Energy shield is useless!

After a year i came back to play and i realised the energy shield nerf wasnt only 4 node on the tree and had more impact on the game what i thought 1st.

A simple question. GGG are you forgot how much you nerfed on energy shield?

Pls lets look your new uniques, what is this fenumus set?

ES: 76+390+192+52=710 from 4...yes 4 ITEMS. 710*1,2(quality)=852 + the whole set give you 50 life and ~650 evasion. How you would make from this a build, which isnt glasscannon? If i wanna use a dual wand or staff then i have no shield - ES and life. Then i have 3 items which could give some ES and/or life. Which im sure isnt enough. How was it calculated?

ES were always well balanced. No armor, no evasion, no acrobatics keystone bec es lose (maybe some build did it), no potion which regen es, in an ES item you need 2 perfect stat to reach better ES for life builds you only need the good life roll (higher risk/invest higher return simple (for somebody)) and who care those rare items which help you to reach 25k ES? In my most builds i used unique items. Never had 10k+ ES. After the nerf you not only nerfed the rare items, but some unique too which had low ES before too. Why? Before 3.0 when somebody used 25k energy shield build (most builds were max 15K) i saw not only good hybrid ES/life and life builds, but now how much good ES build you see?

With these nonsense changes you destroyed the build diversity/fun. You made alot of uniqes garbage and added more garbage which isnt able to implement any kind of build without the glasscannon (emphasis on the glass) feeling.

So after ~ 2 weeks of PoE i leave it again... Thx the nothing!
Last bumped on Apr 14, 2018, 11:16:55 AM
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Wicked ward, vaal discipline, and faster start of es regen Leo craft.
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ShinigamiKller wrote:


ES were always well balanced. No armor, no evasion, no acrobatics keystone bec es lose (maybe some build did it), no potion which regen es, in an ES item you need 2 perfect stat to reach better ES for life builds you only need the good life roll (higher risk/invest higher return simple (for somebody)) and who care those rare items which help you to reach 25k ES? In my most builds i used unique items. Never had 10k+ ES. After the nerf you not only nerfed the rare items, but some unique too which had low ES before too. Why? Before 3.0 when somebody used 25k energy shield build (most builds were max 15K) i saw not only good hybrid ES/life and life builds, but now how much good ES build you see?


We still have HOWA, Whispering Ice, attack conversion, RF and Death's Oath with Occultist, mana Guardian RF, low life ED, Scorching Ray and Glacial Cascade on Trickster just to name a few builds.
ES is fine, it's just not the way to go for every single build out there anymore.


"
ShinigamiKller wrote:


Pls lets look your new uniques, what is this fenumus set?




These unique items from beasts aren't sets. Most builds would only use 1-2 items + the aspect because certain parts just don't interact that well. Building around just those items barely works for any of these boss items. Again, these items aren't sets.

Oh and btw, look at my profile. I'm 97 with CI and I'm using the Fenumus armour. I've cleared the entire game including Uber Elder with it. Seems fine to me?
Last edited by Scarletsword#4354 on Apr 10, 2018, 4:15:23 AM
"
ShinigamiKller wrote:

ES were always well balanced.
"
Scarletsword wrote:
"
ShinigamiKller wrote:


ES were always well balanced. No armor, no evasion, no acrobatics keystone bec es lose (maybe some build did it), no potion which regen es, in an ES item you need 2 perfect stat to reach better ES for life builds you only need the good life roll (higher risk/invest higher return simple (for somebody)) and who care those rare items which help you to reach 25k ES? In my most builds i used unique items. Never had 10k+ ES. After the nerf you not only nerfed the rare items, but some unique too which had low ES before too. Why? Before 3.0 when somebody used 25k energy shield build (most builds were max 15K) i saw not only good hybrid ES/life and life builds, but now how much good ES build you see?


We still have HOWA, Whispering Ice, attack conversion, RF and Death's Oath with Occultist, mana Guardian RF, low life ED, Scorching Ray and Glacial Cascade on Trickster just to name a few builds.
ES is fine, it's just not the way to go for every single build out there anymore.


"
ShinigamiKller wrote:


Pls lets look your new uniques, what is this fenumus set?




These unique items from beasts aren't sets. Most builds would only use 1-2 items + the aspect because certain parts just don't interact that well. Building around just those items barely works for any of these boss items. Again, these items aren't sets.

Oh and btw, look at my profile. I'm 97 with CI and I'm using the Fenumus armour. I've cleared the entire game including Uber Elder with it. Seems fine to me?

I actually agree with the OP, ES was nerfed WAY too hard. They should simply have added diminishing returns for ES for those going above 13-15k ES. This ES nerf has destroyed alot of builds. The low and middle segment of ES builds is entirely gone, it takes a meta build with extreme gear or an overpowered mechanic to get an ES build working now. Mainly CI.

PS: Checked out your build, it seems quite cool, but it does seem it takes alot of gear to make it work. Especially jewels.
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PS: Checked out your build, it seems quite cool, but it does seem it takes alot of gear to make it work. Especially jewels.


duh.. isnt that the point?

all builds that 'can work on minimal investment' are what ruined POE's balance. it started when someone at GGG declared that they are 'fine' with flame totem being awesome with no investment into dps nodes. that was a MONUMENTAL fiasco that backfires up till today

endgame build requires endgame gear

it is pathetic from the gamedesign standpoint that it is so easy to trivialize 'hardest content ever' on a 5 link..

current CI builds and non-meta life builds have a proper scaling curve. crit whatever on the other hand requires 1/4 of the investment and simply cruises trough the game with barely anything..
Last edited by sidtherat#1310 on Apr 10, 2018, 11:00:15 AM
ES nerfs where far too heavy handed.

to reach above 8k as a non guardian requires heavy investment into gear , to the point that you have no other defenses.
The nerf to ghost reaver should be removed , as vaal pact was changed and moved.
The nerf to the stat rolls should be removed.

The guardian + es should have a cap to eliminate the 25k es builds that could occur , allowing more options for ppl to play es.

Life has always been much easier to play , i feel like i am on god mode playing life builds compared to es build. Not only do life builds get other defenses , but they have access to potions.
Life builds can also be equally effective for dps with 1/3rd the investment of currency. Feels pretty one sided now.


the latest changes to ascendancies helped a little bit, but energy shield needs to be revisted now that they have made other changes to the tree.



Last edited by nadakuu#2485 on Apr 10, 2018, 11:14:30 AM
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nadakuu wrote:

to reach above 8k as a non guardian requires heavy investment into gear , to the point that you have no other defenses.


How does it compare to reaching more than 8k life?

"
nadakuu wrote:

The nerf to ghost reaver should be removed , as vaal pact was changed and moved.


Lucky for you, they have been.

"
nadakuu wrote:

The guardian + es should have a cap to eliminate the 25k es builds that could occur , allowing more options for ppl to play es.


So ... you want ES to be much easier to reach high numbers, but a hard cap imposed, rather than just treating it like life?
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sidtherat wrote:
"
PS: Checked out your build, it seems quite cool, but it does seem it takes alot of gear to make it work. Especially jewels.


duh.. isnt that the point?

all builds that 'can work on minimal investment' are what ruined POE's balance. it started when someone at GGG declared that they are 'fine' with flame totem being awesome with no investment into dps nodes. that was a MONUMENTAL fiasco that backfires up till today

endgame build requires endgame gear

it is pathetic from the gamedesign standpoint that it is so easy to trivialize 'hardest content ever' on a 5 link..

current CI builds and non-meta life builds have a proper scaling curve. crit whatever on the other hand requires 1/4 of the investment and simply cruises trough the game with barely anything..

In my opinion all builds should be able to run t8-t10 maps easily with good gear(not endgame/extreme gear). But I do agree with you that endgame should require endgame gear. The problem however with the ES nerfs were/are that they hit the low ES builds and non meta ES builds really hard as well. Not only those that had 20k+ ES. Not to mention those that cannot afford endgame gear, should still be able to map comfortably(t8-t10). Them being unable to do shaper/elder/guardians and such, that I agree with. As I see those as endgame requiring endgame builds.

There can however still be balance even if the lower end of good gear will be able to make builds and run maps. Flame totem is an extreme example, as you could as well run around naked with a build like that. My understanding of balance is every build with good gear being able to do t8-t10 maps comfortably.

Another problem that lies in what you are saying, and an issue that PoE is currently experiencing is one shot mechanics. You cannot balance endgame if you have mechanics that both one shot naked players as well as extremely overgeared top players. That means gearing is pointless, so why even have these ES nerfs in the first place? Right now this ES nerf(balance) is basically just a 'screw you' to those players with builds that are now unable to be build. I actually have builds I used to love, that I am now unable to make.

One more thing I feel strongly about: This is a game, not every build and player should require endgame gear just to be able to play a for-fun build(t8-t10 comfortably). The inability to do endgame(shaper/elder/guardians) with these builds, that I agree with you on. I'm in no way asking for the game to be easier, or nerfed in any way... just for the low end builds to be viable to exist.
Last edited by sarannah101#2551 on Apr 10, 2018, 12:02:50 PM
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sarannah101 wrote:

PS: Checked out your build, it seems quite cool, but it does seem it takes alot of gear to make it work. Especially jewels.


Except when it doesn't take a lot of gear. There's a forum guide for the build and the creater has a video for a deathless Uber Elder without the jewels. Currently ES gear is ridiculously cheap and there are enough strong builds for it.

His PoB
https://pastebin.com/vRCrLYHd



As soon as people hear the word "nerf" even if it's barely a change of 1-2% something is considered completely dead.
Yes, the ES nerfs were strong but again ES is totally fine. It's just no longer used in every single build.
Last edited by Scarletsword#4354 on Apr 10, 2018, 12:03:00 PM

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