaming experience as a whole. The flash back event caused me to slow down significantly as there were breaches and abyss cracks and harbingers everywhere. It was fun, i always felt there was something going on and that is how the game should feel like. People shuold have access to more loot and currency to actually let the average player craft opposed to the top 1% who just continue to get mirror wealth. |
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"oh snap I actually think breaches are fun, but they shouldn't be the feeding troughs the clearspeed autists want. Same for abyss. Furthermore, the Trade Manifesto delenda est.
Bone Mommy did nothing wrong. I want to join the Syndicate. |
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It is 'normal and magic', nothing about rares. To that end, it seems like a change aimed at Bisco users. Not to say breaches were not dropping quite a bit of stuff, they were usually my scroll fill ups if I were low. I just hope they don't turn into beyond bosses...
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" It's clear you don't understand people like me, as you're making assumptions that do not apply to me. My position has nothing to do with them taking out something that was worth doing, as I don't believe Breach to be worth doing. My position is that Breach is the worst thing that has ever happened to the game, and should never have happened. My position is "screw Breach with a rusty cactus." I wish they wouldn't include anything related to Breach in challenges, so I have no reason to do a Breach ever again. Or an Abyss, for that matter. Whether Breach is worth doing, and whether they take that aspect of it out, is completely immaterial to me. If anything, making them worth doing would make me hate Breach more. Last edited by Velari#3689 on May 31, 2018, 12:07:52 PM
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