Uninstalled
" D2 endgame was hanging out with friends (having a reason too, unlike PoE) getting into full groups and running Baal/Cows avoiding PK's (that were hella scarier than monsters) and trying to snag the good loot while not getting yourself killed. Also, collecting sets for uber tristram and getting server IP's for hunting uber diablo. I wish PoE had an endgame even close to as fun as D2's was. Last edited by Zee#5446 on Apr 29, 2018, 12:58:52 PM
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yeah im sorry but no build with decent life, defence, resist and dps is instantly dying in t3 maps. A build with those attributes will cruise to t10 maps and the game will feel like a complete joke.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" i always amused when ppl exspect to put less than half of the passiv point into def nodes+traveling with good endgame results. sure there might be a few meta exceptions to that rule,but not for "normal" builds/gear. |
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" buffing the specialisation would drive people (even more) into playing in parties to compensate for the downsides of their build choices. well, not everybody likes playing in parties. --- there were times when playing in parties was neccessary to experience endgame but at that time patying had the downside of being competitional. that's gone now, the only downsides of party play are - it excludes players playing on toasters - it excludes players who can only play randomly (the casuals who seemingly are the biggest supporters) age and treachery will triumph over youth and skill! Last edited by vio#1992 on Apr 29, 2018, 1:25:33 PM
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" That is what you have now! You don't see it, right? The mechanical shaper fight is much more difficult with a close range hitting charackter (melee), as you cannot sit at the safe spots and hit the bosses from there like the glass cannon does. The amount of less offense you exchange for more defenses don't do any favor as well, as it takes you only longer. If you get hit and survive, the glass cannon survives that hit too. If the glass-cannon get one-hitted, you get one hitted too - mostly. Just that doing the fight 4x as fast makes it 4x less likely that you get hit at all. Hence melee guys usually party to get carried through the shaper by glass cannons: Partying means watch and do nothing while the glass cannon carries you through. The same glass cannons that carry you through the harder boss fights (4x speed) are as well clearing maps 2x as fast. And at the end of the season they usually get rewarded by creation of legacies out of their repertoire, which makes them 8x as rich. What you say: It would harm the game if glass cannons had to be carried through hard boss fights by slow and solid melee charackters while they kept the upper hand at all other aspects of the game. But the other way round it does not! Having glass cannons be the best in all kinds of challenges and have melee level 100 guys ask ~lvl90 glasscannons to carry them through shaper (which is the current state and includes your "partying") is ok. You make no sense at all. Last edited by LSN#3878 on Apr 29, 2018, 2:09:07 PM
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" Well, it isnt completely true - i've made a tanky Slayer build in Harbinger, and he was able to facetank every Shaper's crap except yellow beam (though he had to stand still for several seconds in beam to have any chance of dying - so it's easily avoidable), and purple crap that should be avoided with Zana's "bubble". And he doesnt use instant leech, so this build is just as viable still. It's just the matter of investments. Until you invest enough, you still get oneshot by most of his abilities, so your extra "tankiness" doesnt matter. But after you "hit threshold", you WILL feel returns. Sadly, in maps PoE doesnt work this way. Map/mob mods and other RNG crap easily turns "tankable" damage into "oneshot", so playing "glass cannon", killing enemies before they touch you and evading shit, or leting summons/totems do the job for you - is the most stable and safe way to play PoE. Though i should admit, Shaper (as well as most PoE's bosses - except Izaro) is too "melee-unfriendly". It's because designing melee-friendly bosses is much harder, and GGG seem to not vare about melee/ranged balance anyways. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Apr 29, 2018, 2:32:07 PM
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Never said it is impossible with melee. It just makes no sense when the glass cannon can do the same as you in 4x the speed and hence is better in every aspect of the game.
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" It's because GGG "designed" gameplay/balance in PoE like FPS shooter. Enemies and players hit way too hard, and have tons of "more damage" multipliers, that easily get out of control. GGG thinks "faster = better". They think, that if players kill enemies at supersonic speeds, then they'll feel more satisfied. I cant say about everyone, but i'd like to "feel combat", where you trade hits with your enemy. In PoE, there is no combat, most of the time - there is just slaughtering defenseless XP globes, that blow before they could get any chance to react. Because, if you let them to react, you'll most probably die, because their damage is overpowered. IGN: MortalKombat Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power Last edited by MortalKombat3#6961 on Apr 29, 2018, 2:50:28 PM
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players shitstormed at innovations like phylacteral link where monsters can't be "just killed", players raged about labyrinth cause raw damage cannot help you master indestructible traps, players raised hell for dying to reflect and players would also go rampage against new stuff like monsters that turn overkill damage into massively added life, more tankiness and more damage to surrounding monsters.
ggg can't exchange their player base. can't comment on the shaper fight cause it's out of my league but generally bosses i do felt much more safe with melee than with the ranger i currently run, especially in small arenas with no safe spots. age and treachery will triumph over youth and skill!
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" I agree with flaws in game that leads to quit game. Nevertheless you are almost at the end of game. Only Shaper and Uber Atziri ahead of you. However you decide, gl. |
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