Energy shield is useless!

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nadakuu wrote:


You can't treat es like life, because es has several inherent problems you have to address.
1) you have little to no other defense
2) you have no access to healing potions.
3) you have to be mindful of stun immunity or use an item reducing overall es potential.
4) you have to stay to the upper half of the tree.





1) players choice to skip everything else.
2) big deal.. really?
3) whooops! ES has to care about something? unplayable! one item or enchant or stun duration reduction somewhere or passives or pantheon. stun in 2018 is.. really?
4) and thats it?

where are the inherent problems you wanted to talk?

again: ES builds (like CI/lowlife) fit some NOT ALL builds. deal with it. right now there is a CHOICE - some builds favour life, some ES. it is actual diversity. previously - diversity got reduced to 'pick one high ES chest and helmet or shield and you can stick no-ES uniques there and there and youll be fine with 8k ES, easy'. how many non-ES uniques most ES builds could use pre-nerf? 3? 4? 5? not to mention that most broken item of breach patch was.. that obscene Chayhula amulet that was an ES player' wet dream
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sidtherat wrote:
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nadakuu wrote:


You can't treat es like life, because es has several inherent problems you have to address.
1) you have little to no other defense
2) you have no access to healing potions.
3) you have to be mindful of stun immunity or use an item reducing overall es potential.
4) you have to stay to the upper half of the tree.





1) players choice to skip everything else.
2) big deal.. really?
3) whooops! ES has to care about something? unplayable! one item or enchant or stun duration reduction somewhere or passives or pantheon. stun in 2018 is.. really?
4) and thats it?

where are the inherent problems you wanted to talk?

again: ES builds (like CI/lowlife) fit some NOT ALL builds. deal with it. right now there is a CHOICE - some builds favour life, some ES. it is actual diversity. previously - diversity got reduced to 'pick one high ES chest and helmet or shield and you can stick no-ES uniques there and there and youll be fine with 8k ES, easy'. how many non-ES uniques most ES builds could use pre-nerf? 3? 4? 5? not to mention that most broken item of breach patch was.. that obscene Chayhula amulet that was an ES player' wet dream


Sorry your argument was that es can get insanely high numbers.
The counter argument to that is to do so requires skipping everything else.
Not skipping everything else results in about a 5k or less es char which is already more squish then life as you do not have access to # 2. Would you build a 3k life character and claim well it was a choice to take other defenses? no because you need to hit a threshold to take a hit.
Again you pick and choose that es can do this and that , but doing so results in not having the thing that people complained about - which was insanely high ehp.

The balance is heavily in favor of life builds over es, due to the reasons listed. Any build you can do es , is probably better and cheaper going some life variant.


hence you just proved number 1 for me to be true.

Those challenges in # 3 that Es has to care about something are in addition to all the things life needs to care about. So it is not a whoops it is an addition. ie it is a draw back and thus should not be treated as equal to life.
Last edited by nadakuu#2485 on Apr 10, 2018, 4:42:18 PM
5k ES is garbo-level of gear and no serious investment into passives - AKA turd not a build

you can easily get more ES AND some other form of defence - block, EV, AR. CI + EV is pretty damn strong. it always was but 'sheep generation' cannot grasp that you can actually do it and cheaply

check the Acro change. check what builds CI might favour. and not try to compare CI in typical life builds scenarios (CI jugg or whatnot). CI is a standoff caster/proxy damage choice with strong emphasis on regening of large pool (unlike leeching)

and if you have missed - they have added ES on hit to the game. you realize just how strong it is, dont you?

or your point is 'it is not that easy as before so im not happy now'? because if it is that - so be it
I'd say the biggest problem is that the "ES pool" is still very easily comparable to "life pool". Back when ES could go ridiculously high, it meant ES builds could survive all the one-shots and that's all that mattered. "ES pool" and "life pool" were one and the same, and the highest value is all that mattered.

Now that ES values are closer to life values, nothing really changed other than that life is generally better overall. There is no significant upside to playing ES, and the only builds that uses ES are the ones that are forced into it like LL and Whispering Ice.

Just think about it for a second. The only differentiating factor between ES and life is that ES recharges if you don't take damage for some period of time...but that part doesn't matter at all right now. If the only differentiating aspect doesn't matter, then one side is just going to be flat out better than the other. We really need to build on this differentiating factor so that Life and ES becomes incomparables.
www.twitch.tv/Sushin for various games, generally laid back
something else i am surprised no one mentions that really hurts ES is that GGG is making every new boss fight take place in a tiny area where the entire space is also full of some sort of DOTs, there is really no way to ever recharge energy shield other than port out of area to reset it.
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ShinigamiKller wrote:
After a year i came back to play and i realised the energy shield nerf wasnt only 4 node on the tree and had more impact on the game what i thought 1st.

A simple question. GGG are you forgot how much you nerfed on energy shield?

Pls lets look your new uniques, what is this fenumus set?

ES: 76+390+192+52=710 from 4...yes 4 ITEMS. 710*1,2(quality)=852 + the whole set give you 50 life and ~650 evasion. How you would make from this a build, which isnt glasscannon? If i wanna use a dual wand or staff then i have no shield - ES and life. Then i have 3 items which could give some ES and/or life. Which im sure isnt enough. How was it calculated?

ES were always well balanced. No armor, no evasion, no acrobatics keystone bec es lose (maybe some build did it), no potion which regen es, in an ES item you need 2 perfect stat to reach better ES for life builds you only need the good life roll (higher risk/invest higher return simple (for somebody)) and who care those rare items which help you to reach 25k ES? In my most builds i used unique items. Never had 10k+ ES. After the nerf you not only nerfed the rare items, but some unique too which had low ES before too. Why? Before 3.0 when somebody used 25k energy shield build (most builds were max 15K) i saw not only good hybrid ES/life and life builds, but now how much good ES build you see?

With these nonsense changes you destroyed the build diversity/fun. You made alot of uniqes garbage and added more garbage which isnt able to implement any kind of build without the glasscannon (emphasis on the glass) feeling.

So after ~ 2 weeks of PoE i leave it again... Thx the nothing!

Es is totally useless. Better go without ghost reaver that is more useless than ES. Even with top gear every pack of mobs can kill you. Long boss fight can kill you if you can’t find a save spot where you take no damage. Moreover... most ES build are for spellcaster. We might think “well, mages are the weakest class, but the strongest in dps”. This is another bull***, because any spell will not reach 12 millions + dps like many physical build.
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Umbryl wrote:
Es is totally useless. Better go without ghost reaver that is more useless than ES. Even with top gear every pack of mobs can kill you. Long boss fight can kill you if you can’t find a save spot where you take no damage. Moreover... most ES build are for spellcaster. We might think “well, mages are the weakest class, but the strongest in dps”. This is another bull***, because any spell will not reach 12 millions + dps like many physical build.

I think you are wrong in several places here ;)
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North2 wrote:
I'd say the biggest problem is that the "ES pool" is still very easily comparable to "life pool". Back when ES could go ridiculously high, it meant ES builds could survive all the one-shots and that's all that mattered. "ES pool" and "life pool" were one and the same, and the highest value is all that mattered.

Now that ES values are closer to life values, nothing really changed other than that life is generally better overall. There is no significant upside to playing ES, and the only builds that uses ES are the ones that are forced into it like LL and Whispering Ice.

Just think about it for a second. The only differentiating factor between ES and life is that ES recharges if you don't take damage for some period of time...but that part doesn't matter at all right now. If the only differentiating aspect doesn't matter, then one side is just going to be flat out better than the other. We really need to build on this differentiating factor so that Life and ES becomes incomparables.


life pool and ES pool are not comparable. baseline for 'relatively serious' life character is 5-5.5k hp while ES can get 8k ES with similar commitment

getting 8k life - while possible ofc - requires very specific gearing and high end pieces in general. 8k ES meanwhile is easy. 9k ES is realistic (without discipline) with some investment, 10k with Discipline

the pool size difference is still a thing. i exclude outliers like broken mana->ES interaction that can bring totals WAY higher

and ES recharge works, you just need to invest into it. i expect GGG doing some minor, insignificant CHANGE to this mechanic and suddenly all the sheep will flock to it claiming it is best thing ever. just like with MoM that got popular AFTER the biggest nerf to its strenght..
I meant it's mathematically comparable because it's still total health. Case in point, you literally just compared the two with only numbers.

Incomparables are when two things do something different enough so it's impossible to compare the two with only calculations.

Take Armor and Evasion, for example. Armor only works against physical damage, while evasion allows you to evade the entire attack. Some builds rely on taking a lot of punishment with high armor, while other builds rely on evasion simply to not take too many big hits in a row. These two are incomparables.
www.twitch.tv/Sushin for various games, generally laid back
Last edited by North2#2026 on Apr 11, 2018, 1:18:13 AM
you gear for it differently, you have different interaction with leech/regen, one can recharge, mod pool is different (be it jewels and items), ES==0 doesnt kill you while life==0 does (because ES is technically a defensive mechanic, not a pool)

there are MANY baseline differences - not just numbers. and these are differences - you can make a choice. there is not a single 'best' option like before.

but you CAN compare them on numbers alone when your criteria is 'one shot resilience' and ES wins there due to higher values. while being worse vs sustained damage. your pick what you want

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